Sorry that's http://www.gridmarkets.com/houdini.html

On 26 January 2016 at 10:08, Cristobal Infante <[email protected]> wrote:

> Hi Adam,
>
> I can definitively recommend taking the houdini route on this and take
> advantage of the vdb goodness, you can always get houdini indie and render
> via gridmarket.com. Even more, you could export the vdbs and render
> somewhere else like octane 3.
>
> It kind of depends how much time do you have to do this, but I would say
> investing a bit of your time in houdini will be helpful for the future..
>
>
>
>
>
>
> On 25 January 2016 at 23:16, Adam Seeley <[email protected]> wrote:
>
>> Hi Folks,
>>
>> Wondered if I could pick some brains.
>>
>> I may kicking off a cloud job. Some cloudscapes and animated forms within
>> them.
>> Cumulus/Fluffy sort of look.
>> Obviously hoping for a decent interaction/render speed trade-off.
>>
>> The last time I did clouds it was a few years ago using the BA Shader
>> (Cheers Holger).
>>
>> What's the sensible option these days?
>>
>> 1. Good time to dive into some Houdini for VDB type goodness?
>> Render times?
>>
>> 2. A Soft solution using the VDB plugin?
>> Render Times?
>>
>> 3. Redshift would be great but I don't think the Volume capabilities are
>> up to it.
>>
>> 4. Any other good fairly interactive solutions using any other software?
>> 3dstudio max & FumeFX?
>>
>>
>> What's the best way to create some good looking fluff?
>>
>> Thanks for listening,
>>
>> Adam.
>>
>
>

Reply via email to