Sorry that's http://www.gridmarkets.com/houdini.html
On 26 January 2016 at 10:08, Cristobal Infante <[email protected]> wrote: > Hi Adam, > > I can definitively recommend taking the houdini route on this and take > advantage of the vdb goodness, you can always get houdini indie and render > via gridmarket.com. Even more, you could export the vdbs and render > somewhere else like octane 3. > > It kind of depends how much time do you have to do this, but I would say > investing a bit of your time in houdini will be helpful for the future.. > > > > > > > On 25 January 2016 at 23:16, Adam Seeley <[email protected]> wrote: > >> Hi Folks, >> >> Wondered if I could pick some brains. >> >> I may kicking off a cloud job. Some cloudscapes and animated forms within >> them. >> Cumulus/Fluffy sort of look. >> Obviously hoping for a decent interaction/render speed trade-off. >> >> The last time I did clouds it was a few years ago using the BA Shader >> (Cheers Holger). >> >> What's the sensible option these days? >> >> 1. Good time to dive into some Houdini for VDB type goodness? >> Render times? >> >> 2. A Soft solution using the VDB plugin? >> Render Times? >> >> 3. Redshift would be great but I don't think the Volume capabilities are >> up to it. >> >> 4. Any other good fairly interactive solutions using any other software? >> 3dstudio max & FumeFX? >> >> >> What's the best way to create some good looking fluff? >> >> Thanks for listening, >> >> Adam. >> > >

