Huh!

On 04/13/16 6:22, Chris Marshall wrote:
Another solution you might be able to try, which I've used in certain situations, is to create a polygon object in ICE with Convert Instances to Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need to use a simple sphere or icosohedron as the instanced particle. You can then shrinkwrap your polygoniser object onto this, for a super tight fit.


On 13 April 2016 at 11:01, Chris Marshall <[email protected]> wrote:
I've done quite a bit of this and the only way I could get a tighter 'fit' was to scale everything up.

On 12 April 2016 at 21:28, Jason S <[email protected]> wrote:
In case you might have missed it or if it would make a difference, but there are polygonizer settings under both the generated polygonizer mesh, as well as the existing polygonized elements.
(only the generated polygonizer mesh setting popup when aplying it)


On 04/12/16 15:00, Kris Rivel wrote:
Thanks guys...just seems like the built in polygonizer has a limit to how "tight" it can create a mesh around very small particles. I just need to maybe scale the character up, simulate, than maybe shrink it down.

On Fri, Apr 8, 2016 at 5:26 PM, Steven Caron <[email protected]> wrote:

For particles below some threshold just render them as spheres?

*written with my thumbs

On Apr 8, 2016 1:00 PM, "Kris Rivel" <[email protected]> wrote:
So I have some small particles I want to polygonize. Using the built in version. I can't seem to get the mesh really tight/close to the particles. I can get there a bit with some insane settings but its too slow and not close enough. Is it sensitive to particle size in relation to SI units? Do they need to be larger?

Kris

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Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115




--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115



This body part will be downloaded on demand.


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