I think it´s time we revamp SI splash screen to something like Houdini.
That way everyone is happy:
Speed and rock-steadiness from SI, and tools from SI, and
already-bullet-proof pipeline in SI.
Oh yes, and a nice splash screen from HO....wait, that´d be "HD"...would it?

:)

@Tim Bolland, thank you for your post. Gotta say in 4 days "crash" course,
the guys on the presentation
knew exactly how *not to* crash Maya. Because that´s what most people on
the maya world does whenever
you´d ask a straight question about workflows....they know if they even
"dare to touch" something else on the
interface, just because they get "creative", they can *crash* MA in a
nanosecond.

I wouldn´t even be mentioning this, had it not be that I ´ve talked to
*all-mightly-know-it-all-specialized-mel-guru* specialized
MA guys, about how to do this or that on MA (and then I show them how I´d
do it on a click-clack basis on SI). They simply
negate the truth and rely on "old combos so that MA don´t crash" and that´s
a safety net for them.

All that mentality to "hide" the application *OBVIOUS* awkward-workflows,
it´s what I, to this day, can´t comprehend from MA people.

So, again, thank you for sharing that they are indeed trying to see the
"light" on a better workflow by listening to creative
software users (SI community for the matter).

My 2 cts.

On Wed, Sep 21, 2016 at 10:44 AM, Mirko Jankovic <mirkoj.anima...@gmail.com>
wrote:

> that makes a bit of sense Artur but see:
>
> Got a project budget and deadline, as usually low and short.
> 1. Get SI complete as soon as possible and maybe end up earning something
> 2. Start learning in Houdini finish couple days/weeks later if at all,
> loose the project..
>
> Soo... I have tool that does the job.. fast and most stress free. Hard to
> push to something else :)
> ᐧ
>
> On Wed, Sep 21, 2016 at 5:16 PM, Artur W <artur.w...@gmail.com> wrote:
>
>> The best way to learn Houdini for me is to do projects rather than watch
>> tutorials (best sleeping pill ever).
>> That's my approach, although they look with disapproval at me every time
>> I mention Houdini.
>>
>> Artur
>>
>> 2016-09-21 17:07 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>
>>> "Plus at the end of the day I don’t know how it’s going to actually
>>> improve what we can already do in Soft."
>>>
>>> Exactly this. Maya won't improve anything. All the bells and whistles
>>> in view port doesn't mean anything when you can't do basic things properly
>>> and fast.
>>>
>>> And as a matter of fact yes I do keep my eye onm houdiny, got apprentice
>>> version and some tutorials and crunching them from time to time but it is
>>> not same learning new things 15-20 years ago when you can spend all day
>>> night learning, and now when most of the day is either working or kids. It
>>> is a bit harder to get free time for learning and now going everything all
>>> over from scratch..
>>> It seems that all maya and similar guys that says oh just move to this
>>> or that..  don;t really understand that moving to new tool is not just
>>> learn couple new command but to get at same level and workflow .. well it
>>> is not just press this button to do this but more like
>>> whole expression of combos and buttons that at the end gives result.
>>> It is a bit easier for specialists to focus on one part of the new tool
>>> and learn that but getting at same level on generalist side.. that  is a
>>> bit different story all together
>>> ᐧ
>>>
>>> On Wed, Sep 21, 2016 at 4:40 PM, Tim Bolland <tim_boll...@hotmail.co.uk>
>>> wrote:
>>>
>>>> A few of us here at Glassworks Amsterdam had a 4 day crash course in
>>>> Maya to see general workflows and get a sense for how the program works.
>>>> After these 4 days we are now taking a serious look at Houdini as our main
>>>> DCC, there is just too much inconsistency in how Maya talks to itself as a
>>>> whole, and already I can tell it’s going to be a nightmare come crunch
>>>> time. Plus at the end of the day I don’t know how it’s going to actually
>>>> improve what we can already do in Soft. I’m giving the Side Effects guys
>>>> some credit because they seem to have listened to the angry soft expats and
>>>> are filling their program with production ready tools that aren’t just
>>>> effects based.
>>>>
>>>> We will see in time whether or not we make the jump, but I would take a
>>>> look yourself if your on the fence about what way to go. The new version
>>>> coming out at the end of the year has a revamped interface as well, so who
>>>> knows what else is down the line.
>>>>
>>>> This video gives you a good overview of what’s been going on / going to
>>>> happen.
>>>>
>>>> https://vimeo.com/178392971
>>>>
>>>> Cheers,
>>>>
>>>> Tim
>>>>
>>>> *From:* Artur W <artur.w...@gmail.com>
>>>> *Sent:* Wednesday, September 21, 2016 4:19 PM
>>>> *To:* softimage@listproc.autodesk.com
>>>> *Subject:* Re: object parenting in maya
>>>>
>>>> Me working and trying.
>>>> Just thinking that doing it all in Houdini is overkill or is it?
>>>>
>>>> Artur
>>>>
>>>> 2016-09-21 16:03 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>:
>>>>
>>>>> Try Houdini.
>>>>>
>>>>> On Wed, Sep 21, 2016 at 3:15 PM, Orlando Esponda <
>>>>> orlando.espo...@gmail.com> wrote:
>>>>>
>>>>>> I'm working in a project Max and Maya based (maya for rig and
>>>>>> animation,  max for everything else). It's a pleasure having around some 
>>>>>> SI
>>>>>> guys (including me of course) who are solving "impossible" things in
>>>>>> different areas.
>>>>>>
>>>>>> GATOR is still one of the most beloved/hated tools:  everyone loves
>>>>>> it because solves a lot of problems,  and at the same time everyone hates
>>>>>> it because they don't have it in their native application LOL
>>>>>>
>>>>>> When it comes to ICE they simply don't understand the "black magic"
>>>>>> behind it, even when our ICE and math knowledge is limited, simple things
>>>>>> like randomizing attributes, seem like a futuristic thing hehehe.
>>>>>>
>>>>>> Orlando
>>>>>>
>>>>>> El mié., sept. 21, 2016 7:55 AM, Artur W <artur.w...@gmail.com>
>>>>>> escribió:
>>>>>>
>>>>>>> I have a "privilege" working on maya for some time now and I can't
>>>>>>> remember when I was this nerve wreck I am today. I do lighting mainly 
>>>>>>> and I
>>>>>>> walk out home brain dead every day.
>>>>>>> This sophisticated torture they call hypershade and node editor and
>>>>>>> the choices they made making it, is mind blowing.
>>>>>>> Looking back I find working with 3ds Max a pleasure (which it
>>>>>>> wasn't).
>>>>>>>
>>>>>>> Si in comparison is a caress I don't deserve.
>>>>>>>
>>>>>>> Artur
>>>>>>>
>>>>>>> 2016-09-21 14:41 GMT+02:00 Ognjen Vukovic <ognj...@gmail.com>:
>>>>>>>
>>>>>>>> Same, luckily the program has been modified so much with various in
>>>>>>>> house plugins i dont really even know its maya, untill it crashes, 
>>>>>>>> messes
>>>>>>>> up the connections randomly or i open hypershade...
>>>>>>>> Who am i kidding...
>>>>>>>>
>>>>>>>> On Tue, Sep 20, 2016 at 6:45 PM, Artur W <artur.w...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Yeahhh. Problem is I have to use it at work
>>>>>>>>>
>>>>>>>>> Artur
>>>>>>>>>
>>>>>>>>> 2016-09-20 18:05 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com
>>>>>>>>> >:
>>>>>>>>>
>>>>>>>>>> Well I just hope Maya will stay shitty for ever, as it deserves
>>>>>>>>>> to be.
>>>>>>>>>>
>>>>>>>>>> On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller <
>>>>>>>>>> activemotionpictu...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> yes, they could *at least*.
>>>>>>>>>>>
>>>>>>>>>>> I´m keeping my hopes up from 2012 when the SI dev team told us
>>>>>>>>>>> they would migrate
>>>>>>>>>>> some stuff from SI to MA, in 2018.
>>>>>>>>>>>
>>>>>>>>>>> Back then, it seemed very far. SI went down the drains, and now
>>>>>>>>>>> there are 2 more years
>>>>>>>>>>> to go for the wait....let´s see what MA would look like in 2018,
>>>>>>>>>>> and better yet, let´s hope the dev team
>>>>>>>>>>> really pushes the software *awkardness* to
>>>>>>>>>>> simplistic-intuitive-5-year-old-kid-can-do-this-all-friendly
>>>>>>>>>>> -smiley-teddily-face
>>>>>>>>>>> ease of use, like we had on Softimage.
>>>>>>>>>>>
>>>>>>>>>>> 2 cents.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Tue, Sep 20, 2016 at 9:29 AM, Artur W <artur.w...@gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> AMEN
>>>>>>>>>>>>
>>>>>>>>>>>> 2016-09-20 16:23 GMT+02:00 Mirko Jankovic <
>>>>>>>>>>>> mirkoj.anima...@gmail.com>:
>>>>>>>>>>>>
>>>>>>>>>>>>> As a amatter of fact I ended up rigging char again in SI and
>>>>>>>>>>>>> completing animation allready.
>>>>>>>>>>>>> Not a single solution actualy worked due to all that
>>>>>>>>>>>>> transfering form hand to object and back to hand.. I will record 
>>>>>>>>>>>>> one video
>>>>>>>>>>>>> to show exactly issue which will probably make things more clear 
>>>>>>>>>>>>> just to
>>>>>>>>>>>>> get a bit time for it.
>>>>>>>>>>>>> All in all, animating prop being manipulated by hands
>>>>>>>>>>>>> exchanging and moving with constrains.. argh..
>>>>>>>>>>>>> When they already cannibalized SI they could at least learn
>>>>>>>>>>>>> how to handle important things like this.
>>>>>>>>>>>>> All the view port glitter and fancy stuff doesn't mean
>>>>>>>>>>>>> anything for everyday work.
>>>>>>>>>>>>> ᐧ
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker <
>>>>>>>>>>>>> ben.bar...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> There are offset attributes. You can see them (and 'update'
>>>>>>>>>>>>>> them) in the attribute editor for the constraint. IMO they are 
>>>>>>>>>>>>>> unintuitive
>>>>>>>>>>>>>> to animate and are best left to storage of static values. I've 
>>>>>>>>>>>>>> seen
>>>>>>>>>>>>>> animators get so far into the weeds with those that their 
>>>>>>>>>>>>>> cigarette
>>>>>>>>>>>>>> consumption shoots to astronomical levels, so for your health I 
>>>>>>>>>>>>>> recommend
>>>>>>>>>>>>>> Mladen's solution.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens <
>>>>>>>>>>>>>> drais...@outlook.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> How troublesome.... You’d think there are constraint offset
>>>>>>>>>>>>>>> keys that is animated like in SI with and without the transform 
>>>>>>>>>>>>>>> keys?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> -Draise
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> *From: *Mladen Kevic <mladen.ke...@gmail.com>
>>>>>>>>>>>>>>> *Sent: *19 September 2016 16:30
>>>>>>>>>>>>>>> *To: *softimage@listproc.autodesk.com
>>>>>>>>>>>>>>> *Subject: *Re: object parenting in maya
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> constrain it to the Null (locator) and in meantime while
>>>>>>>>>>>>>>> it's in FK move animate null to new position.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> hope it's help
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <
>>>>>>>>>>>>>>> adamfs...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> No you can't,
>>>>>>>>>>>>>>> If you have a point constraint on an object, make sure you
>>>>>>>>>>>>>>> aren't keying that objects translation channels. It breaks the 
>>>>>>>>>>>>>>> constraint
>>>>>>>>>>>>>>> otherwise.
>>>>>>>>>>>>>>> Same for Orient and Scale.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Adam
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic <
>>>>>>>>>>>>>>> mirkoj.anima...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> That is what I tried BUT as soon as I animate blend to 0 arm
>>>>>>>>>>>>>>> goes back to the point where it was constrained and not at the 
>>>>>>>>>>>>>>> position
>>>>>>>>>>>>>>> where it is now when I want it to stay. And also just adding 
>>>>>>>>>>>>>>> keyframe on
>>>>>>>>>>>>>>> arm and then removing weight is not working as well.
>>>>>>>>>>>>>>> That is all source of the problem at first place. That
>>>>>>>>>>>>>>> weight isn't working in maya as it is working in SI.  As you 
>>>>>>>>>>>>>>> know you just
>>>>>>>>>>>>>>> splash keyframe  with weight 1, move a frame splash keyframe 
>>>>>>>>>>>>>>> and set weight
>>>>>>>>>>>>>>> 0 and arm would stay at that position with no more constrain 
>>>>>>>>>>>>>>> active.
>>>>>>>>>>>>>>> But it seems that in maya you can't have both constrain AND
>>>>>>>>>>>>>>> keyframes on same object??
>>>>>>>>>>>>>>> ᐧ
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <
>>>>>>>>>>>>>>> dpi...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> the SI "weight" of the constraint, i.e. parent constraint
>>>>>>>>>>>>>>> shows up under the contraining object as "blendparent" in your 
>>>>>>>>>>>>>>> channel box.
>>>>>>>>>>>>>>> You can animate that to grab stuff. Good luck :)
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic <
>>>>>>>>>>>>>>> mirkoj.anima...@gmail.com>:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Ok I'm dropping my towel...
>>>>>>>>>>>>>>> Can anyone shed me some light on how to do this in maya:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hand IK constrained to object1
>>>>>>>>>>>>>>> Then goes into FK keyframed animation
>>>>>>>>>>>>>>> Then gets again IK constrained to object2
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Character is referenced ofc.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> With Softimage that is breeze and honestly I think I will
>>>>>>>>>>>>>>> just re-reg this whole thing and finish in SI instead but just 
>>>>>>>>>>>>>>> for the fun
>>>>>>>>>>>>>>> of it.
>>>>>>>>>>>>>>> How do you do this in maya???
>>>>>>>>>>>>>>> I can't even wrap my mind around how I got stuck in this
>>>>>>>>>>>>>>> crap.
>>>>>>>>>>>>>>> It;s bin a while since I animated anything with switching
>>>>>>>>>>>>>>> constrains in maya but it can't be this messy?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Thanks
>>>>>>>>>>>>>>> ᐧ
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> ------
>>>>>>>>>>>>>>> Softimage Mailing List.
>>>>>>>>>>>>>>> To unsubscribe, send a mail to
>>>>>>>>>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe"
>>>>>>>>>>>>>>> in the subject, and reply to confirm.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> ------
>>>>>>>>>>>>>>> Softimage Mailing List.
>>>>>>>>>>>>>>> To unsubscribe, send a mail to
>>>>>>>>>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe"
>>>>>>>>>>>>>>> in the subject, and reply to confirm.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>> Mirko Jankovic
>>>>>>>>>>>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>>>>>>>>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Need to find freelancers fast?
>>>>>>>>>>>>>>> www.cgfolio.com
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Need some help with rendering an Redshift project?
>>>>>>>>>>>>>>> http://www.gpuoven.com/
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> ------
>>>>>>>>>>>>>>> Softimage Mailing List.
>>>>>>>>>>>>>>> To unsubscribe, send a mail to
>>>>>>>>>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe"
>>>>>>>>>>>>>>> in the subject, and reply to confirm.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> ------
>>>>>>>>>>>>>>> Softimage Mailing List.
>>>>>>>>>>>>>>> To unsubscribe, send a mail to
>>>>>>>>>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe"
>>>>>>>>>>>>>>> in the subject, and reply to confirm.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> ------
>>>>>>>>>>>>>>> Softimage Mailing List.
>>>>>>>>>>>>>>> To unsubscribe, send a mail to
>>>>>>>>>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe"
>>>>>>>>>>>>>>> in the subject, and reply to confirm.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> ------
>>>>>>>>>>>>>> Softimage Mailing List.
>>>>>>>>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to
>>>>>>>>>>>>>> confirm.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> Mirko Jankovic
>>>>>>>>>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>>>>>>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>>>>>>>>>>
>>>>>>>>>>>>> Need to find freelancers fast?
>>>>>>>>>>>>> www.cgfolio.com
>>>>>>>>>>>>>
>>>>>>>>>>>>> Need some help with rendering an Redshift project?
>>>>>>>>>>>>> http://www.gpuoven.com/
>>>>>>>>>>>>>
>>>>>>>>>>>>> ------
>>>>>>>>>>>>> Softimage Mailing List.
>>>>>>>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to
>>>>>>>>>>>>> confirm.
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> ------
>>>>>>>>>>>> Softimage Mailing List.
>>>>>>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to
>>>>>>>>>>>> confirm.
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>>>>>>>>> Cinema & TV production
>>>>>>>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>>>>>>>>
>>>>>>>>>>> ------
>>>>>>>>>>> Softimage Mailing List.
>>>>>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to
>>>>>>>>>>> confirm.
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> ------
>>>>>>>>>> Softimage Mailing List.
>>>>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to
>>>>>>>>>> confirm.
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ------
>>>>>>>>> Softimage Mailing List.
>>>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> ------
>>>>>>>> Softimage Mailing List.
>>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>>>
>>>>>>>
>>>>>>> ------
>>>>>>> Softimage Mailing List.
>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>
>>>>>>
>>>>>> ------
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>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>
>>>>>
>>>>>
>>>>> ------
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
>>>> ------------------------------
>>>> ------
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>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>>
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>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>>
>>> --
>>> Mirko Jankovic
>>> *http://www.cgfolio.com/mirko-jankovic
>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>
>>> Need to find freelancers fast?
>>> www.cgfolio.com
>>>
>>> Need some help with rendering an Redshift project?
>>> http://www.gpuoven.com/
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> <http://www.cgfolio.com/mirko-jankovic>*
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
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