I think it´s time we revamp SI splash screen to something like Houdini. That way everyone is happy: Speed and rock-steadiness from SI, and tools from SI, and already-bullet-proof pipeline in SI. Oh yes, and a nice splash screen from HO....wait, that´d be "HD"...would it?
:) @Tim Bolland, thank you for your post. Gotta say in 4 days "crash" course, the guys on the presentation knew exactly how *not to* crash Maya. Because that´s what most people on the maya world does whenever you´d ask a straight question about workflows....they know if they even "dare to touch" something else on the interface, just because they get "creative", they can *crash* MA in a nanosecond. I wouldn´t even be mentioning this, had it not be that I ´ve talked to *all-mightly-know-it-all-specialized-mel-guru* specialized MA guys, about how to do this or that on MA (and then I show them how I´d do it on a click-clack basis on SI). They simply negate the truth and rely on "old combos so that MA don´t crash" and that´s a safety net for them. All that mentality to "hide" the application *OBVIOUS* awkward-workflows, it´s what I, to this day, can´t comprehend from MA people. So, again, thank you for sharing that they are indeed trying to see the "light" on a better workflow by listening to creative software users (SI community for the matter). My 2 cts. On Wed, Sep 21, 2016 at 10:44 AM, Mirko Jankovic <[email protected]> wrote: > that makes a bit of sense Artur but see: > > Got a project budget and deadline, as usually low and short. > 1. Get SI complete as soon as possible and maybe end up earning something > 2. Start learning in Houdini finish couple days/weeks later if at all, > loose the project.. > > Soo... I have tool that does the job.. fast and most stress free. Hard to > push to something else :) > ᐧ > > On Wed, Sep 21, 2016 at 5:16 PM, Artur W <[email protected]> wrote: > >> The best way to learn Houdini for me is to do projects rather than watch >> tutorials (best sleeping pill ever). >> That's my approach, although they look with disapproval at me every time >> I mention Houdini. >> >> Artur >> >> 2016-09-21 17:07 GMT+02:00 Mirko Jankovic <[email protected]>: >> >>> "Plus at the end of the day I don’t know how it’s going to actually >>> improve what we can already do in Soft." >>> >>> Exactly this. Maya won't improve anything. All the bells and whistles >>> in view port doesn't mean anything when you can't do basic things properly >>> and fast. >>> >>> And as a matter of fact yes I do keep my eye onm houdiny, got apprentice >>> version and some tutorials and crunching them from time to time but it is >>> not same learning new things 15-20 years ago when you can spend all day >>> night learning, and now when most of the day is either working or kids. It >>> is a bit harder to get free time for learning and now going everything all >>> over from scratch.. >>> It seems that all maya and similar guys that says oh just move to this >>> or that.. don;t really understand that moving to new tool is not just >>> learn couple new command but to get at same level and workflow .. well it >>> is not just press this button to do this but more like >>> whole expression of combos and buttons that at the end gives result. >>> It is a bit easier for specialists to focus on one part of the new tool >>> and learn that but getting at same level on generalist side.. that is a >>> bit different story all together >>> ᐧ >>> >>> On Wed, Sep 21, 2016 at 4:40 PM, Tim Bolland <[email protected]> >>> wrote: >>> >>>> A few of us here at Glassworks Amsterdam had a 4 day crash course in >>>> Maya to see general workflows and get a sense for how the program works. >>>> After these 4 days we are now taking a serious look at Houdini as our main >>>> DCC, there is just too much inconsistency in how Maya talks to itself as a >>>> whole, and already I can tell it’s going to be a nightmare come crunch >>>> time. Plus at the end of the day I don’t know how it’s going to actually >>>> improve what we can already do in Soft. I’m giving the Side Effects guys >>>> some credit because they seem to have listened to the angry soft expats and >>>> are filling their program with production ready tools that aren’t just >>>> effects based. >>>> >>>> We will see in time whether or not we make the jump, but I would take a >>>> look yourself if your on the fence about what way to go. The new version >>>> coming out at the end of the year has a revamped interface as well, so who >>>> knows what else is down the line. >>>> >>>> This video gives you a good overview of what’s been going on / going to >>>> happen. >>>> >>>> https://vimeo.com/178392971 >>>> >>>> Cheers, >>>> >>>> Tim >>>> >>>> *From:* Artur W <[email protected]> >>>> *Sent:* Wednesday, September 21, 2016 4:19 PM >>>> *To:* [email protected] >>>> *Subject:* Re: object parenting in maya >>>> >>>> Me working and trying. >>>> Just thinking that doing it all in Houdini is overkill or is it? >>>> >>>> Artur >>>> >>>> 2016-09-21 16:03 GMT+02:00 Olivier Jeannel <[email protected]>: >>>> >>>>> Try Houdini. >>>>> >>>>> On Wed, Sep 21, 2016 at 3:15 PM, Orlando Esponda < >>>>> [email protected]> wrote: >>>>> >>>>>> I'm working in a project Max and Maya based (maya for rig and >>>>>> animation, max for everything else). It's a pleasure having around some >>>>>> SI >>>>>> guys (including me of course) who are solving "impossible" things in >>>>>> different areas. >>>>>> >>>>>> GATOR is still one of the most beloved/hated tools: everyone loves >>>>>> it because solves a lot of problems, and at the same time everyone hates >>>>>> it because they don't have it in their native application LOL >>>>>> >>>>>> When it comes to ICE they simply don't understand the "black magic" >>>>>> behind it, even when our ICE and math knowledge is limited, simple things >>>>>> like randomizing attributes, seem like a futuristic thing hehehe. >>>>>> >>>>>> Orlando >>>>>> >>>>>> El mié., sept. 21, 2016 7:55 AM, Artur W <[email protected]> >>>>>> escribió: >>>>>> >>>>>>> I have a "privilege" working on maya for some time now and I can't >>>>>>> remember when I was this nerve wreck I am today. I do lighting mainly >>>>>>> and I >>>>>>> walk out home brain dead every day. >>>>>>> This sophisticated torture they call hypershade and node editor and >>>>>>> the choices they made making it, is mind blowing. >>>>>>> Looking back I find working with 3ds Max a pleasure (which it >>>>>>> wasn't). >>>>>>> >>>>>>> Si in comparison is a caress I don't deserve. >>>>>>> >>>>>>> Artur >>>>>>> >>>>>>> 2016-09-21 14:41 GMT+02:00 Ognjen Vukovic <[email protected]>: >>>>>>> >>>>>>>> Same, luckily the program has been modified so much with various in >>>>>>>> house plugins i dont really even know its maya, untill it crashes, >>>>>>>> messes >>>>>>>> up the connections randomly or i open hypershade... >>>>>>>> Who am i kidding... >>>>>>>> >>>>>>>> On Tue, Sep 20, 2016 at 6:45 PM, Artur W <[email protected]> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Yeahhh. Problem is I have to use it at work >>>>>>>>> >>>>>>>>> Artur >>>>>>>>> >>>>>>>>> 2016-09-20 18:05 GMT+02:00 Olivier Jeannel <[email protected] >>>>>>>>> >: >>>>>>>>> >>>>>>>>>> Well I just hope Maya will stay shitty for ever, as it deserves >>>>>>>>>> to be. >>>>>>>>>> >>>>>>>>>> On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller < >>>>>>>>>> [email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> yes, they could *at least*. >>>>>>>>>>> >>>>>>>>>>> I´m keeping my hopes up from 2012 when the SI dev team told us >>>>>>>>>>> they would migrate >>>>>>>>>>> some stuff from SI to MA, in 2018. >>>>>>>>>>> >>>>>>>>>>> Back then, it seemed very far. SI went down the drains, and now >>>>>>>>>>> there are 2 more years >>>>>>>>>>> to go for the wait....let´s see what MA would look like in 2018, >>>>>>>>>>> and better yet, let´s hope the dev team >>>>>>>>>>> really pushes the software *awkardness* to >>>>>>>>>>> simplistic-intuitive-5-year-old-kid-can-do-this-all-friendly >>>>>>>>>>> -smiley-teddily-face >>>>>>>>>>> ease of use, like we had on Softimage. >>>>>>>>>>> >>>>>>>>>>> 2 cents. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Tue, Sep 20, 2016 at 9:29 AM, Artur W <[email protected]> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> AMEN >>>>>>>>>>>> >>>>>>>>>>>> 2016-09-20 16:23 GMT+02:00 Mirko Jankovic < >>>>>>>>>>>> [email protected]>: >>>>>>>>>>>> >>>>>>>>>>>>> As a amatter of fact I ended up rigging char again in SI and >>>>>>>>>>>>> completing animation allready. >>>>>>>>>>>>> Not a single solution actualy worked due to all that >>>>>>>>>>>>> transfering form hand to object and back to hand.. I will record >>>>>>>>>>>>> one video >>>>>>>>>>>>> to show exactly issue which will probably make things more clear >>>>>>>>>>>>> just to >>>>>>>>>>>>> get a bit time for it. >>>>>>>>>>>>> All in all, animating prop being manipulated by hands >>>>>>>>>>>>> exchanging and moving with constrains.. argh.. >>>>>>>>>>>>> When they already cannibalized SI they could at least learn >>>>>>>>>>>>> how to handle important things like this. >>>>>>>>>>>>> All the view port glitter and fancy stuff doesn't mean >>>>>>>>>>>>> anything for everyday work. >>>>>>>>>>>>> ᐧ >>>>>>>>>>>>> >>>>>>>>>>>>> On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker < >>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> There are offset attributes. You can see them (and 'update' >>>>>>>>>>>>>> them) in the attribute editor for the constraint. IMO they are >>>>>>>>>>>>>> unintuitive >>>>>>>>>>>>>> to animate and are best left to storage of static values. I've >>>>>>>>>>>>>> seen >>>>>>>>>>>>>> animators get so far into the weeds with those that their >>>>>>>>>>>>>> cigarette >>>>>>>>>>>>>> consumption shoots to astronomical levels, so for your health I >>>>>>>>>>>>>> recommend >>>>>>>>>>>>>> Mladen's solution. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens < >>>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> How troublesome.... You’d think there are constraint offset >>>>>>>>>>>>>>> keys that is animated like in SI with and without the transform >>>>>>>>>>>>>>> keys? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> -Draise >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> *From: *Mladen Kevic <[email protected]> >>>>>>>>>>>>>>> *Sent: *19 September 2016 16:30 >>>>>>>>>>>>>>> *To: *[email protected] >>>>>>>>>>>>>>> *Subject: *Re: object parenting in maya >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> constrain it to the Null (locator) and in meantime while >>>>>>>>>>>>>>> it's in FK move animate null to new position. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> hope it's help >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale < >>>>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> No you can't, >>>>>>>>>>>>>>> If you have a point constraint on an object, make sure you >>>>>>>>>>>>>>> aren't keying that objects translation channels. It breaks the >>>>>>>>>>>>>>> constraint >>>>>>>>>>>>>>> otherwise. >>>>>>>>>>>>>>> Same for Orient and Scale. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Adam >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic < >>>>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> That is what I tried BUT as soon as I animate blend to 0 arm >>>>>>>>>>>>>>> goes back to the point where it was constrained and not at the >>>>>>>>>>>>>>> position >>>>>>>>>>>>>>> where it is now when I want it to stay. And also just adding >>>>>>>>>>>>>>> keyframe on >>>>>>>>>>>>>>> arm and then removing weight is not working as well. >>>>>>>>>>>>>>> That is all source of the problem at first place. That >>>>>>>>>>>>>>> weight isn't working in maya as it is working in SI. As you >>>>>>>>>>>>>>> know you just >>>>>>>>>>>>>>> splash keyframe with weight 1, move a frame splash keyframe >>>>>>>>>>>>>>> and set weight >>>>>>>>>>>>>>> 0 and arm would stay at that position with no more constrain >>>>>>>>>>>>>>> active. >>>>>>>>>>>>>>> But it seems that in maya you can't have both constrain AND >>>>>>>>>>>>>>> keyframes on same object?? >>>>>>>>>>>>>>> ᐧ >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis < >>>>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> the SI "weight" of the constraint, i.e. parent constraint >>>>>>>>>>>>>>> shows up under the contraining object as "blendparent" in your >>>>>>>>>>>>>>> channel box. >>>>>>>>>>>>>>> You can animate that to grab stuff. Good luck :) >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic < >>>>>>>>>>>>>>> [email protected]>: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Ok I'm dropping my towel... >>>>>>>>>>>>>>> Can anyone shed me some light on how to do this in maya: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Hand IK constrained to object1 >>>>>>>>>>>>>>> Then goes into FK keyframed animation >>>>>>>>>>>>>>> Then gets again IK constrained to object2 >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Character is referenced ofc. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> With Softimage that is breeze and honestly I think I will >>>>>>>>>>>>>>> just re-reg this whole thing and finish in SI instead but just >>>>>>>>>>>>>>> for the fun >>>>>>>>>>>>>>> of it. >>>>>>>>>>>>>>> How do you do this in maya??? >>>>>>>>>>>>>>> I can't even wrap my mind around how I got stuck in this >>>>>>>>>>>>>>> crap. >>>>>>>>>>>>>>> It;s bin a while since I animated anything with switching >>>>>>>>>>>>>>> constrains in maya but it can't be this messy? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Thanks >>>>>>>>>>>>>>> ᐧ >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> ------ >>>>>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>>>>> To unsubscribe, send a mail to >>>>>>>>>>>>>>> [email protected] with "unsubscribe" >>>>>>>>>>>>>>> in the subject, and reply to confirm. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> ------ >>>>>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>>>>> To unsubscribe, send a mail to >>>>>>>>>>>>>>> [email protected] with "unsubscribe" >>>>>>>>>>>>>>> in the subject, and reply to confirm. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>> Mirko Jankovic >>>>>>>>>>>>>>> *http://www.cgfolio.com/mirko-jankovic >>>>>>>>>>>>>>> <http://www.cgfolio.com/mirko-jankovic>* >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Need to find freelancers fast? >>>>>>>>>>>>>>> www.cgfolio.com >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Need some help with rendering an Redshift project? >>>>>>>>>>>>>>> http://www.gpuoven.com/ >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> ------ >>>>>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>>>>> To unsubscribe, send a mail to >>>>>>>>>>>>>>> [email protected] with "unsubscribe" >>>>>>>>>>>>>>> in the subject, and reply to confirm. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> ------ >>>>>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>>>>> To unsubscribe, send a mail to >>>>>>>>>>>>>>> [email protected] with "unsubscribe" >>>>>>>>>>>>>>> in the subject, and reply to confirm. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> ------ >>>>>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>>>>> To unsubscribe, send a mail to >>>>>>>>>>>>>>> [email protected] with "unsubscribe" >>>>>>>>>>>>>>> in the subject, and reply to confirm. >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> ------ >>>>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>>>>> confirm. >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> -- >>>>>>>>>>>>> Mirko Jankovic >>>>>>>>>>>>> *http://www.cgfolio.com/mirko-jankovic >>>>>>>>>>>>> <http://www.cgfolio.com/mirko-jankovic>* >>>>>>>>>>>>> >>>>>>>>>>>>> Need to find freelancers fast? >>>>>>>>>>>>> www.cgfolio.com >>>>>>>>>>>>> >>>>>>>>>>>>> Need some help with rendering an Redshift project? >>>>>>>>>>>>> http://www.gpuoven.com/ >>>>>>>>>>>>> >>>>>>>>>>>>> ------ >>>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>>>> confirm. >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> ------ >>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>>> confirm. >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> -- >>>>>>>>>>> Portfolio 2013 <http://be.net/3dcinetv> >>>>>>>>>>> Cinema & TV production >>>>>>>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>>>>>>>>> >>>>>>>>>>> ------ >>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>> confirm. >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> ------ >>>>>>>>>> Softimage Mailing List. >>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>> confirm. >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> ------ >>>>>>>>> Softimage Mailing List. >>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>>> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------------------------------ >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> >>> -- >>> Mirko Jankovic >>> *http://www.cgfolio.com/mirko-jankovic >>> <http://www.cgfolio.com/mirko-jankovic>* >>> >>> Need to find freelancers fast? >>> www.cgfolio.com >>> >>> Need some help with rendering an Redshift project? >>> http://www.gpuoven.com/ >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Mirko Jankovic > *http://www.cgfolio.com/mirko-jankovic > <http://www.cgfolio.com/mirko-jankovic>* > > Need to find freelancers fast? > www.cgfolio.com > > Need some help with rendering an Redshift project? > http://www.gpuoven.com/ > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>
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