Me working and trying.
Just thinking that doing it all in Houdini is overkill or is it?

Artur

2016-09-21 16:03 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>:

> Try Houdini.
>
> On Wed, Sep 21, 2016 at 3:15 PM, Orlando Esponda <
> orlando.espo...@gmail.com> wrote:
>
>> I'm working in a project Max and Maya based (maya for rig and animation,
>> max for everything else). It's a pleasure having around some SI guys
>> (including me of course) who are solving "impossible" things in different
>> areas.
>>
>> GATOR is still one of the most beloved/hated tools:  everyone loves it
>> because solves a lot of problems,  and at the same time everyone hates it
>> because they don't have it in their native application LOL
>>
>> When it comes to ICE they simply don't understand the "black magic"
>> behind it, even when our ICE and math knowledge is limited, simple things
>> like randomizing attributes, seem like a futuristic thing hehehe.
>>
>> Orlando
>>
>> El mié., sept. 21, 2016 7:55 AM, Artur W <artur.w...@gmail.com> escribió:
>>
>>> I have a "privilege" working on maya for some time now and I can't
>>> remember when I was this nerve wreck I am today. I do lighting mainly and I
>>> walk out home brain dead every day.
>>> This sophisticated torture they call hypershade and node editor and the
>>> choices they made making it, is mind blowing.
>>> Looking back I find working with 3ds Max a pleasure (which it wasn't).
>>>
>>> Si in comparison is a caress I don't deserve.
>>>
>>> Artur
>>>
>>> 2016-09-21 14:41 GMT+02:00 Ognjen Vukovic <ognj...@gmail.com>:
>>>
>>>> Same, luckily the program has been modified so much with various in
>>>> house plugins i dont really even know its maya, untill it crashes, messes
>>>> up the connections randomly or i open hypershade...
>>>> Who am i kidding...
>>>>
>>>> On Tue, Sep 20, 2016 at 6:45 PM, Artur W <artur.w...@gmail.com> wrote:
>>>>
>>>>> Yeahhh. Problem is I have to use it at work
>>>>>
>>>>> Artur
>>>>>
>>>>> 2016-09-20 18:05 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>:
>>>>>
>>>>>> Well I just hope Maya will stay shitty for ever, as it deserves to be.
>>>>>>
>>>>>> On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller <
>>>>>> activemotionpictu...@gmail.com> wrote:
>>>>>>
>>>>>>> yes, they could *at least*.
>>>>>>>
>>>>>>> I´m keeping my hopes up from 2012 when the SI dev team told us they
>>>>>>> would migrate
>>>>>>> some stuff from SI to MA, in 2018.
>>>>>>>
>>>>>>> Back then, it seemed very far. SI went down the drains, and now
>>>>>>> there are 2 more years
>>>>>>> to go for the wait....let´s see what MA would look like in 2018, and
>>>>>>> better yet, let´s hope the dev team
>>>>>>> really pushes the software *awkardness* to
>>>>>>> simplistic-intuitive-5-year-old-kid-can-do-this-all-friendly
>>>>>>> -smiley-teddily-face
>>>>>>> ease of use, like we had on Softimage.
>>>>>>>
>>>>>>> 2 cents.
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Sep 20, 2016 at 9:29 AM, Artur W <artur.w...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> AMEN
>>>>>>>>
>>>>>>>> 2016-09-20 16:23 GMT+02:00 Mirko Jankovic <
>>>>>>>> mirkoj.anima...@gmail.com>:
>>>>>>>>
>>>>>>>>> As a amatter of fact I ended up rigging char again in SI and
>>>>>>>>> completing animation allready.
>>>>>>>>> Not a single solution actualy worked due to all that transfering
>>>>>>>>> form hand to object and back to hand.. I will record one video to show
>>>>>>>>> exactly issue which will probably make things more clear just to get 
>>>>>>>>> a bit
>>>>>>>>> time for it.
>>>>>>>>> All in all, animating prop being manipulated by hands exchanging
>>>>>>>>> and moving with constrains.. argh..
>>>>>>>>> When they already cannibalized SI they could at least learn how to
>>>>>>>>> handle important things like this.
>>>>>>>>> All the view port glitter and fancy stuff doesn't mean anything
>>>>>>>>> for everyday work.
>>>>>>>>> ᐧ
>>>>>>>>>
>>>>>>>>> On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker <ben.bar...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> There are offset attributes. You can see them (and 'update' them)
>>>>>>>>>> in the attribute editor for the constraint. IMO they are unintuitive 
>>>>>>>>>> to
>>>>>>>>>> animate and are best left to storage of static values. I've seen 
>>>>>>>>>> animators
>>>>>>>>>> get so far into the weeds with those that their cigarette consumption
>>>>>>>>>> shoots to astronomical levels, so for your health I recommend 
>>>>>>>>>> Mladen's
>>>>>>>>>> solution.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens <
>>>>>>>>>> drais...@outlook.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> How troublesome.... You’d think there are constraint offset keys
>>>>>>>>>>> that is animated like in SI with and without the transform keys?
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> -Draise
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> *From: *Mladen Kevic <mladen.ke...@gmail.com>
>>>>>>>>>>> *Sent: *19 September 2016 16:30
>>>>>>>>>>> *To: *softimage@listproc.autodesk.com
>>>>>>>>>>> *Subject: *Re: object parenting in maya
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> constrain it to the Null (locator) and in meantime while it's in
>>>>>>>>>>> FK move animate null to new position.
>>>>>>>>>>>
>>>>>>>>>>> hope it's help
>>>>>>>>>>>
>>>>>>>>>>> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <adamfs...@gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> No you can't,
>>>>>>>>>>> If you have a point constraint on an object, make sure you
>>>>>>>>>>> aren't keying that objects translation channels. It breaks the 
>>>>>>>>>>> constraint
>>>>>>>>>>> otherwise.
>>>>>>>>>>> Same for Orient and Scale.
>>>>>>>>>>>
>>>>>>>>>>> Adam
>>>>>>>>>>>
>>>>>>>>>>> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic <
>>>>>>>>>>> mirkoj.anima...@gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>> That is what I tried BUT as soon as I animate blend to 0 arm
>>>>>>>>>>> goes back to the point where it was constrained and not at the 
>>>>>>>>>>> position
>>>>>>>>>>> where it is now when I want it to stay. And also just adding 
>>>>>>>>>>> keyframe on
>>>>>>>>>>> arm and then removing weight is not working as well.
>>>>>>>>>>> That is all source of the problem at first place. That weight
>>>>>>>>>>> isn't working in maya as it is working in SI.  As you know you just 
>>>>>>>>>>> splash
>>>>>>>>>>> keyframe  with weight 1, move a frame splash keyframe and set 
>>>>>>>>>>> weight 0 and
>>>>>>>>>>> arm would stay at that position with no more constrain active.
>>>>>>>>>>> But it seems that in maya you can't have both constrain AND
>>>>>>>>>>> keyframes on same object??
>>>>>>>>>>> ᐧ
>>>>>>>>>>>
>>>>>>>>>>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <dpi...@gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>> the SI "weight" of the constraint, i.e. parent constraint shows
>>>>>>>>>>> up under the contraining object as "blendparent" in your channel 
>>>>>>>>>>> box.
>>>>>>>>>>> You can animate that to grab stuff. Good luck :)
>>>>>>>>>>>
>>>>>>>>>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic <
>>>>>>>>>>> mirkoj.anima...@gmail.com>:
>>>>>>>>>>>
>>>>>>>>>>> Ok I'm dropping my towel...
>>>>>>>>>>> Can anyone shed me some light on how to do this in maya:
>>>>>>>>>>>
>>>>>>>>>>> Hand IK constrained to object1
>>>>>>>>>>> Then goes into FK keyframed animation
>>>>>>>>>>> Then gets again IK constrained to object2
>>>>>>>>>>>
>>>>>>>>>>> Character is referenced ofc.
>>>>>>>>>>>
>>>>>>>>>>> With Softimage that is breeze and honestly I think I will just
>>>>>>>>>>> re-reg this whole thing and finish in SI instead but just for the 
>>>>>>>>>>> fun of it.
>>>>>>>>>>> How do you do this in maya???
>>>>>>>>>>> I can't even wrap my mind around how I got stuck in this crap.
>>>>>>>>>>> It;s bin a while since I animated anything with switching
>>>>>>>>>>> constrains in maya but it can't be this messy?
>>>>>>>>>>>
>>>>>>>>>>> Thanks
>>>>>>>>>>> ᐧ
>>>>>>>>>>>
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>>>>>>>>>>> confirm.
>>>>>>>>>>>
>>>>>>>>>>>
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>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Mirko Jankovic
>>>>>>>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>>>>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>>>>>>>>
>>>>>>>>>>> Need to find freelancers fast?
>>>>>>>>>>> www.cgfolio.com
>>>>>>>>>>>
>>>>>>>>>>> Need some help with rendering an Redshift project?
>>>>>>>>>>> http://www.gpuoven.com/
>>>>>>>>>>>
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>>>>>>>>>>> confirm.
>>>>>>>>>>>
>>>>>>>>>>>
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>>>>>>>>>>>
>>>>>>>>>>>
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>>>>>>>>>>> confirm.
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
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>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to
>>>>>>>>>> confirm.
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Mirko Jankovic
>>>>>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>>>>>>
>>>>>>>>> Need to find freelancers fast?
>>>>>>>>> www.cgfolio.com
>>>>>>>>>
>>>>>>>>> Need some help with rendering an Redshift project?
>>>>>>>>> http://www.gpuoven.com/
>>>>>>>>>
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>>>>>>>>> Softimage Mailing List.
>>>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>>>>
>>>>>>>>
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>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>>>>> Cinema & TV production
>>>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>>>>
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>>>>>>>
>>>>>>
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>>>>>>
>>>>>
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>>>>>
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