Me working and trying. Just thinking that doing it all in Houdini is overkill or is it?
Artur 2016-09-21 16:03 GMT+02:00 Olivier Jeannel <[email protected]>: > Try Houdini. > > On Wed, Sep 21, 2016 at 3:15 PM, Orlando Esponda < > [email protected]> wrote: > >> I'm working in a project Max and Maya based (maya for rig and animation, >> max for everything else). It's a pleasure having around some SI guys >> (including me of course) who are solving "impossible" things in different >> areas. >> >> GATOR is still one of the most beloved/hated tools: everyone loves it >> because solves a lot of problems, and at the same time everyone hates it >> because they don't have it in their native application LOL >> >> When it comes to ICE they simply don't understand the "black magic" >> behind it, even when our ICE and math knowledge is limited, simple things >> like randomizing attributes, seem like a futuristic thing hehehe. >> >> Orlando >> >> El mié., sept. 21, 2016 7:55 AM, Artur W <[email protected]> escribió: >> >>> I have a "privilege" working on maya for some time now and I can't >>> remember when I was this nerve wreck I am today. I do lighting mainly and I >>> walk out home brain dead every day. >>> This sophisticated torture they call hypershade and node editor and the >>> choices they made making it, is mind blowing. >>> Looking back I find working with 3ds Max a pleasure (which it wasn't). >>> >>> Si in comparison is a caress I don't deserve. >>> >>> Artur >>> >>> 2016-09-21 14:41 GMT+02:00 Ognjen Vukovic <[email protected]>: >>> >>>> Same, luckily the program has been modified so much with various in >>>> house plugins i dont really even know its maya, untill it crashes, messes >>>> up the connections randomly or i open hypershade... >>>> Who am i kidding... >>>> >>>> On Tue, Sep 20, 2016 at 6:45 PM, Artur W <[email protected]> wrote: >>>> >>>>> Yeahhh. Problem is I have to use it at work >>>>> >>>>> Artur >>>>> >>>>> 2016-09-20 18:05 GMT+02:00 Olivier Jeannel <[email protected]>: >>>>> >>>>>> Well I just hope Maya will stay shitty for ever, as it deserves to be. >>>>>> >>>>>> On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> yes, they could *at least*. >>>>>>> >>>>>>> I´m keeping my hopes up from 2012 when the SI dev team told us they >>>>>>> would migrate >>>>>>> some stuff from SI to MA, in 2018. >>>>>>> >>>>>>> Back then, it seemed very far. SI went down the drains, and now >>>>>>> there are 2 more years >>>>>>> to go for the wait....let´s see what MA would look like in 2018, and >>>>>>> better yet, let´s hope the dev team >>>>>>> really pushes the software *awkardness* to >>>>>>> simplistic-intuitive-5-year-old-kid-can-do-this-all-friendly >>>>>>> -smiley-teddily-face >>>>>>> ease of use, like we had on Softimage. >>>>>>> >>>>>>> 2 cents. >>>>>>> >>>>>>> >>>>>>> On Tue, Sep 20, 2016 at 9:29 AM, Artur W <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> AMEN >>>>>>>> >>>>>>>> 2016-09-20 16:23 GMT+02:00 Mirko Jankovic < >>>>>>>> [email protected]>: >>>>>>>> >>>>>>>>> As a amatter of fact I ended up rigging char again in SI and >>>>>>>>> completing animation allready. >>>>>>>>> Not a single solution actualy worked due to all that transfering >>>>>>>>> form hand to object and back to hand.. I will record one video to show >>>>>>>>> exactly issue which will probably make things more clear just to get >>>>>>>>> a bit >>>>>>>>> time for it. >>>>>>>>> All in all, animating prop being manipulated by hands exchanging >>>>>>>>> and moving with constrains.. argh.. >>>>>>>>> When they already cannibalized SI they could at least learn how to >>>>>>>>> handle important things like this. >>>>>>>>> All the view port glitter and fancy stuff doesn't mean anything >>>>>>>>> for everyday work. >>>>>>>>> ᐧ >>>>>>>>> >>>>>>>>> On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker <[email protected]> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> There are offset attributes. You can see them (and 'update' them) >>>>>>>>>> in the attribute editor for the constraint. IMO they are unintuitive >>>>>>>>>> to >>>>>>>>>> animate and are best left to storage of static values. I've seen >>>>>>>>>> animators >>>>>>>>>> get so far into the weeds with those that their cigarette consumption >>>>>>>>>> shoots to astronomical levels, so for your health I recommend >>>>>>>>>> Mladen's >>>>>>>>>> solution. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens < >>>>>>>>>> [email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> How troublesome.... You’d think there are constraint offset keys >>>>>>>>>>> that is animated like in SI with and without the transform keys? >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> -Draise >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> *From: *Mladen Kevic <[email protected]> >>>>>>>>>>> *Sent: *19 September 2016 16:30 >>>>>>>>>>> *To: *[email protected] >>>>>>>>>>> *Subject: *Re: object parenting in maya >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> constrain it to the Null (locator) and in meantime while it's in >>>>>>>>>>> FK move animate null to new position. >>>>>>>>>>> >>>>>>>>>>> hope it's help >>>>>>>>>>> >>>>>>>>>>> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <[email protected]> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> No you can't, >>>>>>>>>>> If you have a point constraint on an object, make sure you >>>>>>>>>>> aren't keying that objects translation channels. It breaks the >>>>>>>>>>> constraint >>>>>>>>>>> otherwise. >>>>>>>>>>> Same for Orient and Scale. >>>>>>>>>>> >>>>>>>>>>> Adam >>>>>>>>>>> >>>>>>>>>>> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic < >>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>> >>>>>>>>>>> That is what I tried BUT as soon as I animate blend to 0 arm >>>>>>>>>>> goes back to the point where it was constrained and not at the >>>>>>>>>>> position >>>>>>>>>>> where it is now when I want it to stay. And also just adding >>>>>>>>>>> keyframe on >>>>>>>>>>> arm and then removing weight is not working as well. >>>>>>>>>>> That is all source of the problem at first place. That weight >>>>>>>>>>> isn't working in maya as it is working in SI. As you know you just >>>>>>>>>>> splash >>>>>>>>>>> keyframe with weight 1, move a frame splash keyframe and set >>>>>>>>>>> weight 0 and >>>>>>>>>>> arm would stay at that position with no more constrain active. >>>>>>>>>>> But it seems that in maya you can't have both constrain AND >>>>>>>>>>> keyframes on same object?? >>>>>>>>>>> ᐧ >>>>>>>>>>> >>>>>>>>>>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <[email protected]> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> the SI "weight" of the constraint, i.e. parent constraint shows >>>>>>>>>>> up under the contraining object as "blendparent" in your channel >>>>>>>>>>> box. >>>>>>>>>>> You can animate that to grab stuff. Good luck :) >>>>>>>>>>> >>>>>>>>>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic < >>>>>>>>>>> [email protected]>: >>>>>>>>>>> >>>>>>>>>>> Ok I'm dropping my towel... >>>>>>>>>>> Can anyone shed me some light on how to do this in maya: >>>>>>>>>>> >>>>>>>>>>> Hand IK constrained to object1 >>>>>>>>>>> Then goes into FK keyframed animation >>>>>>>>>>> Then gets again IK constrained to object2 >>>>>>>>>>> >>>>>>>>>>> Character is referenced ofc. >>>>>>>>>>> >>>>>>>>>>> With Softimage that is breeze and honestly I think I will just >>>>>>>>>>> re-reg this whole thing and finish in SI instead but just for the >>>>>>>>>>> fun of it. >>>>>>>>>>> How do you do this in maya??? >>>>>>>>>>> I can't even wrap my mind around how I got stuck in this crap. >>>>>>>>>>> It;s bin a while since I animated anything with switching >>>>>>>>>>> constrains in maya but it can't be this messy? >>>>>>>>>>> >>>>>>>>>>> Thanks >>>>>>>>>>> ᐧ >>>>>>>>>>> >>>>>>>>>>> ------ >>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>> confirm. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> ------ >>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>> confirm. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> -- >>>>>>>>>>> Mirko Jankovic >>>>>>>>>>> *http://www.cgfolio.com/mirko-jankovic >>>>>>>>>>> <http://www.cgfolio.com/mirko-jankovic>* >>>>>>>>>>> >>>>>>>>>>> Need to find freelancers fast? >>>>>>>>>>> www.cgfolio.com >>>>>>>>>>> >>>>>>>>>>> Need some help with rendering an Redshift project? >>>>>>>>>>> http://www.gpuoven.com/ >>>>>>>>>>> >>>>>>>>>>> ------ >>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>> confirm. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> ------ >>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>> confirm. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> ------ >>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>> confirm. >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> ------ >>>>>>>>>> Softimage Mailing List. >>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>> confirm. >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> Mirko Jankovic >>>>>>>>> *http://www.cgfolio.com/mirko-jankovic >>>>>>>>> <http://www.cgfolio.com/mirko-jankovic>* >>>>>>>>> >>>>>>>>> Need to find freelancers fast? >>>>>>>>> www.cgfolio.com >>>>>>>>> >>>>>>>>> Need some help with rendering an Redshift project? >>>>>>>>> http://www.gpuoven.com/ >>>>>>>>> >>>>>>>>> ------ >>>>>>>>> Softimage Mailing List. >>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Portfolio 2013 <http://be.net/3dcinetv> >>>>>>> Cinema & TV production >>>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>> >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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