Try Houdini.

On Wed, Sep 21, 2016 at 3:15 PM, Orlando Esponda <orlando.espo...@gmail.com>
wrote:

> I'm working in a project Max and Maya based (maya for rig and animation,
> max for everything else). It's a pleasure having around some SI guys
> (including me of course) who are solving "impossible" things in different
> areas.
>
> GATOR is still one of the most beloved/hated tools:  everyone loves it
> because solves a lot of problems,  and at the same time everyone hates it
> because they don't have it in their native application LOL
>
> When it comes to ICE they simply don't understand the "black magic" behind
> it, even when our ICE and math knowledge is limited, simple things like
> randomizing attributes, seem like a futuristic thing hehehe.
>
> Orlando
>
> El mié., sept. 21, 2016 7:55 AM, Artur W <artur.w...@gmail.com> escribió:
>
>> I have a "privilege" working on maya for some time now and I can't
>> remember when I was this nerve wreck I am today. I do lighting mainly and I
>> walk out home brain dead every day.
>> This sophisticated torture they call hypershade and node editor and the
>> choices they made making it, is mind blowing.
>> Looking back I find working with 3ds Max a pleasure (which it wasn't).
>>
>> Si in comparison is a caress I don't deserve.
>>
>> Artur
>>
>> 2016-09-21 14:41 GMT+02:00 Ognjen Vukovic <ognj...@gmail.com>:
>>
>>> Same, luckily the program has been modified so much with various in
>>> house plugins i dont really even know its maya, untill it crashes, messes
>>> up the connections randomly or i open hypershade...
>>> Who am i kidding...
>>>
>>> On Tue, Sep 20, 2016 at 6:45 PM, Artur W <artur.w...@gmail.com> wrote:
>>>
>>>> Yeahhh. Problem is I have to use it at work
>>>>
>>>> Artur
>>>>
>>>> 2016-09-20 18:05 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>:
>>>>
>>>>> Well I just hope Maya will stay shitty for ever, as it deserves to be.
>>>>>
>>>>> On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller <
>>>>> activemotionpictu...@gmail.com> wrote:
>>>>>
>>>>>> yes, they could *at least*.
>>>>>>
>>>>>> I´m keeping my hopes up from 2012 when the SI dev team told us they
>>>>>> would migrate
>>>>>> some stuff from SI to MA, in 2018.
>>>>>>
>>>>>> Back then, it seemed very far. SI went down the drains, and now there
>>>>>> are 2 more years
>>>>>> to go for the wait....let´s see what MA would look like in 2018, and
>>>>>> better yet, let´s hope the dev team
>>>>>> really pushes the software *awkardness* to
>>>>>> simplistic-intuitive-5-year-old-kid-can-do-this-all-
>>>>>> friendly-smiley-teddily-face
>>>>>> ease of use, like we had on Softimage.
>>>>>>
>>>>>> 2 cents.
>>>>>>
>>>>>>
>>>>>> On Tue, Sep 20, 2016 at 9:29 AM, Artur W <artur.w...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> AMEN
>>>>>>>
>>>>>>> 2016-09-20 16:23 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com
>>>>>>> >:
>>>>>>>
>>>>>>>> As a amatter of fact I ended up rigging char again in SI and
>>>>>>>> completing animation allready.
>>>>>>>> Not a single solution actualy worked due to all that transfering
>>>>>>>> form hand to object and back to hand.. I will record one video to show
>>>>>>>> exactly issue which will probably make things more clear just to get a 
>>>>>>>> bit
>>>>>>>> time for it.
>>>>>>>> All in all, animating prop being manipulated by hands exchanging
>>>>>>>> and moving with constrains.. argh..
>>>>>>>> When they already cannibalized SI they could at least learn how to
>>>>>>>> handle important things like this.
>>>>>>>> All the view port glitter and fancy stuff doesn't mean anything for
>>>>>>>> everyday work.
>>>>>>>> ᐧ
>>>>>>>>
>>>>>>>> On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker <ben.bar...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> There are offset attributes. You can see them (and 'update' them)
>>>>>>>>> in the attribute editor for the constraint. IMO they are unintuitive 
>>>>>>>>> to
>>>>>>>>> animate and are best left to storage of static values. I've seen 
>>>>>>>>> animators
>>>>>>>>> get so far into the weeds with those that their cigarette consumption
>>>>>>>>> shoots to astronomical levels, so for your health I recommend Mladen's
>>>>>>>>> solution.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens <
>>>>>>>>> drais...@outlook.com> wrote:
>>>>>>>>>
>>>>>>>>>> How troublesome.... You’d think there are constraint offset keys
>>>>>>>>>> that is animated like in SI with and without the transform keys?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> -Draise
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> *From: *Mladen Kevic <mladen.ke...@gmail.com>
>>>>>>>>>> *Sent: *19 September 2016 16:30
>>>>>>>>>> *To: *softimage@listproc.autodesk.com
>>>>>>>>>> *Subject: *Re: object parenting in maya
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> constrain it to the Null (locator) and in meantime while it's in
>>>>>>>>>> FK move animate null to new position.
>>>>>>>>>>
>>>>>>>>>> hope it's help
>>>>>>>>>>
>>>>>>>>>> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <adamfs...@gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> No you can't,
>>>>>>>>>> If you have a point constraint on an object, make sure you aren't
>>>>>>>>>> keying that objects translation channels. It breaks the constraint
>>>>>>>>>> otherwise.
>>>>>>>>>> Same for Orient and Scale.
>>>>>>>>>>
>>>>>>>>>> Adam
>>>>>>>>>>
>>>>>>>>>> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic <
>>>>>>>>>> mirkoj.anima...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>> That is what I tried BUT as soon as I animate blend to 0 arm goes
>>>>>>>>>> back to the point where it was constrained and not at the position 
>>>>>>>>>> where it
>>>>>>>>>> is now when I want it to stay. And also just adding keyframe on arm 
>>>>>>>>>> and
>>>>>>>>>> then removing weight is not working as well.
>>>>>>>>>> That is all source of the problem at first place. That weight
>>>>>>>>>> isn't working in maya as it is working in SI.  As you know you just 
>>>>>>>>>> splash
>>>>>>>>>> keyframe  with weight 1, move a frame splash keyframe and set weight 
>>>>>>>>>> 0 and
>>>>>>>>>> arm would stay at that position with no more constrain active.
>>>>>>>>>> But it seems that in maya you can't have both constrain AND
>>>>>>>>>> keyframes on same object??
>>>>>>>>>> ᐧ
>>>>>>>>>>
>>>>>>>>>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <dpi...@gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> the SI "weight" of the constraint, i.e. parent constraint shows
>>>>>>>>>> up under the contraining object as "blendparent" in your channel box.
>>>>>>>>>> You can animate that to grab stuff. Good luck :)
>>>>>>>>>>
>>>>>>>>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic <
>>>>>>>>>> mirkoj.anima...@gmail.com>:
>>>>>>>>>>
>>>>>>>>>> Ok I'm dropping my towel...
>>>>>>>>>> Can anyone shed me some light on how to do this in maya:
>>>>>>>>>>
>>>>>>>>>> Hand IK constrained to object1
>>>>>>>>>> Then goes into FK keyframed animation
>>>>>>>>>> Then gets again IK constrained to object2
>>>>>>>>>>
>>>>>>>>>> Character is referenced ofc.
>>>>>>>>>>
>>>>>>>>>> With Softimage that is breeze and honestly I think I will just
>>>>>>>>>> re-reg this whole thing and finish in SI instead but just for the 
>>>>>>>>>> fun of it.
>>>>>>>>>> How do you do this in maya???
>>>>>>>>>> I can't even wrap my mind around how I got stuck in this crap.
>>>>>>>>>> It;s bin a while since I animated anything with switching
>>>>>>>>>> constrains in maya but it can't be this messy?
>>>>>>>>>>
>>>>>>>>>> Thanks
>>>>>>>>>> ᐧ
>>>>>>>>>>
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>>>>>>>>>>
>>>>>>>>>>
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>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> Mirko Jankovic
>>>>>>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>>>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>>>>>>>
>>>>>>>>>> Need to find freelancers fast?
>>>>>>>>>> www.cgfolio.com
>>>>>>>>>>
>>>>>>>>>> Need some help with rendering an Redshift project?
>>>>>>>>>> http://www.gpuoven.com/
>>>>>>>>>>
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>>>>>>>>>> Softimage Mailing List.
>>>>>>>>>> To unsubscribe, send a mail to softimage-request@listproc.
>>>>>>>>>> autodesk.com with "unsubscribe" in the subject, and reply to
>>>>>>>>>> confirm.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
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>>>>>>>>>> confirm.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
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>>>>>>>>>> To unsubscribe, send a mail to softimage-request@listproc.
>>>>>>>>>> autodesk.com with "unsubscribe" in the subject, and reply to
>>>>>>>>>> confirm.
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ------
>>>>>>>>> Softimage Mailing List.
>>>>>>>>> To unsubscribe, send a mail to softimage-request@listproc.
>>>>>>>>> autodesk.com with "unsubscribe" in the subject, and reply to
>>>>>>>>> confirm.
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Mirko Jankovic
>>>>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>>>>>
>>>>>>>> Need to find freelancers fast?
>>>>>>>> www.cgfolio.com
>>>>>>>>
>>>>>>>> Need some help with rendering an Redshift project?
>>>>>>>> http://www.gpuoven.com/
>>>>>>>>
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>>>>>>>> To unsubscribe, send a mail to softimage-request@listproc.
>>>>>>>> autodesk.com with "unsubscribe" in the subject, and reply to
>>>>>>>> confirm.
>>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>> confirm.
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>>>> Cinema & TV production
>>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>>>
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>>>>>>
>>>>>
>>>>>
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>>>>>
>>>>
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>>>
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