Try Houdini. On Wed, Sep 21, 2016 at 3:15 PM, Orlando Esponda <orlando.espo...@gmail.com> wrote:
> I'm working in a project Max and Maya based (maya for rig and animation, > max for everything else). It's a pleasure having around some SI guys > (including me of course) who are solving "impossible" things in different > areas. > > GATOR is still one of the most beloved/hated tools: everyone loves it > because solves a lot of problems, and at the same time everyone hates it > because they don't have it in their native application LOL > > When it comes to ICE they simply don't understand the "black magic" behind > it, even when our ICE and math knowledge is limited, simple things like > randomizing attributes, seem like a futuristic thing hehehe. > > Orlando > > El mié., sept. 21, 2016 7:55 AM, Artur W <artur.w...@gmail.com> escribió: > >> I have a "privilege" working on maya for some time now and I can't >> remember when I was this nerve wreck I am today. I do lighting mainly and I >> walk out home brain dead every day. >> This sophisticated torture they call hypershade and node editor and the >> choices they made making it, is mind blowing. >> Looking back I find working with 3ds Max a pleasure (which it wasn't). >> >> Si in comparison is a caress I don't deserve. >> >> Artur >> >> 2016-09-21 14:41 GMT+02:00 Ognjen Vukovic <ognj...@gmail.com>: >> >>> Same, luckily the program has been modified so much with various in >>> house plugins i dont really even know its maya, untill it crashes, messes >>> up the connections randomly or i open hypershade... >>> Who am i kidding... >>> >>> On Tue, Sep 20, 2016 at 6:45 PM, Artur W <artur.w...@gmail.com> wrote: >>> >>>> Yeahhh. Problem is I have to use it at work >>>> >>>> Artur >>>> >>>> 2016-09-20 18:05 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>: >>>> >>>>> Well I just hope Maya will stay shitty for ever, as it deserves to be. >>>>> >>>>> On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller < >>>>> activemotionpictu...@gmail.com> wrote: >>>>> >>>>>> yes, they could *at least*. >>>>>> >>>>>> I´m keeping my hopes up from 2012 when the SI dev team told us they >>>>>> would migrate >>>>>> some stuff from SI to MA, in 2018. >>>>>> >>>>>> Back then, it seemed very far. SI went down the drains, and now there >>>>>> are 2 more years >>>>>> to go for the wait....let´s see what MA would look like in 2018, and >>>>>> better yet, let´s hope the dev team >>>>>> really pushes the software *awkardness* to >>>>>> simplistic-intuitive-5-year-old-kid-can-do-this-all- >>>>>> friendly-smiley-teddily-face >>>>>> ease of use, like we had on Softimage. >>>>>> >>>>>> 2 cents. >>>>>> >>>>>> >>>>>> On Tue, Sep 20, 2016 at 9:29 AM, Artur W <artur.w...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> AMEN >>>>>>> >>>>>>> 2016-09-20 16:23 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com >>>>>>> >: >>>>>>> >>>>>>>> As a amatter of fact I ended up rigging char again in SI and >>>>>>>> completing animation allready. >>>>>>>> Not a single solution actualy worked due to all that transfering >>>>>>>> form hand to object and back to hand.. I will record one video to show >>>>>>>> exactly issue which will probably make things more clear just to get a >>>>>>>> bit >>>>>>>> time for it. >>>>>>>> All in all, animating prop being manipulated by hands exchanging >>>>>>>> and moving with constrains.. argh.. >>>>>>>> When they already cannibalized SI they could at least learn how to >>>>>>>> handle important things like this. >>>>>>>> All the view port glitter and fancy stuff doesn't mean anything for >>>>>>>> everyday work. >>>>>>>> ᐧ >>>>>>>> >>>>>>>> On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker <ben.bar...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> There are offset attributes. You can see them (and 'update' them) >>>>>>>>> in the attribute editor for the constraint. IMO they are unintuitive >>>>>>>>> to >>>>>>>>> animate and are best left to storage of static values. I've seen >>>>>>>>> animators >>>>>>>>> get so far into the weeds with those that their cigarette consumption >>>>>>>>> shoots to astronomical levels, so for your health I recommend Mladen's >>>>>>>>> solution. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens < >>>>>>>>> drais...@outlook.com> wrote: >>>>>>>>> >>>>>>>>>> How troublesome.... You’d think there are constraint offset keys >>>>>>>>>> that is animated like in SI with and without the transform keys? >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -Draise >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> *From: *Mladen Kevic <mladen.ke...@gmail.com> >>>>>>>>>> *Sent: *19 September 2016 16:30 >>>>>>>>>> *To: *softimage@listproc.autodesk.com >>>>>>>>>> *Subject: *Re: object parenting in maya >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> constrain it to the Null (locator) and in meantime while it's in >>>>>>>>>> FK move animate null to new position. >>>>>>>>>> >>>>>>>>>> hope it's help >>>>>>>>>> >>>>>>>>>> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <adamfs...@gmail.com> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> No you can't, >>>>>>>>>> If you have a point constraint on an object, make sure you aren't >>>>>>>>>> keying that objects translation channels. It breaks the constraint >>>>>>>>>> otherwise. >>>>>>>>>> Same for Orient and Scale. >>>>>>>>>> >>>>>>>>>> Adam >>>>>>>>>> >>>>>>>>>> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic < >>>>>>>>>> mirkoj.anima...@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>> That is what I tried BUT as soon as I animate blend to 0 arm goes >>>>>>>>>> back to the point where it was constrained and not at the position >>>>>>>>>> where it >>>>>>>>>> is now when I want it to stay. And also just adding keyframe on arm >>>>>>>>>> and >>>>>>>>>> then removing weight is not working as well. >>>>>>>>>> That is all source of the problem at first place. That weight >>>>>>>>>> isn't working in maya as it is working in SI. As you know you just >>>>>>>>>> splash >>>>>>>>>> keyframe with weight 1, move a frame splash keyframe and set weight >>>>>>>>>> 0 and >>>>>>>>>> arm would stay at that position with no more constrain active. >>>>>>>>>> But it seems that in maya you can't have both constrain AND >>>>>>>>>> keyframes on same object?? >>>>>>>>>> ᐧ >>>>>>>>>> >>>>>>>>>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <dpi...@gmail.com> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> the SI "weight" of the constraint, i.e. parent constraint shows >>>>>>>>>> up under the contraining object as "blendparent" in your channel box. >>>>>>>>>> You can animate that to grab stuff. Good luck :) >>>>>>>>>> >>>>>>>>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic < >>>>>>>>>> mirkoj.anima...@gmail.com>: >>>>>>>>>> >>>>>>>>>> Ok I'm dropping my towel... >>>>>>>>>> Can anyone shed me some light on how to do this in maya: >>>>>>>>>> >>>>>>>>>> Hand IK constrained to object1 >>>>>>>>>> Then goes into FK keyframed animation >>>>>>>>>> Then gets again IK constrained to object2 >>>>>>>>>> >>>>>>>>>> Character is referenced ofc. >>>>>>>>>> >>>>>>>>>> With Softimage that is breeze and honestly I think I will just >>>>>>>>>> re-reg this whole thing and finish in SI instead but just for the >>>>>>>>>> fun of it. >>>>>>>>>> How do you do this in maya??? >>>>>>>>>> I can't even wrap my mind around how I got stuck in this crap. >>>>>>>>>> It;s bin a while since I animated anything with switching >>>>>>>>>> constrains in maya but it can't be this messy? >>>>>>>>>> >>>>>>>>>> Thanks >>>>>>>>>> ᐧ >>>>>>>>>> >>>>>>>>>> ------ >>>>>>>>>> Softimage Mailing List. >>>>>>>>>> To unsubscribe, send a mail to softimage-request@listproc. >>>>>>>>>> autodesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>> confirm. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> ------ >>>>>>>>>> Softimage Mailing List. >>>>>>>>>> To unsubscribe, send a mail to softimage-request@listproc. >>>>>>>>>> autodesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>> confirm. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> Mirko Jankovic >>>>>>>>>> *http://www.cgfolio.com/mirko-jankovic >>>>>>>>>> <http://www.cgfolio.com/mirko-jankovic>* >>>>>>>>>> >>>>>>>>>> Need to find freelancers fast? >>>>>>>>>> www.cgfolio.com >>>>>>>>>> >>>>>>>>>> Need some help with rendering an Redshift project? >>>>>>>>>> http://www.gpuoven.com/ >>>>>>>>>> >>>>>>>>>> ------ >>>>>>>>>> Softimage Mailing List. >>>>>>>>>> To unsubscribe, send a mail to softimage-request@listproc. >>>>>>>>>> autodesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>> confirm. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> ------ >>>>>>>>>> Softimage Mailing List. >>>>>>>>>> To unsubscribe, send a mail to softimage-request@listproc. >>>>>>>>>> autodesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>> confirm. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> ------ >>>>>>>>>> Softimage Mailing List. >>>>>>>>>> To unsubscribe, send a mail to softimage-request@listproc. >>>>>>>>>> autodesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>> confirm. >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> ------ >>>>>>>>> Softimage Mailing List. >>>>>>>>> To unsubscribe, send a mail to softimage-request@listproc. >>>>>>>>> autodesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>> confirm. >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> Mirko Jankovic >>>>>>>> *http://www.cgfolio.com/mirko-jankovic >>>>>>>> <http://www.cgfolio.com/mirko-jankovic>* >>>>>>>> >>>>>>>> Need to find freelancers fast? >>>>>>>> www.cgfolio.com >>>>>>>> >>>>>>>> Need some help with rendering an Redshift project? >>>>>>>> http://www.gpuoven.com/ >>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to softimage-request@listproc. >>>>>>>> autodesk.com with "unsubscribe" in the subject, and reply to >>>>>>>> confirm. >>>>>>>> >>>>>>> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to softimage-request@listproc. >>>>>>> autodesk.com with "unsubscribe" in the subject, and reply to >>>>>>> confirm. >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Portfolio 2013 <http://be.net/3dcinetv> >>>>>> Cinema & TV production >>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to softimage-request@listproc. >>>>>> autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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