The thing with Houdini is that it requires you to already be at a certain td level, and if you can manage your way around most generalist tasks in Houdini, you should be able to tame maya, but its still going to be a PITA.
On Wed, Sep 21, 2016 at 5:12 PM, Ognjen Vukovic <[email protected]> wrote: > All i can really add to this is if you dont have 4-7 pipeline TD's in > house on full time contracts, studios should avoid maya, otherwise most > things can be ironed out to some extent. > > On Wed, Sep 21, 2016 at 5:07 PM, Mirko Jankovic <[email protected] > > wrote: > >> "Plus at the end of the day I don’t know how it’s going to actually >> improve what we can already do in Soft." >> >> Exactly this. Maya won't improve anything. All the bells and whistles >> in view port doesn't mean anything when you can't do basic things properly >> and fast. >> >> And as a matter of fact yes I do keep my eye onm houdiny, got apprentice >> version and some tutorials and crunching them from time to time but it is >> not same learning new things 15-20 years ago when you can spend all day >> night learning, and now when most of the day is either working or kids. It >> is a bit harder to get free time for learning and now going everything all >> over from scratch.. >> It seems that all maya and similar guys that says oh just move to this or >> that.. don;t really understand that moving to new tool is not just learn >> couple new command but to get at same level and workflow .. well it is not >> just press this button to do this but more like >> whole expression of combos and buttons that at the end gives result. >> It is a bit easier for specialists to focus on one part of the new tool >> and learn that but getting at same level on generalist side.. that is a >> bit different story all together >> ᐧ >> >> On Wed, Sep 21, 2016 at 4:40 PM, Tim Bolland <[email protected]> >> wrote: >> >>> A few of us here at Glassworks Amsterdam had a 4 day crash course in >>> Maya to see general workflows and get a sense for how the program works. >>> After these 4 days we are now taking a serious look at Houdini as our main >>> DCC, there is just too much inconsistency in how Maya talks to itself as a >>> whole, and already I can tell it’s going to be a nightmare come crunch >>> time. Plus at the end of the day I don’t know how it’s going to actually >>> improve what we can already do in Soft. I’m giving the Side Effects guys >>> some credit because they seem to have listened to the angry soft expats and >>> are filling their program with production ready tools that aren’t just >>> effects based. >>> >>> We will see in time whether or not we make the jump, but I would take a >>> look yourself if your on the fence about what way to go. The new version >>> coming out at the end of the year has a revamped interface as well, so who >>> knows what else is down the line. >>> >>> This video gives you a good overview of what’s been going on / going to >>> happen. >>> >>> https://vimeo.com/178392971 >>> >>> Cheers, >>> >>> Tim >>> >>> *From:* Artur W <[email protected]> >>> *Sent:* Wednesday, September 21, 2016 4:19 PM >>> *To:* [email protected] >>> *Subject:* Re: object parenting in maya >>> >>> Me working and trying. >>> Just thinking that doing it all in Houdini is overkill or is it? >>> >>> Artur >>> >>> 2016-09-21 16:03 GMT+02:00 Olivier Jeannel <[email protected]>: >>> >>>> Try Houdini. >>>> >>>> On Wed, Sep 21, 2016 at 3:15 PM, Orlando Esponda < >>>> [email protected]> wrote: >>>> >>>>> I'm working in a project Max and Maya based (maya for rig and >>>>> animation, max for everything else). It's a pleasure having around some >>>>> SI >>>>> guys (including me of course) who are solving "impossible" things in >>>>> different areas. >>>>> >>>>> GATOR is still one of the most beloved/hated tools: everyone loves it >>>>> because solves a lot of problems, and at the same time everyone hates it >>>>> because they don't have it in their native application LOL >>>>> >>>>> When it comes to ICE they simply don't understand the "black magic" >>>>> behind it, even when our ICE and math knowledge is limited, simple things >>>>> like randomizing attributes, seem like a futuristic thing hehehe. >>>>> >>>>> Orlando >>>>> >>>>> El mié., sept. 21, 2016 7:55 AM, Artur W <[email protected]> >>>>> escribió: >>>>> >>>>>> I have a "privilege" working on maya for some time now and I can't >>>>>> remember when I was this nerve wreck I am today. I do lighting mainly >>>>>> and I >>>>>> walk out home brain dead every day. >>>>>> This sophisticated torture they call hypershade and node editor and >>>>>> the choices they made making it, is mind blowing. >>>>>> Looking back I find working with 3ds Max a pleasure (which it wasn't). >>>>>> >>>>>> Si in comparison is a caress I don't deserve. >>>>>> >>>>>> Artur >>>>>> >>>>>> 2016-09-21 14:41 GMT+02:00 Ognjen Vukovic <[email protected]>: >>>>>> >>>>>>> Same, luckily the program has been modified so much with various in >>>>>>> house plugins i dont really even know its maya, untill it crashes, >>>>>>> messes >>>>>>> up the connections randomly or i open hypershade... >>>>>>> Who am i kidding... >>>>>>> >>>>>>> On Tue, Sep 20, 2016 at 6:45 PM, Artur W <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> Yeahhh. Problem is I have to use it at work >>>>>>>> >>>>>>>> Artur >>>>>>>> >>>>>>>> 2016-09-20 18:05 GMT+02:00 Olivier Jeannel <[email protected]> >>>>>>>> : >>>>>>>> >>>>>>>>> Well I just hope Maya will stay shitty for ever, as it deserves to >>>>>>>>> be. >>>>>>>>> >>>>>>>>> On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> yes, they could *at least*. >>>>>>>>>> >>>>>>>>>> I´m keeping my hopes up from 2012 when the SI dev team told us >>>>>>>>>> they would migrate >>>>>>>>>> some stuff from SI to MA, in 2018. >>>>>>>>>> >>>>>>>>>> Back then, it seemed very far. SI went down the drains, and now >>>>>>>>>> there are 2 more years >>>>>>>>>> to go for the wait....let´s see what MA would look like in 2018, >>>>>>>>>> and better yet, let´s hope the dev team >>>>>>>>>> really pushes the software *awkardness* to >>>>>>>>>> simplistic-intuitive-5-year-old-kid-can-do-this-all-friendly >>>>>>>>>> -smiley-teddily-face >>>>>>>>>> ease of use, like we had on Softimage. >>>>>>>>>> >>>>>>>>>> 2 cents. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Tue, Sep 20, 2016 at 9:29 AM, Artur W <[email protected]> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>>> AMEN >>>>>>>>>>> >>>>>>>>>>> 2016-09-20 16:23 GMT+02:00 Mirko Jankovic < >>>>>>>>>>> [email protected]>: >>>>>>>>>>> >>>>>>>>>>>> As a amatter of fact I ended up rigging char again in SI and >>>>>>>>>>>> completing animation allready. >>>>>>>>>>>> Not a single solution actualy worked due to all that >>>>>>>>>>>> transfering form hand to object and back to hand.. I will record >>>>>>>>>>>> one video >>>>>>>>>>>> to show exactly issue which will probably make things more clear >>>>>>>>>>>> just to >>>>>>>>>>>> get a bit time for it. >>>>>>>>>>>> All in all, animating prop being manipulated by hands >>>>>>>>>>>> exchanging and moving with constrains.. argh.. >>>>>>>>>>>> When they already cannibalized SI they could at least learn how >>>>>>>>>>>> to handle important things like this. >>>>>>>>>>>> All the view port glitter and fancy stuff doesn't mean anything >>>>>>>>>>>> for everyday work. >>>>>>>>>>>> ᐧ >>>>>>>>>>>> >>>>>>>>>>>> On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker < >>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> There are offset attributes. You can see them (and 'update' >>>>>>>>>>>>> them) in the attribute editor for the constraint. IMO they are >>>>>>>>>>>>> unintuitive >>>>>>>>>>>>> to animate and are best left to storage of static values. I've >>>>>>>>>>>>> seen >>>>>>>>>>>>> animators get so far into the weeds with those that their >>>>>>>>>>>>> cigarette >>>>>>>>>>>>> consumption shoots to astronomical levels, so for your health I >>>>>>>>>>>>> recommend >>>>>>>>>>>>> Mladen's solution. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens < >>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> How troublesome.... You’d think there are constraint offset >>>>>>>>>>>>>> keys that is animated like in SI with and without the transform >>>>>>>>>>>>>> keys? >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> -Draise >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> *From: *Mladen Kevic <[email protected]> >>>>>>>>>>>>>> *Sent: *19 September 2016 16:30 >>>>>>>>>>>>>> *To: *[email protected] >>>>>>>>>>>>>> *Subject: *Re: object parenting in maya >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> constrain it to the Null (locator) and in meantime while it's >>>>>>>>>>>>>> in FK move animate null to new position. >>>>>>>>>>>>>> >>>>>>>>>>>>>> hope it's help >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale < >>>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> No you can't, >>>>>>>>>>>>>> If you have a point constraint on an object, make sure you >>>>>>>>>>>>>> aren't keying that objects translation channels. It breaks the >>>>>>>>>>>>>> constraint >>>>>>>>>>>>>> otherwise. >>>>>>>>>>>>>> Same for Orient and Scale. >>>>>>>>>>>>>> >>>>>>>>>>>>>> Adam >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic < >>>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> That is what I tried BUT as soon as I animate blend to 0 arm >>>>>>>>>>>>>> goes back to the point where it was constrained and not at the >>>>>>>>>>>>>> position >>>>>>>>>>>>>> where it is now when I want it to stay. And also just adding >>>>>>>>>>>>>> keyframe on >>>>>>>>>>>>>> arm and then removing weight is not working as well. >>>>>>>>>>>>>> That is all source of the problem at first place. That weight >>>>>>>>>>>>>> isn't working in maya as it is working in SI. As you know you >>>>>>>>>>>>>> just splash >>>>>>>>>>>>>> keyframe with weight 1, move a frame splash keyframe and set >>>>>>>>>>>>>> weight 0 and >>>>>>>>>>>>>> arm would stay at that position with no more constrain active. >>>>>>>>>>>>>> But it seems that in maya you can't have both constrain AND >>>>>>>>>>>>>> keyframes on same object?? >>>>>>>>>>>>>> ᐧ >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis < >>>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> the SI "weight" of the constraint, i.e. parent constraint >>>>>>>>>>>>>> shows up under the contraining object as "blendparent" in your >>>>>>>>>>>>>> channel box. >>>>>>>>>>>>>> You can animate that to grab stuff. Good luck :) >>>>>>>>>>>>>> >>>>>>>>>>>>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic < >>>>>>>>>>>>>> [email protected]>: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Ok I'm dropping my towel... >>>>>>>>>>>>>> Can anyone shed me some light on how to do this in maya: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Hand IK constrained to object1 >>>>>>>>>>>>>> Then goes into FK keyframed animation >>>>>>>>>>>>>> Then gets again IK constrained to object2 >>>>>>>>>>>>>> >>>>>>>>>>>>>> Character is referenced ofc. >>>>>>>>>>>>>> >>>>>>>>>>>>>> With Softimage that is breeze and honestly I think I will >>>>>>>>>>>>>> just re-reg this whole thing and finish in SI instead but just >>>>>>>>>>>>>> for the fun >>>>>>>>>>>>>> of it. >>>>>>>>>>>>>> How do you do this in maya??? >>>>>>>>>>>>>> I can't even wrap my mind around how I got stuck in this crap. >>>>>>>>>>>>>> It;s bin a while since I animated anything with switching >>>>>>>>>>>>>> constrains in maya but it can't be this messy? >>>>>>>>>>>>>> >>>>>>>>>>>>>> Thanks >>>>>>>>>>>>>> ᐧ >>>>>>>>>>>>>> >>>>>>>>>>>>>> ------ >>>>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>>>>> confirm. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> ------ >>>>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>>>>> confirm. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> -- >>>>>>>>>>>>>> Mirko Jankovic >>>>>>>>>>>>>> *http://www.cgfolio.com/mirko-jankovic >>>>>>>>>>>>>> <http://www.cgfolio.com/mirko-jankovic>* >>>>>>>>>>>>>> >>>>>>>>>>>>>> Need to find freelancers fast? >>>>>>>>>>>>>> www.cgfolio.com >>>>>>>>>>>>>> >>>>>>>>>>>>>> Need some help with rendering an Redshift project? >>>>>>>>>>>>>> http://www.gpuoven.com/ >>>>>>>>>>>>>> >>>>>>>>>>>>>> ------ >>>>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>>>>> confirm. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> ------ >>>>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>>>>> confirm. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> ------ >>>>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>>>>> confirm. >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> ------ >>>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>>>> confirm. >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> -- >>>>>>>>>>>> Mirko Jankovic >>>>>>>>>>>> *http://www.cgfolio.com/mirko-jankovic >>>>>>>>>>>> <http://www.cgfolio.com/mirko-jankovic>* >>>>>>>>>>>> >>>>>>>>>>>> Need to find freelancers fast? >>>>>>>>>>>> www.cgfolio.com >>>>>>>>>>>> >>>>>>>>>>>> Need some help with rendering an Redshift project? >>>>>>>>>>>> http://www.gpuoven.com/ >>>>>>>>>>>> >>>>>>>>>>>> ------ >>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>>> confirm. >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> ------ >>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>> confirm. >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> Portfolio 2013 <http://be.net/3dcinetv> >>>>>>>>>> Cinema & TV production >>>>>>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>>>>>>>> >>>>>>>>>> ------ >>>>>>>>>> Softimage Mailing List. >>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>> confirm. >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> ------ >>>>>>>>> Softimage Mailing List. >>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>>> >>>>>>> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------------------------------ >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> Mirko Jankovic >> *http://www.cgfolio.com/mirko-jankovic >> <http://www.cgfolio.com/mirko-jankovic>* >> >> Need to find freelancers fast? >> www.cgfolio.com >> >> Need some help with rendering an Redshift project? >> http://www.gpuoven.com/ >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

