The best way to learn Houdini for me is to do projects rather than watch
tutorials (best sleeping pill ever).
That's my approach, although they look with disapproval at me every time I
mention Houdini.

Artur

2016-09-21 17:07 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:

> "Plus at the end of the day I don’t know how it’s going to actually
> improve what we can already do in Soft."
>
> Exactly this. Maya won't improve anything. All the bells and whistles
> in view port doesn't mean anything when you can't do basic things properly
> and fast.
>
> And as a matter of fact yes I do keep my eye onm houdiny, got apprentice
> version and some tutorials and crunching them from time to time but it is
> not same learning new things 15-20 years ago when you can spend all day
> night learning, and now when most of the day is either working or kids. It
> is a bit harder to get free time for learning and now going everything all
> over from scratch..
> It seems that all maya and similar guys that says oh just move to this or
> that..  don;t really understand that moving to new tool is not just learn
> couple new command but to get at same level and workflow .. well it is not
> just press this button to do this but more like
> whole expression of combos and buttons that at the end gives result.
> It is a bit easier for specialists to focus on one part of the new tool
> and learn that but getting at same level on generalist side.. that  is a
> bit different story all together
> ᐧ
>
> On Wed, Sep 21, 2016 at 4:40 PM, Tim Bolland <tim_boll...@hotmail.co.uk>
> wrote:
>
>> A few of us here at Glassworks Amsterdam had a 4 day crash course in Maya
>> to see general workflows and get a sense for how the program works. After
>> these 4 days we are now taking a serious look at Houdini as our main DCC,
>> there is just too much inconsistency in how Maya talks to itself as a
>> whole, and already I can tell it’s going to be a nightmare come crunch
>> time. Plus at the end of the day I don’t know how it’s going to actually
>> improve what we can already do in Soft. I’m giving the Side Effects guys
>> some credit because they seem to have listened to the angry soft expats and
>> are filling their program with production ready tools that aren’t just
>> effects based.
>>
>> We will see in time whether or not we make the jump, but I would take a
>> look yourself if your on the fence about what way to go. The new version
>> coming out at the end of the year has a revamped interface as well, so who
>> knows what else is down the line.
>>
>> This video gives you a good overview of what’s been going on / going to
>> happen.
>>
>> https://vimeo.com/178392971
>>
>> Cheers,
>>
>> Tim
>>
>> *From:* Artur W <artur.w...@gmail.com>
>> *Sent:* Wednesday, September 21, 2016 4:19 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: object parenting in maya
>>
>> Me working and trying.
>> Just thinking that doing it all in Houdini is overkill or is it?
>>
>> Artur
>>
>> 2016-09-21 16:03 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>:
>>
>>> Try Houdini.
>>>
>>> On Wed, Sep 21, 2016 at 3:15 PM, Orlando Esponda <
>>> orlando.espo...@gmail.com> wrote:
>>>
>>>> I'm working in a project Max and Maya based (maya for rig and
>>>> animation,  max for everything else). It's a pleasure having around some SI
>>>> guys (including me of course) who are solving "impossible" things in
>>>> different areas.
>>>>
>>>> GATOR is still one of the most beloved/hated tools:  everyone loves it
>>>> because solves a lot of problems,  and at the same time everyone hates it
>>>> because they don't have it in their native application LOL
>>>>
>>>> When it comes to ICE they simply don't understand the "black magic"
>>>> behind it, even when our ICE and math knowledge is limited, simple things
>>>> like randomizing attributes, seem like a futuristic thing hehehe.
>>>>
>>>> Orlando
>>>>
>>>> El mié., sept. 21, 2016 7:55 AM, Artur W <artur.w...@gmail.com>
>>>> escribió:
>>>>
>>>>> I have a "privilege" working on maya for some time now and I can't
>>>>> remember when I was this nerve wreck I am today. I do lighting mainly and 
>>>>> I
>>>>> walk out home brain dead every day.
>>>>> This sophisticated torture they call hypershade and node editor and
>>>>> the choices they made making it, is mind blowing.
>>>>> Looking back I find working with 3ds Max a pleasure (which it wasn't).
>>>>>
>>>>> Si in comparison is a caress I don't deserve.
>>>>>
>>>>> Artur
>>>>>
>>>>> 2016-09-21 14:41 GMT+02:00 Ognjen Vukovic <ognj...@gmail.com>:
>>>>>
>>>>>> Same, luckily the program has been modified so much with various in
>>>>>> house plugins i dont really even know its maya, untill it crashes, messes
>>>>>> up the connections randomly or i open hypershade...
>>>>>> Who am i kidding...
>>>>>>
>>>>>> On Tue, Sep 20, 2016 at 6:45 PM, Artur W <artur.w...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Yeahhh. Problem is I have to use it at work
>>>>>>>
>>>>>>> Artur
>>>>>>>
>>>>>>> 2016-09-20 18:05 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>:
>>>>>>>
>>>>>>>> Well I just hope Maya will stay shitty for ever, as it deserves to
>>>>>>>> be.
>>>>>>>>
>>>>>>>> On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller <
>>>>>>>> activemotionpictu...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> yes, they could *at least*.
>>>>>>>>>
>>>>>>>>> I´m keeping my hopes up from 2012 when the SI dev team told us
>>>>>>>>> they would migrate
>>>>>>>>> some stuff from SI to MA, in 2018.
>>>>>>>>>
>>>>>>>>> Back then, it seemed very far. SI went down the drains, and now
>>>>>>>>> there are 2 more years
>>>>>>>>> to go for the wait....let´s see what MA would look like in 2018,
>>>>>>>>> and better yet, let´s hope the dev team
>>>>>>>>> really pushes the software *awkardness* to
>>>>>>>>> simplistic-intuitive-5-year-old-kid-can-do-this-all-friendly
>>>>>>>>> -smiley-teddily-face
>>>>>>>>> ease of use, like we had on Softimage.
>>>>>>>>>
>>>>>>>>> 2 cents.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Tue, Sep 20, 2016 at 9:29 AM, Artur W <artur.w...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> AMEN
>>>>>>>>>>
>>>>>>>>>> 2016-09-20 16:23 GMT+02:00 Mirko Jankovic <
>>>>>>>>>> mirkoj.anima...@gmail.com>:
>>>>>>>>>>
>>>>>>>>>>> As a amatter of fact I ended up rigging char again in SI and
>>>>>>>>>>> completing animation allready.
>>>>>>>>>>> Not a single solution actualy worked due to all that transfering
>>>>>>>>>>> form hand to object and back to hand.. I will record one video to 
>>>>>>>>>>> show
>>>>>>>>>>> exactly issue which will probably make things more clear just to 
>>>>>>>>>>> get a bit
>>>>>>>>>>> time for it.
>>>>>>>>>>> All in all, animating prop being manipulated by hands exchanging
>>>>>>>>>>> and moving with constrains.. argh..
>>>>>>>>>>> When they already cannibalized SI they could at least learn how
>>>>>>>>>>> to handle important things like this.
>>>>>>>>>>> All the view port glitter and fancy stuff doesn't mean anything
>>>>>>>>>>> for everyday work.
>>>>>>>>>>> ᐧ
>>>>>>>>>>>
>>>>>>>>>>> On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker <
>>>>>>>>>>> ben.bar...@gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> There are offset attributes. You can see them (and 'update'
>>>>>>>>>>>> them) in the attribute editor for the constraint. IMO they are 
>>>>>>>>>>>> unintuitive
>>>>>>>>>>>> to animate and are best left to storage of static values. I've seen
>>>>>>>>>>>> animators get so far into the weeds with those that their cigarette
>>>>>>>>>>>> consumption shoots to astronomical levels, so for your health I 
>>>>>>>>>>>> recommend
>>>>>>>>>>>> Mladen's solution.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens <
>>>>>>>>>>>> drais...@outlook.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> How troublesome.... You’d think there are constraint offset
>>>>>>>>>>>>> keys that is animated like in SI with and without the transform 
>>>>>>>>>>>>> keys?
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> -Draise
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> *From: *Mladen Kevic <mladen.ke...@gmail.com>
>>>>>>>>>>>>> *Sent: *19 September 2016 16:30
>>>>>>>>>>>>> *To: *softimage@listproc.autodesk.com
>>>>>>>>>>>>> *Subject: *Re: object parenting in maya
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> constrain it to the Null (locator) and in meantime while it's
>>>>>>>>>>>>> in FK move animate null to new position.
>>>>>>>>>>>>>
>>>>>>>>>>>>> hope it's help
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <
>>>>>>>>>>>>> adamfs...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> No you can't,
>>>>>>>>>>>>> If you have a point constraint on an object, make sure you
>>>>>>>>>>>>> aren't keying that objects translation channels. It breaks the 
>>>>>>>>>>>>> constraint
>>>>>>>>>>>>> otherwise.
>>>>>>>>>>>>> Same for Orient and Scale.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Adam
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic <
>>>>>>>>>>>>> mirkoj.anima...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> That is what I tried BUT as soon as I animate blend to 0 arm
>>>>>>>>>>>>> goes back to the point where it was constrained and not at the 
>>>>>>>>>>>>> position
>>>>>>>>>>>>> where it is now when I want it to stay. And also just adding 
>>>>>>>>>>>>> keyframe on
>>>>>>>>>>>>> arm and then removing weight is not working as well.
>>>>>>>>>>>>> That is all source of the problem at first place. That weight
>>>>>>>>>>>>> isn't working in maya as it is working in SI.  As you know you 
>>>>>>>>>>>>> just splash
>>>>>>>>>>>>> keyframe  with weight 1, move a frame splash keyframe and set 
>>>>>>>>>>>>> weight 0 and
>>>>>>>>>>>>> arm would stay at that position with no more constrain active.
>>>>>>>>>>>>> But it seems that in maya you can't have both constrain AND
>>>>>>>>>>>>> keyframes on same object??
>>>>>>>>>>>>> ᐧ
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <
>>>>>>>>>>>>> dpi...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> the SI "weight" of the constraint, i.e. parent constraint
>>>>>>>>>>>>> shows up under the contraining object as "blendparent" in your 
>>>>>>>>>>>>> channel box.
>>>>>>>>>>>>> You can animate that to grab stuff. Good luck :)
>>>>>>>>>>>>>
>>>>>>>>>>>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic <
>>>>>>>>>>>>> mirkoj.anima...@gmail.com>:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Ok I'm dropping my towel...
>>>>>>>>>>>>> Can anyone shed me some light on how to do this in maya:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Hand IK constrained to object1
>>>>>>>>>>>>> Then goes into FK keyframed animation
>>>>>>>>>>>>> Then gets again IK constrained to object2
>>>>>>>>>>>>>
>>>>>>>>>>>>> Character is referenced ofc.
>>>>>>>>>>>>>
>>>>>>>>>>>>> With Softimage that is breeze and honestly I think I will just
>>>>>>>>>>>>> re-reg this whole thing and finish in SI instead but just for the 
>>>>>>>>>>>>> fun of it.
>>>>>>>>>>>>> How do you do this in maya???
>>>>>>>>>>>>> I can't even wrap my mind around how I got stuck in this crap.
>>>>>>>>>>>>> It;s bin a while since I animated anything with switching
>>>>>>>>>>>>> constrains in maya but it can't be this messy?
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks
>>>>>>>>>>>>> ᐧ
>>>>>>>>>>>>>
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>>>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to
>>>>>>>>>>>>> confirm.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
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>>>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to
>>>>>>>>>>>>> confirm.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> Mirko Jankovic
>>>>>>>>>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>>>>>>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>>>>>>>>>>
>>>>>>>>>>>>> Need to find freelancers fast?
>>>>>>>>>>>>> www.cgfolio.com
>>>>>>>>>>>>>
>>>>>>>>>>>>> Need some help with rendering an Redshift project?
>>>>>>>>>>>>> http://www.gpuoven.com/
>>>>>>>>>>>>>
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>>>>>>>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to
>>>>>>>>>>>>> confirm.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
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>>>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to
>>>>>>>>>>>>> confirm.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
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>>>>>>>>>>>>> confirm.
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
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>>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to
>>>>>>>>>>>> confirm.
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Mirko Jankovic
>>>>>>>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>>>>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>>>>>>>>
>>>>>>>>>>> Need to find freelancers fast?
>>>>>>>>>>> www.cgfolio.com
>>>>>>>>>>>
>>>>>>>>>>> Need some help with rendering an Redshift project?
>>>>>>>>>>> http://www.gpuoven.com/
>>>>>>>>>>>
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>>>>>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to
>>>>>>>>>>> confirm.
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
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>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to
>>>>>>>>>> confirm.
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>>>>>>> Cinema & TV production
>>>>>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>>>>>>
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>>>>>>>>>
>>>>>>>>
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>>>>>>>>
>>>>>>>
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>>>>>>
>>>>>
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>>>>
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>>>
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>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> <http://www.cgfolio.com/mirko-jankovic>*
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
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