All i can really add to this is if you dont have 4-7 pipeline TD's in house
on full time contracts, studios should avoid maya, otherwise most things
can be ironed out to some extent.

On Wed, Sep 21, 2016 at 5:07 PM, Mirko Jankovic <mirkoj.anima...@gmail.com>
wrote:

> "Plus at the end of the day I don’t know how it’s going to actually
> improve what we can already do in Soft."
>
> Exactly this. Maya won't improve anything. All the bells and whistles
> in view port doesn't mean anything when you can't do basic things properly
> and fast.
>
> And as a matter of fact yes I do keep my eye onm houdiny, got apprentice
> version and some tutorials and crunching them from time to time but it is
> not same learning new things 15-20 years ago when you can spend all day
> night learning, and now when most of the day is either working or kids. It
> is a bit harder to get free time for learning and now going everything all
> over from scratch..
> It seems that all maya and similar guys that says oh just move to this or
> that..  don;t really understand that moving to new tool is not just learn
> couple new command but to get at same level and workflow .. well it is not
> just press this button to do this but more like
> whole expression of combos and buttons that at the end gives result.
> It is a bit easier for specialists to focus on one part of the new tool
> and learn that but getting at same level on generalist side.. that  is a
> bit different story all together
> ᐧ
>
> On Wed, Sep 21, 2016 at 4:40 PM, Tim Bolland <tim_boll...@hotmail.co.uk>
> wrote:
>
>> A few of us here at Glassworks Amsterdam had a 4 day crash course in Maya
>> to see general workflows and get a sense for how the program works. After
>> these 4 days we are now taking a serious look at Houdini as our main DCC,
>> there is just too much inconsistency in how Maya talks to itself as a
>> whole, and already I can tell it’s going to be a nightmare come crunch
>> time. Plus at the end of the day I don’t know how it’s going to actually
>> improve what we can already do in Soft. I’m giving the Side Effects guys
>> some credit because they seem to have listened to the angry soft expats and
>> are filling their program with production ready tools that aren’t just
>> effects based.
>>
>> We will see in time whether or not we make the jump, but I would take a
>> look yourself if your on the fence about what way to go. The new version
>> coming out at the end of the year has a revamped interface as well, so who
>> knows what else is down the line.
>>
>> This video gives you a good overview of what’s been going on / going to
>> happen.
>>
>> https://vimeo.com/178392971
>>
>> Cheers,
>>
>> Tim
>>
>> *From:* Artur W <artur.w...@gmail.com>
>> *Sent:* Wednesday, September 21, 2016 4:19 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: object parenting in maya
>>
>> Me working and trying.
>> Just thinking that doing it all in Houdini is overkill or is it?
>>
>> Artur
>>
>> 2016-09-21 16:03 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>:
>>
>>> Try Houdini.
>>>
>>> On Wed, Sep 21, 2016 at 3:15 PM, Orlando Esponda <
>>> orlando.espo...@gmail.com> wrote:
>>>
>>>> I'm working in a project Max and Maya based (maya for rig and
>>>> animation,  max for everything else). It's a pleasure having around some SI
>>>> guys (including me of course) who are solving "impossible" things in
>>>> different areas.
>>>>
>>>> GATOR is still one of the most beloved/hated tools:  everyone loves it
>>>> because solves a lot of problems,  and at the same time everyone hates it
>>>> because they don't have it in their native application LOL
>>>>
>>>> When it comes to ICE they simply don't understand the "black magic"
>>>> behind it, even when our ICE and math knowledge is limited, simple things
>>>> like randomizing attributes, seem like a futuristic thing hehehe.
>>>>
>>>> Orlando
>>>>
>>>> El mié., sept. 21, 2016 7:55 AM, Artur W <artur.w...@gmail.com>
>>>> escribió:
>>>>
>>>>> I have a "privilege" working on maya for some time now and I can't
>>>>> remember when I was this nerve wreck I am today. I do lighting mainly and 
>>>>> I
>>>>> walk out home brain dead every day.
>>>>> This sophisticated torture they call hypershade and node editor and
>>>>> the choices they made making it, is mind blowing.
>>>>> Looking back I find working with 3ds Max a pleasure (which it wasn't).
>>>>>
>>>>> Si in comparison is a caress I don't deserve.
>>>>>
>>>>> Artur
>>>>>
>>>>> 2016-09-21 14:41 GMT+02:00 Ognjen Vukovic <ognj...@gmail.com>:
>>>>>
>>>>>> Same, luckily the program has been modified so much with various in
>>>>>> house plugins i dont really even know its maya, untill it crashes, messes
>>>>>> up the connections randomly or i open hypershade...
>>>>>> Who am i kidding...
>>>>>>
>>>>>> On Tue, Sep 20, 2016 at 6:45 PM, Artur W <artur.w...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Yeahhh. Problem is I have to use it at work
>>>>>>>
>>>>>>> Artur
>>>>>>>
>>>>>>> 2016-09-20 18:05 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>:
>>>>>>>
>>>>>>>> Well I just hope Maya will stay shitty for ever, as it deserves to
>>>>>>>> be.
>>>>>>>>
>>>>>>>> On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller <
>>>>>>>> activemotionpictu...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> yes, they could *at least*.
>>>>>>>>>
>>>>>>>>> I´m keeping my hopes up from 2012 when the SI dev team told us
>>>>>>>>> they would migrate
>>>>>>>>> some stuff from SI to MA, in 2018.
>>>>>>>>>
>>>>>>>>> Back then, it seemed very far. SI went down the drains, and now
>>>>>>>>> there are 2 more years
>>>>>>>>> to go for the wait....let´s see what MA would look like in 2018,
>>>>>>>>> and better yet, let´s hope the dev team
>>>>>>>>> really pushes the software *awkardness* to
>>>>>>>>> simplistic-intuitive-5-year-old-kid-can-do-this-all-friendly
>>>>>>>>> -smiley-teddily-face
>>>>>>>>> ease of use, like we had on Softimage.
>>>>>>>>>
>>>>>>>>> 2 cents.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Tue, Sep 20, 2016 at 9:29 AM, Artur W <artur.w...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> AMEN
>>>>>>>>>>
>>>>>>>>>> 2016-09-20 16:23 GMT+02:00 Mirko Jankovic <
>>>>>>>>>> mirkoj.anima...@gmail.com>:
>>>>>>>>>>
>>>>>>>>>>> As a amatter of fact I ended up rigging char again in SI and
>>>>>>>>>>> completing animation allready.
>>>>>>>>>>> Not a single solution actualy worked due to all that transfering
>>>>>>>>>>> form hand to object and back to hand.. I will record one video to 
>>>>>>>>>>> show
>>>>>>>>>>> exactly issue which will probably make things more clear just to 
>>>>>>>>>>> get a bit
>>>>>>>>>>> time for it.
>>>>>>>>>>> All in all, animating prop being manipulated by hands exchanging
>>>>>>>>>>> and moving with constrains.. argh..
>>>>>>>>>>> When they already cannibalized SI they could at least learn how
>>>>>>>>>>> to handle important things like this.
>>>>>>>>>>> All the view port glitter and fancy stuff doesn't mean anything
>>>>>>>>>>> for everyday work.
>>>>>>>>>>> ᐧ
>>>>>>>>>>>
>>>>>>>>>>> On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker <
>>>>>>>>>>> ben.bar...@gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> There are offset attributes. You can see them (and 'update'
>>>>>>>>>>>> them) in the attribute editor for the constraint. IMO they are 
>>>>>>>>>>>> unintuitive
>>>>>>>>>>>> to animate and are best left to storage of static values. I've seen
>>>>>>>>>>>> animators get so far into the weeds with those that their cigarette
>>>>>>>>>>>> consumption shoots to astronomical levels, so for your health I 
>>>>>>>>>>>> recommend
>>>>>>>>>>>> Mladen's solution.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens <
>>>>>>>>>>>> drais...@outlook.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> How troublesome.... You’d think there are constraint offset
>>>>>>>>>>>>> keys that is animated like in SI with and without the transform 
>>>>>>>>>>>>> keys?
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> -Draise
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> *From: *Mladen Kevic <mladen.ke...@gmail.com>
>>>>>>>>>>>>> *Sent: *19 September 2016 16:30
>>>>>>>>>>>>> *To: *softimage@listproc.autodesk.com
>>>>>>>>>>>>> *Subject: *Re: object parenting in maya
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> constrain it to the Null (locator) and in meantime while it's
>>>>>>>>>>>>> in FK move animate null to new position.
>>>>>>>>>>>>>
>>>>>>>>>>>>> hope it's help
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <
>>>>>>>>>>>>> adamfs...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> No you can't,
>>>>>>>>>>>>> If you have a point constraint on an object, make sure you
>>>>>>>>>>>>> aren't keying that objects translation channels. It breaks the 
>>>>>>>>>>>>> constraint
>>>>>>>>>>>>> otherwise.
>>>>>>>>>>>>> Same for Orient and Scale.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Adam
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic <
>>>>>>>>>>>>> mirkoj.anima...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> That is what I tried BUT as soon as I animate blend to 0 arm
>>>>>>>>>>>>> goes back to the point where it was constrained and not at the 
>>>>>>>>>>>>> position
>>>>>>>>>>>>> where it is now when I want it to stay. And also just adding 
>>>>>>>>>>>>> keyframe on
>>>>>>>>>>>>> arm and then removing weight is not working as well.
>>>>>>>>>>>>> That is all source of the problem at first place. That weight
>>>>>>>>>>>>> isn't working in maya as it is working in SI.  As you know you 
>>>>>>>>>>>>> just splash
>>>>>>>>>>>>> keyframe  with weight 1, move a frame splash keyframe and set 
>>>>>>>>>>>>> weight 0 and
>>>>>>>>>>>>> arm would stay at that position with no more constrain active.
>>>>>>>>>>>>> But it seems that in maya you can't have both constrain AND
>>>>>>>>>>>>> keyframes on same object??
>>>>>>>>>>>>> ᐧ
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <
>>>>>>>>>>>>> dpi...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> the SI "weight" of the constraint, i.e. parent constraint
>>>>>>>>>>>>> shows up under the contraining object as "blendparent" in your 
>>>>>>>>>>>>> channel box.
>>>>>>>>>>>>> You can animate that to grab stuff. Good luck :)
>>>>>>>>>>>>>
>>>>>>>>>>>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic <
>>>>>>>>>>>>> mirkoj.anima...@gmail.com>:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Ok I'm dropping my towel...
>>>>>>>>>>>>> Can anyone shed me some light on how to do this in maya:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Hand IK constrained to object1
>>>>>>>>>>>>> Then goes into FK keyframed animation
>>>>>>>>>>>>> Then gets again IK constrained to object2
>>>>>>>>>>>>>
>>>>>>>>>>>>> Character is referenced ofc.
>>>>>>>>>>>>>
>>>>>>>>>>>>> With Softimage that is breeze and honestly I think I will just
>>>>>>>>>>>>> re-reg this whole thing and finish in SI instead but just for the 
>>>>>>>>>>>>> fun of it.
>>>>>>>>>>>>> How do you do this in maya???
>>>>>>>>>>>>> I can't even wrap my mind around how I got stuck in this crap.
>>>>>>>>>>>>> It;s bin a while since I animated anything with switching
>>>>>>>>>>>>> constrains in maya but it can't be this messy?
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks
>>>>>>>>>>>>> ᐧ
>>>>>>>>>>>>>
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>>>>>>>>>>>>>
>>>>>>>>>>>>>
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>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> Mirko Jankovic
>>>>>>>>>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>>>>>>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>>>>>>>>>>
>>>>>>>>>>>>> Need to find freelancers fast?
>>>>>>>>>>>>> www.cgfolio.com
>>>>>>>>>>>>>
>>>>>>>>>>>>> Need some help with rendering an Redshift project?
>>>>>>>>>>>>> http://www.gpuoven.com/
>>>>>>>>>>>>>
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>>>>>>>>>>>>>
>>>>>>>>>>>>>
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>>>>>>>>>>>>>
>>>>>>>>>>>>>
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>>>>>>>>>>>>>
>>>>>>>>>>>>
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>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Mirko Jankovic
>>>>>>>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>>>>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>>>>>>>>
>>>>>>>>>>> Need to find freelancers fast?
>>>>>>>>>>> www.cgfolio.com
>>>>>>>>>>>
>>>>>>>>>>> Need some help with rendering an Redshift project?
>>>>>>>>>>> http://www.gpuoven.com/
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>>>>>>>>>>> confirm.
>>>>>>>>>>>
>>>>>>>>>>
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>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>>>>>>> Cinema & TV production
>>>>>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>>>>>>
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>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> <http://www.cgfolio.com/mirko-jankovic>*
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
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