How's Katana?
I am about to start learning it.

Artur

2016-09-22 8:35 GMT+02:00 Angus Davidson <angus.david...@wits.ac.za>:

> I might have lost the battle about which dcc to teach our kids, Maya was
> not my choice, but I didnt loose the war with regards to lighting and
> rendering. We do that in Octane standalone. It teaches the kids some solid
> pipeline skills (ie exporting the alembics and making sure that all of
> their work is ready to be picked up by someone else) and it means we don’t
> have to light or render in Maya ;)
>
>
>
> Now just have the battle to get them to drop After effects and move to
> fusion ;)
>
>
>
> Kind regards
>
>
>
> Angus
>
>
>
> *From: *Artur W <artur.w...@gmail.com>
> *Reply-To: *"softimage@listproc.autodesk.com" <
> softimage@listproc.autodesk.com>
> *Date: *Wednesday, 21 September 2016 at 2:55 PM
> *To: *"softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
>
> *Subject: *Re: object parenting in maya
>
>
>
> I have a "privilege" working on maya for some time now and I can't
> remember when I was this nerve wreck I am today. I do lighting mainly and I
> walk out home brain dead every day.
>
> This sophisticated torture they call hypershade and node editor and the
> choices they made making it, is mind blowing.
>
> Looking back I find working with 3ds Max a pleasure (which it wasn't).
>
>
>
> Si in comparison is a caress I don't deserve.
>
>
>
> Artur
>
>
>
> 2016-09-21 14:41 GMT+02:00 Ognjen Vukovic <ognj...@gmail.com>:
>
> Same, luckily the program has been modified so much with various in house
> plugins i dont really even know its maya, untill it crashes, messes up the
> connections randomly or i open hypershade...
>
> Who am i kidding...
>
>
>
> On Tue, Sep 20, 2016 at 6:45 PM, Artur W <artur.w...@gmail.com> wrote:
>
> Yeahhh. Problem is I have to use it at work
>
>
>
> Artur
>
>
>
> 2016-09-20 18:05 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>:
>
> Well I just hope Maya will stay shitty for ever, as it deserves to be.
>
>
>
> On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
> yes, they could *at least*.
>
> I´m keeping my hopes up from 2012 when the SI dev team told us they would
> migrate
>
> some stuff from SI to MA, in 2018.
>
> Back then, it seemed very far. SI went down the drains, and now there are
> 2 more years
>
> to go for the wait....let´s see what MA would look like in 2018, and
> better yet, let´s hope the dev team
>
> really pushes the software *awkardness* to simplistic-intuitive-5-year-
> old-kid-can-do-this-all-friendly-smiley-teddily-face
>
> ease of use, like we had on Softimage.
>
> 2 cents.
>
>
>
>
>
> On Tue, Sep 20, 2016 at 9:29 AM, Artur W <artur.w...@gmail.com> wrote:
>
> AMEN
>
>
>
> 2016-09-20 16:23 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>
> As a amatter of fact I ended up rigging char again in SI and completing
> animation allready.
>
> Not a single solution actualy worked due to all that transfering form hand
> to object and back to hand.. I will record one video to show exactly issue
> which will probably make things more clear just to get a bit time for it.
>
> All in all, animating prop being manipulated by hands exchanging and
> moving with constrains.. argh..
>
> When they already cannibalized SI they could at least learn how to handle
> important things like this.
>
> All the view port glitter and fancy stuff doesn't mean anything for
> everyday work.
>
> ᐧ
>
>
>
> On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker <ben.bar...@gmail.com> wrote:
>
> There are offset attributes. You can see them (and 'update' them) in the
> attribute editor for the constraint. IMO they are unintuitive to animate
> and are best left to storage of static values. I've seen animators get so
> far into the weeds with those that their cigarette consumption shoots to
> astronomical levels, so for your health I recommend Mladen's solution.
>
>
>
> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens <drais...@outlook.com>
> wrote:
>
> How troublesome.... You’d think there are constraint offset keys that is
> animated like in SI with and without the transform keys?
>
>
>
> -Draise
>
>
>
> *From: *Mladen Kevic <mladen.ke...@gmail.com>
> *Sent: *19 September 2016 16:30
> *To: *softimage@listproc.autodesk.com
> *Subject: *Re: object parenting in maya
>
>
>
> constrain it to the Null (locator) and in meantime while it's in FK move
> animate null to new position.
>
>
>
> hope it's help
>
>
>
> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <adamfs...@gmail.com> wrote:
>
> No you can't,
>
> If you have a point constraint on an object, make sure you aren't keying
> that objects translation channels. It breaks the constraint otherwise.
>
> Same for Orient and Scale.
>
>
>
> Adam
>
>
>
> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic <mirkoj.anima...@gmail.com>
> wrote:
>
> That is what I tried BUT as soon as I animate blend to 0 arm goes back to
> the point where it was constrained and not at the position where it is now
> when I want it to stay. And also just adding keyframe on arm and then
> removing weight is not working as well.
>
> That is all source of the problem at first place. That weight isn't
> working in maya as it is working in SI.  As you know you just splash
> keyframe  with weight 1, move a frame splash keyframe and set weight 0 and
> arm would stay at that position with no more constrain active.
>
> But it seems that in maya you can't have both constrain AND keyframes on
> same object??
>
> ᐧ
>
>
>
> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <dpi...@gmail.com> wrote:
>
> the SI "weight" of the constraint, i.e. parent constraint shows up under
> the contraining object as "blendparent" in your channel box.
>
> You can animate that to grab stuff. Good luck :)
>
>
>
> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>
> Ok I'm dropping my towel...
>
> Can anyone shed me some light on how to do this in maya:
>
>
>
> Hand IK constrained to object1
>
> Then goes into FK keyframed animation
>
> Then gets again IK constrained to object2
>
>
>
> Character is referenced ofc.
>
>
>
> With Softimage that is breeze and honestly I think I will just re-reg this
> whole thing and finish in SI instead but just for the fun of it.
>
> How do you do this in maya???
>
> I can't even wrap my mind around how I got stuck in this crap.
>
> It;s bin a while since I animated anything with switching constrains in
> maya but it can't be this messy?
>
>
>
> Thanks
>
> ᐧ
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
>
> --
>
> Mirko Jankovic
>
> *http://www.cgfolio.com/mirko-jankovic
> <http://www.cgfolio.com/mirko-jankovic>*
>
>
>
> Need to find freelancers fast?
>
> www.cgfolio.com
>
>
>
> Need some help with rendering an Redshift project?
>
> http://www.gpuoven.com/
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
>
> --
>
> Mirko Jankovic
>
> *http://www.cgfolio.com/mirko-jankovic
> <http://www.cgfolio.com/mirko-jankovic>*
>
>
>
> Need to find freelancers fast?
>
> www.cgfolio.com
>
>
>
> Need some help with rendering an Redshift project?
>
> http://www.gpuoven.com/
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
>
> *Portfolio 2013* <http://be.net/3dcinetv>
>
> Cinema & TV production
>
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>  This communication is intended for the addressee only. It is confidential. 
> If you have received this communication in error, please notify us 
> immediately and destroy the original message. You may not copy or disseminate 
> this communication without the permission of the University. Only authorised 
> signatories are competent to enter into agreements on behalf of the 
> University and recipients are thus advised that the content of this message 
> may not be legally binding on the University and may contain the personal 
> views and opinions of the author, which are not necessarily the views and 
> opinions of The University of the Witwatersrand, Johannesburg. All agreements 
> between the University and outsiders are subject to South African Law unless 
> the University agrees in writing to the contrary.
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to