How's Katana? I am about to start learning it. Artur
2016-09-22 8:35 GMT+02:00 Angus Davidson <[email protected]>: > I might have lost the battle about which dcc to teach our kids, Maya was > not my choice, but I didnt loose the war with regards to lighting and > rendering. We do that in Octane standalone. It teaches the kids some solid > pipeline skills (ie exporting the alembics and making sure that all of > their work is ready to be picked up by someone else) and it means we don’t > have to light or render in Maya ;) > > > > Now just have the battle to get them to drop After effects and move to > fusion ;) > > > > Kind regards > > > > Angus > > > > *From: *Artur W <[email protected]> > *Reply-To: *"[email protected]" < > [email protected]> > *Date: *Wednesday, 21 September 2016 at 2:55 PM > *To: *"[email protected]" <[email protected]> > > *Subject: *Re: object parenting in maya > > > > I have a "privilege" working on maya for some time now and I can't > remember when I was this nerve wreck I am today. I do lighting mainly and I > walk out home brain dead every day. > > This sophisticated torture they call hypershade and node editor and the > choices they made making it, is mind blowing. > > Looking back I find working with 3ds Max a pleasure (which it wasn't). > > > > Si in comparison is a caress I don't deserve. > > > > Artur > > > > 2016-09-21 14:41 GMT+02:00 Ognjen Vukovic <[email protected]>: > > Same, luckily the program has been modified so much with various in house > plugins i dont really even know its maya, untill it crashes, messes up the > connections randomly or i open hypershade... > > Who am i kidding... > > > > On Tue, Sep 20, 2016 at 6:45 PM, Artur W <[email protected]> wrote: > > Yeahhh. Problem is I have to use it at work > > > > Artur > > > > 2016-09-20 18:05 GMT+02:00 Olivier Jeannel <[email protected]>: > > Well I just hope Maya will stay shitty for ever, as it deserves to be. > > > > On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller < > [email protected]> wrote: > > yes, they could *at least*. > > I´m keeping my hopes up from 2012 when the SI dev team told us they would > migrate > > some stuff from SI to MA, in 2018. > > Back then, it seemed very far. SI went down the drains, and now there are > 2 more years > > to go for the wait....let´s see what MA would look like in 2018, and > better yet, let´s hope the dev team > > really pushes the software *awkardness* to simplistic-intuitive-5-year- > old-kid-can-do-this-all-friendly-smiley-teddily-face > > ease of use, like we had on Softimage. > > 2 cents. > > > > > > On Tue, Sep 20, 2016 at 9:29 AM, Artur W <[email protected]> wrote: > > AMEN > > > > 2016-09-20 16:23 GMT+02:00 Mirko Jankovic <[email protected]>: > > As a amatter of fact I ended up rigging char again in SI and completing > animation allready. > > Not a single solution actualy worked due to all that transfering form hand > to object and back to hand.. I will record one video to show exactly issue > which will probably make things more clear just to get a bit time for it. > > All in all, animating prop being manipulated by hands exchanging and > moving with constrains.. argh.. > > When they already cannibalized SI they could at least learn how to handle > important things like this. > > All the view port glitter and fancy stuff doesn't mean anything for > everyday work. > > ᐧ > > > > On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker <[email protected]> wrote: > > There are offset attributes. You can see them (and 'update' them) in the > attribute editor for the constraint. IMO they are unintuitive to animate > and are best left to storage of static values. I've seen animators get so > far into the weeds with those that their cigarette consumption shoots to > astronomical levels, so for your health I recommend Mladen's solution. > > > > On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens <[email protected]> > wrote: > > How troublesome.... You’d think there are constraint offset keys that is > animated like in SI with and without the transform keys? > > > > -Draise > > > > *From: *Mladen Kevic <[email protected]> > *Sent: *19 September 2016 16:30 > *To: *[email protected] > *Subject: *Re: object parenting in maya > > > > constrain it to the Null (locator) and in meantime while it's in FK move > animate null to new position. > > > > hope it's help > > > > On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <[email protected]> wrote: > > No you can't, > > If you have a point constraint on an object, make sure you aren't keying > that objects translation channels. It breaks the constraint otherwise. > > Same for Orient and Scale. > > > > Adam > > > > On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic <[email protected]> > wrote: > > That is what I tried BUT as soon as I animate blend to 0 arm goes back to > the point where it was constrained and not at the position where it is now > when I want it to stay. And also just adding keyframe on arm and then > removing weight is not working as well. > > That is all source of the problem at first place. That weight isn't > working in maya as it is working in SI. As you know you just splash > keyframe with weight 1, move a frame splash keyframe and set weight 0 and > arm would stay at that position with no more constrain active. > > But it seems that in maya you can't have both constrain AND keyframes on > same object?? > > ᐧ > > > > On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <[email protected]> wrote: > > the SI "weight" of the constraint, i.e. parent constraint shows up under > the contraining object as "blendparent" in your channel box. > > You can animate that to grab stuff. Good luck :) > > > > 2016-09-19 9:41 GMT+02:00 Mirko Jankovic <[email protected]>: > > Ok I'm dropping my towel... > > Can anyone shed me some light on how to do this in maya: > > > > Hand IK constrained to object1 > > Then goes into FK keyframed animation > > Then gets again IK constrained to object2 > > > > Character is referenced ofc. > > > > With Softimage that is breeze and honestly I think I will just re-reg this > whole thing and finish in SI instead but just for the fun of it. > > How do you do this in maya??? > > I can't even wrap my mind around how I got stuck in this crap. > > It;s bin a while since I animated anything with switching constrains in > maya but it can't be this messy? > > > > Thanks > > ᐧ > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > > -- > > Mirko Jankovic > > *http://www.cgfolio.com/mirko-jankovic > <http://www.cgfolio.com/mirko-jankovic>* > > > > Need to find freelancers fast? > > www.cgfolio.com > > > > Need some help with rendering an Redshift project? > > http://www.gpuoven.com/ > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > > -- > > Mirko Jankovic > > *http://www.cgfolio.com/mirko-jankovic > <http://www.cgfolio.com/mirko-jankovic>* > > > > Need to find freelancers fast? > > www.cgfolio.com > > > > Need some help with rendering an Redshift project? > > http://www.gpuoven.com/ > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > -- > > *Portfolio 2013* <http://be.net/3dcinetv> > > Cinema & TV production > > Video Reel <https://vimeo.com/3dcinetv/reel2012> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > This communication is intended for the addressee only. 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