Could I see some projects to be able to be more accurate? I would hate to give you the wrong impression of either easiness or difficulty.
jb > On 9 Feb 2017, at 21:16, phil harbath <[email protected]> wrote: > > thanks for the response, as far as the emtopolizer question, I guess what I > was asking was can I do that sort of thing without digging into deep is there > something close to the surface that already does that sort of things or do > those nodes already exist. And mostly I am just talking about the way > emtopolizer is able to control islands of a mesh with a non simulated > particle system. > > > From: Jordi Bares <> > Sent: Thursday, February 9, 2017 3:59 PM > To: Official Softimage Users Mailing > List.https://groups.google.com/forum/#!forum/xsi_list <> > Subject: Re: houdini 16 > > Trying to answer you questions… below > >> On 9 Feb 2017, at 20:48, phil harbath <[email protected] <>> wrote: >> >> sorry, yes, I meant emtopolizer. I really like using ice to control each >> piece (fragment) of a geometry, I am really hoping whatever I move to next >> has that capability, so if anyone knows if there is anything out there like >> it for any problem, I would be grateful. >> >> From: Jonathan Moore <> >> Sent: Thursday, February 9, 2017 3:43 PM >> To: Official Softimage Users Mailing >> List.https://groups.google.com/forum/#!forum/xsi_list <> >> Subject: Re: houdini 16 >> >> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough >> unique tools and workflows in there to keep me coming back for years to >> come. :) >> >> Much as I love Houdini, it would be even better with Eric on the payroll! >> >> On 9 February 2017 at 20:24, Olivier Jeannel <[email protected] <>> >> wrote: >>> Emtopology, yeah it's for free in Houdini :) >>> >>> 2017-02-09 19:57 GMT+01:00 phil harbath <[email protected] <>>: >>>> while houdini is a topic of conversation, as a person still entrenched in >>>> softimage I have a couple of questions. I use emtopology a lot to control >>>> object fragments and find it indispensable, is this something that houdini >>>> can do without, like you know, knowing the math to recreate the actual >>>> emtop tools. > > You will be able to do that and more but of course, being more granular you > should expect an adaptation period that surely may be frustrating or even > painful (like any transition) but I am sure you will see the posibilities and > what is possible to do with Houdini out of the box. > > In terms of maths, I would expect you should be fine although you may want to > take advantage of some tools by reinforcing some basic maths. This should be > all you need for pretty much 90% of what you may be after. > > https://www.pluralsight.com/courses/houdini-practical-math-tips > <https://www.pluralsight.com/courses/houdini-practical-math-tips> > >>>> >>>> Also is there some sort of autorig generator and is there an equivalent to >>>> character sets. I assume that whatever the houdini mixer is, it is not up >>>> there with the ease of use as the softimage mixer. I am very happy with >>>> the Softimage toolset for character animation, so I hate to take >>>> huge step down, all this talk about maya needing all sorts of scripts >>>> really turns me off, and the need to redo weights if any topology is >>>> changed. >>>> > > Yes, there have been various incarnations and in the very latest version 16 > now brings a much simpler and more powerful now approach built by a super > experienced top rigger so I am sure will fit your needs without sweating > blood. > > You can literally go from mesh to fully rig in under 30 minutes (depending > how fast you are with your placement of the guide rig) and deployment of a > fully ready asset. > > jb > > >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] <> >>>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] <> >>> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] <> >> with "unsubscribe" in the subject, and reply to confirm. >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] <> >> with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm.
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