thanks for the response, as far as the emtopolizer question, I guess what I
was asking was can I do that sort of thing without digging into deep is there
something close to the surface that already does that sort of things or do
those nodes already exist. And mostly I am just talking about the way
emtopolizer is able to control islands of a mesh with a non simulated particle
system.
From: Jordi Bares
Sent: Thursday, February 9, 2017 3:59 PM
To: Official Softimage Users Mailing
List.https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: houdini 16
Trying to answer you questions… below
On 9 Feb 2017, at 20:48, phil harbath <[email protected]> wrote:
sorry, yes, I meant emtopolizer. I really like using ice to control each
piece (fragment) of a geometry, I am really hoping whatever I move to next has
that capability, so if anyone knows if there is anything out there like it for
any problem, I would be grateful.
From: Jonathan Moore
Sent: Thursday, February 9, 2017 3:43 PM
To: Official Softimage Users Mailing
List.https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: houdini 16
emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough
unique tools and workflows in there to keep me coming back for years to come.
:)
Much as I love Houdini, it would be even better with Eric on the payroll!
On 9 February 2017 at 20:24, Olivier Jeannel <[email protected]> wrote:
Emtopology, yeah it's for free in Houdini :)
2017-02-09 19:57 GMT+01:00 phil harbath <[email protected]>:
while houdini is a topic of conversation, as a person still entrenched in
softimage I have a couple of questions. I use emtopology a lot to control
object fragments and find it indispensable, is this something that houdini can
do without, like you know, knowing the math to recreate the actual emtop tools.
You will be able to do that and more but of course, being more granular you
should expect an adaptation period that surely may be frustrating or even
painful (like any transition) but I am sure you will see the posibilities and
what is possible to do with Houdini out of the box.
In terms of maths, I would expect you should be fine although you may want to
take advantage of some tools by reinforcing some basic maths. This should be
all you need for pretty much 90% of what you may be after.
https://www.pluralsight.com/courses/houdini-practical-math-tips
Also is there some sort of autorig generator and is there an equivalent
to character sets. I assume that whatever the houdini mixer is, it is not up
there with the ease of use as the softimage mixer. I am very happy with the
Softimage toolset for character animation, so I hate to take huge step down,
all this talk about maya needing all sorts of scripts really turns me off, and
the need to redo weights if any topology is changed.
Yes, there have been various incarnations and in the very latest version 16 now
brings a much simpler and more powerful now approach built by a super
experienced top rigger so I am sure will fit your needs without sweating blood.
You can literally go from mesh to fully rig in under 30 minutes (depending how
fast you are with your placement of the guide rig) and deployment of a fully
ready asset.
jb
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