Trying to answer you questions… below > On 9 Feb 2017, at 20:48, phil harbath <[email protected]> wrote: > > sorry, yes, I meant emtopolizer. I really like using ice to control each > piece (fragment) of a geometry, I am really hoping whatever I move to next > has that capability, so if anyone knows if there is anything out there like > it for any problem, I would be grateful. > > From: Jonathan Moore <> > Sent: Thursday, February 9, 2017 3:43 PM > To: Official Softimage Users Mailing > List.https://groups.google.com/forum/#!forum/xsi_list <> > Subject: Re: houdini 16 > > emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough > unique tools and workflows in there to keep me coming back for years to come. > :) > > Much as I love Houdini, it would be even better with Eric on the payroll! > > On 9 February 2017 at 20:24, Olivier Jeannel <[email protected] <>> > wrote: >> Emtopology, yeah it's for free in Houdini :) >> >> 2017-02-09 19:57 GMT+01:00 phil harbath <[email protected] <>>: >>> while houdini is a topic of conversation, as a person still entrenched in >>> softimage I have a couple of questions. I use emtopology a lot to control >>> object fragments and find it indispensable, is this something that houdini >>> can do without, like you know, knowing the math to recreate the actual >>> emtop tools.
You will be able to do that and more but of course, being more granular you should expect an adaptation period that surely may be frustrating or even painful (like any transition) but I am sure you will see the posibilities and what is possible to do with Houdini out of the box. In terms of maths, I would expect you should be fine although you may want to take advantage of some tools by reinforcing some basic maths. This should be all you need for pretty much 90% of what you may be after. https://www.pluralsight.com/courses/houdini-practical-math-tips >>> >>> Also is there some sort of autorig generator and is there an equivalent to >>> character sets. I assume that whatever the houdini mixer is, it is not up >>> there with the ease of use as the softimage mixer. I am very happy with >>> the Softimage toolset for character animation, so I hate to take huge step >>> down, all this talk about maya needing all sorts of scripts really turns >>> me off, and the need to redo weights if any topology is changed. >>> Yes, there have been various incarnations and in the very latest version 16 now brings a much simpler and more powerful now approach built by a super experienced top rigger so I am sure will fit your needs without sweating blood. You can literally go from mesh to fully rig in under 30 minutes (depending how fast you are with your placement of the guide rig) and deployment of a fully ready asset. jb >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] <> >>> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] <> >> with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm.
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