To interject once more. I love Houdini, I love it's power and flexibility. And I find VEX & VOPs more logical and efficient than ICE.
But when I speak of Houdini not being a 'generalist' replacement for Softimage, I'd describe why, via the following catch all proposition. *Houdini makes complex tasks relatively easy, but equally in makes simple tasks relatively complex.* 3ds Max and Cinema 4d are nowhere near as powerful and flexible as Houdini, Maya or Softimage, but they succeed in making the majority of typical tasks, intuitive and artist friendly for the audiences they each cater to. Softimage was the last of it's kind. A DCC that functioned equally well at making complex tasks relatively easy and and the majority of tasks intuitive and truly artist friendly. On 4 May 2018 at 14:24, Morten Bartholdy <[email protected]> wrote: > Pardon me for intruding, but I have to agree with Jonathan here. > > It used to be that developers worked to make better tools and make them > more accessible to the average artist (and I am not talking about Kais > Powertools ;), but that path seems to have been abandoned in the pursuit of > better and more advanced tools, and letting it up to the users to get a > degree in rocket science to be able to wield said tools at all. > > Houdini is probably the best example of this. I know a lot of effort has > gone in to making it more accessible, but to my knowledge it still requires > a fair amount of insight into expression syntax and scripting plus more > than basic math end vector knowhow to get even simple things done. > > I understand your position (stated in earlier threads) that the increased > demands on production requires more complex solutions/tools, but I don't > buy the premise that it also has(!) to become more difficult to use. Good > UI devs could alleviate that and make even really complex stuff accessible > to the least technical artist in the room if ressources were made > available, ie the management and dev team leads concur it would be a good > idea. I am going out on a limb and guessing it might often come down to > this – spend ressources on making the tool more accessible or spend them on > making more and better tools… In reality I think in all fairness they try > and balance it while keeping a keen eye on their userbase and potential for > increasing it. > > What remains is that people like me find Houdini way too technical for > practical use (the steep learning curve) and as such I have not delved into > it for real yet. I will for sure, because I think it is probably the only > major 3D DCC which is really evolving and making groundbreaking tools > available to the users, so it will very likely inherit the world, but for > me, and probably many others, as Jonathan probably indicates, it would do > so much faster if it was made even easier to use :) > > And that would mean I would get to spend less time in Maya which honestly > makes me short of breath to the point of needing to vomit, almost every day. > > Just my two kr (the coin we use here) > > Have a nice weekend all – Morten > > Den 3. maj 2018 klokken 19:17 skrev Jordi Bares <[email protected]>: > > And by my judgement, Houdini is no closer to being a generalist > replacement for Softimage. > > This is what I would love to understand if you don’t mind… > > jb > > ------ Softimage Mailing List. To unsubscribe, send a mail to > [email protected] with “unsubscribe” in the > subject, and reply to confirm. > > ------ Softimage Mailing List. To unsubscribe, send a mail to > [email protected] with “unsubscribe” in the > subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

