About that 'node vs code', I think Matt Estela already gave answer, that with 
noises ''definitely worth using vops as a sketch pad for this kind of thing''. 
Story is, that building a custom deformation as somehow typical ICE task, also 
fits into "using as sketch pad'', where the core of job is not particular 
function, loop or like, instead it is more a set a recipes or combinations 
where I'm not completely, in advance, sure what I want.Long story short, here's 
code for thing like loops, everything else is VOP. Generally H VOPs are just 
fine, IMO.
By the way there's practical  :) advantage of code - by textual nature, code is 
relative easy to transfer from something like Apprentice to full H (while I'm 
not sure how that practice fits into EULA). VOP or HDA have to be passed 
through the Orbolt, or another procedure authorized by Side FX...

      From: Jonathan Moore <[email protected]>
 To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=YIqeXd3dh9fQIt_x1hsMneRWUtXEmRvEc-u_w9dlRgY&s=Q_xoYJ6RJN3qql2S1C6A8Lzy_DvnKuKU1IOhytak1qI&e=
 <[email protected]> 
 Sent: Monday, May 7, 2018 11:15 AM
 Subject: Re: Houdini : non VFX jobs?
   

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