Thanks Olive this works much better :)



On 2018-05-10 00:27, Olivier Jeannel wrote:
is this better ?
https://discord.gg/WeSFNAR

2018-05-09 16:35 GMT+02:00 Anto Matkovic <[email protected]>:
About that 'node vs code', I think Matt Estela already gave answer, that with noises ''definitely worth using vops as a sketch pad for this kind of thing''. Story is, that building a custom deformation as somehow typical ICE task, also fits into "using as sketch pad'', where the core of job is not particular function, loop or like, instead it is more a set a recipes or combinations where I'm not completely, in advance, sure what I want.
Long story short, here's code for thing like loops, everything else is VOP. Generally H VOPs are just fine, IMO.

By the way there's practical  :) advantage of code - by textual nature, code is relative easy to transfer from something like Apprentice to full H (while I'm not sure how that practice fits into EULA). VOP or HDA have to be passed through the Orbolt, or another procedure authorized by Side FX...



From: Jonathan Moore <[email protected]>
To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <[email protected].com>
Sent: Monday, May 7, 2018 11:15 AM
Subject: Re: Houdini : non VFX jobs?


http://www.tokeru.com/cgwiki/index.php?title=JoyOfVex






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