Thanks Jordi. Well, like I said - I will have to dive in to Houdini at some 
point I guess :)

I would love a Soft2Houdini crash course :)


MB



> Den 4. maj 2018 klokken 20:22 skrev Jordi Bares <[email protected]>:
> 
> 
> For the sake of sharing my experiences...
> 
> > On 4 May 2018, at 14:24, Morten Bartholdy <[email protected]> wrote:
> > 
> > Pardon me for intruding, but I have to agree with Jonathan here.
> > 
> > It used to be that developers worked to make better tools and make them 
> > more accessible to the average artist (and I am not talking about Kais 
> > Powertools ;), but that path seems to have been abandoned in the pursuit of 
> > better and more advanced tools, and letting it up to the users to get a 
> > degree in rocket science to be able to wield said tools at all
> > 
> Tools are getting easier (just look at the new hair system in 16.5 vs 16.0 or 
> the new MAT context in order to blend BRDFs properly), complex things are 
> simply complex (DOPs for example) and you can’t simplify certain things 
> without loosing the whole point or it will take a lot to get there (for 
> example custom controls with DOPs records and others)
> > Houdini is probably the best example of this. I know a lot of effort has 
> > gone in to making it more accessible, but to my knowledge it still requires 
> > a fair amount of insight into expression syntax and scripting plus more 
> > than basic math end vector knowhow to get even simple things done.
> > 
> The fact you can add expressions in your fields (something you can’t do in 
> softimage) means you don’t need to script as much… so arguably you can choose 
> between learning simple expressions or learning to program.
> 
> Both require a certain level of simple maths involving trigonometry, vectors 
> and matrices. 
> > I understand your position (stated in earlier threads) that the increased 
> > demands on production requires more complex solutions/tools,
> > 
> I would say sophisticated rather than complex… for example packed primitives 
> allow you to do things that are truly mind-bending in combination with 
> Material Style Sheets, but that does not mean they are difficult of full of 
> moving parts.
> > but I don't buy the premise that it also has(!) to become more difficult to 
> > use.
> > 
> I don’t think that either.. a good example of sophisticated tools in Houdini 
> 16 and 16.5 that are a pleasure to work are the new terrain tools… but it is 
> also true that unfortunately some problems are complex no matter what.
> > Good UI devs could alleviate that and make even really complex stuff 
> > accessible to the least technical artist in the room if ressources were 
> > made available, ie the management and dev team leads concur it would be a 
> > good idea. I am going out on a limb and guessing it might often come down 
> > to this – spend ressources on making the tool more accessible or spend them 
> > on making more and better tools… In reality I think in all fairness they 
> > try and balance it while keeping a keen eye on their userbase and potential 
> > for increasing it.
> > 
> With the UI and UX there is a major point Jeff Wagner explained to me long 
> time ago… Houdini is non-linear (branches splitting and mixing again) so many 
> things there can be easily put on a linear system (like Softimage) are not 
> possible in Houdini and therefore we have to accept certain limitations. 
> Exactly the same than ICE, you don’t have many tools making your live eraser 
> in terms of workflow inside ICE, you need to know what you are doing.
> 
> But it is true also that Softimage vision of ICE is a lot neater, easier and 
> element in terms of packaging functionality in ICE… A LOT BETTER IN FACT.
> > What remains is that people like me find Houdini way too technical for 
> > practical use (the steep learning curve) and as such I have not delved into 
> > it for real yet.
> > 
> May be that is what makes you feel it is complex...
> > I will for sure, because I think it is probably the only major 3D DCC which 
> > is really evolving and making groundbreaking tools available to the users, 
> > so it will very likely inherit the world, but for me, and probably many 
> > others, as Jonathan probably indicates, it would do so much faster if it 
> > was made even easier to use :)
> > 
> Agreed, there are many things that should be a lot easier because you do them 
> all the time (like path deform for example, or layering animation, or having 
> a shape manager and others) but don’t be mistaken, it is not difficult at all 
> until you need to dive in certain areas.
> > And that would mean I would get to spend less time in Maya which honestly 
> > makes me short of breath to the point of needing to vomit, almost every day.
> > 
> Well, then I can guarantee you you will age slower.  ;-)
> 
> Peace and have a great weekend.
> jb
> 
> PS. I am thinking… would it be of interest for you guys if I talk to SideFX 
> to organise a crash course in Houdini for Softimage users? May be replicating 
> one of the old XSI tutorials live in Houdini??? I still love those tutorials… 
> remember the carnivore plant?
> 
> > Just my two kr (the coin we use here)
> > 
> > Have a nice weekend all – Morten
> > 
> > Den 3. maj 2018 klokken 19:17 skrev Jordi Bares <[email protected]>:
> > 
> > And by my judgement, Houdini is no closer to being a generalist replacement 
> > for Softimage.
> > 
> > This is what I would love to understand if you don’t mind…
> > 
> > jb
> > 
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