hi all! i'm new to this list, so allow me to explain my setup briefly before i begin: i've got a couple sunray 1g's (manufacture date july/september 2004) running with the latest patched 4.1 gui firmware on debian lenny (dual xeon 2ghz sossaman, 16gb pc2-3200 ecc). sunray interconnect is on eth1 (intel gigabit) hooked up to a 5-port dlink 10/100 switch. eth0 connects to my dlink wireless router. i'm running virtualgl 2.1.1 with a nvidia geforce 8600gt using the nvidia driver (173.xx).
i'm trying to play quake 3 through the sunray (i know, i know!) building ioquake3 from the latest source on svn. i'm actually getting decent framrates at 400x300, the sound and input lag is nearly non-existent when running vglrun with +sync specified. obviously, i'm getting worse performance as i increase the resolution, but i want to make sure that i'm getting the max frames possible. here's what i'm getting: 29 fps @ 400x300 16 fps @ 512x384 11 fps @ 640x480 7 fps @ 800x600 4 fps @ 1024x768 the decline is pretty linear pointing at a max fill rate of about 3.6M pixels or so. my question is - is this expected performance? is there anything i can do to get even a few more pixels out of this? let me reiterate: quake 3 is fully playable at 400x300, but i'm just curious about bumping the resolution up at least a little bit. i guess i'm just a little surprised given that i'm browsing the internet and reading documents on my 22" (1680x1050) with frequent scrolling and full screen updates, and it feels very snappy. in fact, the sunray is responsive enough that i sometimes forget i'm on a dumb terminal! is anyone else using vgl on their sunrays? thanks.
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