What version of GDM is in your distro?
Try running the following command:
gdmflexiserver --command=VERSION
I have some ideas that could help with the version we support - 2.16,
but I'm not too sure about the new rewrite.
With the old version, you can have per-display copies of (parts of) the
GDM config file - that might help. I'm don't know about the new version,
however.
-Bob
Dan Allongo wrote:
So I've got the SunRay Image Transport working, but it doesn't give me any
more speed, it just looks very blurry... :-(
It could also be due to the way I've got it set up. I followed the wiki for
setting up SRSS 4.1 on Debian Lenny and I'm also using the sample gdm.conf
provided there as well. This means that the Xorg server on :0 is disabled so
that Xnewt can start new sessions (headless mode). This is the only way that
I've managed to get past the 26D, otherwise if the Xorg server starts on :0,
the 'ray just hangs waiting for data. The problem is that VirtualGL on the
otherhand requires the 3D accelerated Xorg to run on :0. Right now I have to
run 'sudo X &' after I've logged into the SunRay and just before I run
'vglrun -dl -c rgb +sync quake3' otherwise VGL complains that display:0
cannot be opened.
Does anyone have a working gdm.conf for a SunRay server that runs VirtualGL?
I mean, I guess I could always just install the SunRay server in a VM and
have a regular desktop environment as the host running VirtualBox and
VirtualGL, but then I'd lose sound since the SunRay sessions would be ssh'd
into the host... there's got to be a way to do this all on one box.
I understand that Solaris allows using GLP for headless VirtualGL so that it
plays nice with SRSS but VGL on Linux requires a 3D accelerated X server
running.
Ideas?
On Thu, Jan 15, 2009 at 8:24 AM, William Usher <[email protected]> wrote:
I think this would be an awesome demo to present to some clients. "Let's
see a Wyse do _this_". Any idea about frame rates on a 2FS?
On Tue, Jan 13, 2009 at 11:54 PM, Dan Allongo <[email protected]> wrote:
i finally snagged the librrsunray.so from the rhel package and put it in
/usr/lib but i won't be able to test it until i get home on thursday night
(i'm away on business for the week). i did try to load the sunray driver
from my laptop through ssh, but it of course threw some error. the good news
is that when the .so isn't in /usr/lib, vglrun throws a different error
stating that it can't find the file, so at least it's looking in the right
place.
after doing a little more reading on sunray 1 performance, i'm quite
surprised that i'm getting such good framrates as it is. hopefully the
accelerated yuv render path will allow me to bump the res to 512x384.
getting 640x480 even at 15 or 20 fps would be a dream come true.
i'll post an update on friday after i've tinkered with it thursday night.
On Sun, Jan 11, 2009 at 9:29 PM, Dan Allongo <[email protected]> wrote:
since i'm running vgl and srss on the same server, i'm using rgb mode
(basically a raw dump of the vgl X display data) and letting the sunray
Xnewt handle it. i noticed that using proxy mode gives similar performance
and jpeg results in additional input lag. because i'm running linux i don't
have the sunray plugin for vgl, but i may try to alien the rpms and see if
it works.
honestly, i think rgb is going to be the best mode to avoid having the
image processed twice on the same server.
On Sun, Jan 11, 2009 at 8:54 PM, William Yang <[email protected]> wrote:
Which output mode are you using? I think the highest frame rate is
the sr output mode, but the quality is noticeably degraded. The next
highest should be sryuv, with better quality but lower framerate.
I don't have any FPS numbers though.
William Yang
*From:* [email protected] [mailto:
[email protected]] *On Behalf Of *Dan Allongo
*Sent:* Sunday, January 11, 2009 7:26 PM
*To:* [email protected]
*Subject:* [SunRay-Users] sunray 1g max fill rate?
hi all!
i'm new to this list, so allow me to explain my setup briefly before i
begin:
i've got a couple sunray 1g's (manufacture date july/september 2004)
running with the latest patched 4.1 gui firmware on debian lenny (dual xeon
2ghz sossaman, 16gb pc2-3200 ecc). sunray interconnect is on eth1 (intel
gigabit) hooked up to a 5-port dlink 10/100 switch. eth0 connects to my
dlink wireless router. i'm running virtualgl 2.1.1 with a nvidia geforce
8600gt using the nvidia driver (173.xx).
i'm trying to play quake 3 through the sunray (i know, i know!) building
ioquake3 from the latest source on svn. i'm actually getting decent
framrates at 400x300, the sound and input lag is nearly non-existent when
running vglrun with +sync specified. obviously, i'm getting worse
performance as i increase the resolution, but i want to make sure that i'm
getting the max frames possible.
here's what i'm getting:
29 fps @ 400x300
16 fps @ 512x384
11 fps @ 640x480
7 fps @ 800x600
4 fps @ 1024x768
the decline is pretty linear pointing at a max fill rate of about 3.6M
pixels or so.
my question is - is this expected performance? is there anything i can
do to get even a few more pixels out of this? let me reiterate: quake 3 is
fully playable at 400x300, but i'm just curious about bumping the resolution
up at least a little bit. i guess i'm just a little surprised given that i'm
browsing the internet and reading documents on my 22" (1680x1050) with
frequent scrolling and full screen updates, and it feels very snappy. in
fact, the sunray is responsive enough that i sometimes forget i'm on a dumb
terminal!
is anyone else using vgl on their sunrays?
thanks.
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--
-Will
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