since i'm running vgl and srss on the same server, i'm using rgb mode
(basically a raw dump of the vgl X display data) and letting the sunray
Xnewt handle it. i noticed that using proxy mode gives similar performance
and jpeg results in additional input lag. because i'm running linux i don't
have the sunray plugin for vgl, but i may try to alien the rpms and see if
it works.

honestly, i think rgb is going to be the best mode to avoid having the image
processed twice on the same server.

On Sun, Jan 11, 2009 at 8:54 PM, William Yang <[email protected]> wrote:

>  Which output mode are you using?  I think the highest frame rate is the
> sr output mode, but the quality is noticeably degraded.  The next highest
> should be sryuv, with better quality but lower framerate.
>
>
>
> I don't have any FPS numbers though.
>
>
>
> William Yang
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Dan Allongo
> *Sent:* Sunday, January 11, 2009 7:26 PM
> *To:* [email protected]
> *Subject:* [SunRay-Users] sunray 1g max fill rate?
>
>
>
> hi all!
>
> i'm new to this list, so allow me to explain my setup briefly before i
> begin:
> i've got a couple sunray 1g's (manufacture date july/september 2004)
> running with the latest patched 4.1 gui firmware on debian lenny (dual xeon
> 2ghz sossaman, 16gb pc2-3200 ecc). sunray interconnect is on eth1 (intel
> gigabit) hooked up to a 5-port dlink 10/100 switch. eth0 connects to my
> dlink wireless router. i'm running virtualgl 2.1.1 with a nvidia geforce
> 8600gt using the nvidia driver (173.xx).
>
> i'm trying to play quake 3 through the sunray (i know, i know!) building
> ioquake3 from the latest source on svn. i'm actually getting decent
> framrates at 400x300, the sound and input lag is nearly non-existent when
> running vglrun with +sync specified. obviously, i'm getting worse
> performance as i increase the resolution, but i want to make sure that i'm
> getting the max frames possible.
>
> here's what i'm getting:
> 29 fps @ 400x300
> 16 fps @ 512x384
> 11 fps @ 640x480
> 7 fps @ 800x600
> 4 fps @ 1024x768
>
> the decline is pretty linear pointing at a max fill rate of about 3.6M
> pixels or so.
>
> my question is - is this expected performance? is there anything i can do
> to get even a few more pixels out of this? let me reiterate: quake 3 is
> fully playable at 400x300, but i'm just curious about bumping the resolution
> up at least a little bit. i guess i'm just a little surprised given that i'm
> browsing the internet and reading documents on my 22" (1680x1050) with
> frequent scrolling and full screen updates, and it feels very snappy. in
> fact, the sunray is responsive enough that i sometimes forget i'm on a dumb
> terminal!
>
> is anyone else using vgl on their sunrays?
>
> thanks.
>
> _______________________________________________
> SunRay-Users mailing list
> [email protected]
> http://www.filibeto.org/mailman/listinfo/sunray-users
>
>
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