So I've got the SunRay Image Transport working, but it doesn't give me any
more speed, it just looks very blurry...  :-(
It could also be due to the way I've got it set up. I followed the wiki for
setting up SRSS 4.1 on Debian Lenny and I'm also using the sample gdm.conf
provided there as well. This means that the Xorg server on :0 is disabled so
that Xnewt can start new sessions (headless mode). This is the only way that
I've managed to get past the 26D, otherwise if the Xorg server starts on :0,
the 'ray just hangs waiting for data. The problem is that VirtualGL on the
otherhand requires the 3D accelerated Xorg to run on :0. Right now I have to
run 'sudo X &' after I've logged into the SunRay and just before I run
'vglrun -dl -c rgb +sync quake3' otherwise VGL complains that display:0
cannot be opened.
Does anyone have a working gdm.conf for a SunRay server that runs VirtualGL?
I mean, I guess I could always just install the SunRay server in a VM and
have a regular desktop environment as the host running VirtualBox and
VirtualGL, but then I'd lose sound since the SunRay sessions would be ssh'd
into the host... there's got to be a way to do this all on one box.
I understand that Solaris allows using GLP for headless VirtualGL so that it
plays nice with SRSS but VGL on Linux requires a 3D accelerated X server
running.
Ideas?


On Thu, Jan 15, 2009 at 8:24 AM, William Usher <[email protected]> wrote:

> I think this would be an awesome demo to present to some clients. "Let's
> see a Wyse do _this_". Any idea about frame rates on a 2FS?
>
>
> On Tue, Jan 13, 2009 at 11:54 PM, Dan Allongo <[email protected]> wrote:
>
>> i finally snagged the librrsunray.so from the rhel package and put it in
>> /usr/lib but i won't be able to test it until i get home on thursday night
>> (i'm away on business for the week). i did try to load the sunray driver
>> from my laptop through ssh, but it of course threw some error. the good news
>> is that when the .so isn't in /usr/lib, vglrun throws a different error
>> stating that it can't find the file, so at least it's looking in the right
>> place.
>>
>> after doing a little more reading on sunray 1 performance, i'm quite
>> surprised that i'm getting such good framrates as it is. hopefully the
>> accelerated yuv render path will allow me to bump the res to 512x384.
>> getting 640x480 even at 15 or 20 fps would be a dream come true.
>>
>> i'll post an update on friday after i've tinkered with it thursday night.
>>
>>
>>
>> On Sun, Jan 11, 2009 at 9:29 PM, Dan Allongo <[email protected]> wrote:
>>
>>> since i'm running vgl and srss on the same server, i'm using rgb mode
>>> (basically a raw dump of the vgl X display data) and letting the sunray
>>> Xnewt handle it. i noticed that using proxy mode gives similar performance
>>> and jpeg results in additional input lag. because i'm running linux i don't
>>> have the sunray plugin for vgl, but i may try to alien the rpms and see if
>>> it works.
>>>
>>> honestly, i think rgb is going to be the best mode to avoid having the
>>> image processed twice on the same server.
>>>
>>> On Sun, Jan 11, 2009 at 8:54 PM, William Yang <[email protected]> wrote:
>>>
>>>>  Which output mode are you using?  I think the highest frame rate is
>>>> the sr output mode, but the quality is noticeably degraded.  The next
>>>> highest should be sryuv, with better quality but lower framerate.
>>>>
>>>>
>>>>
>>>> I don't have any FPS numbers though.
>>>>
>>>>
>>>>
>>>> William Yang
>>>>
>>>>
>>>>
>>>> *From:* [email protected] [mailto:
>>>> [email protected]] *On Behalf Of *Dan Allongo
>>>> *Sent:* Sunday, January 11, 2009 7:26 PM
>>>> *To:* [email protected]
>>>> *Subject:* [SunRay-Users] sunray 1g max fill rate?
>>>>
>>>>
>>>>
>>>> hi all!
>>>>
>>>> i'm new to this list, so allow me to explain my setup briefly before i
>>>> begin:
>>>> i've got a couple sunray 1g's (manufacture date july/september 2004)
>>>> running with the latest patched 4.1 gui firmware on debian lenny (dual xeon
>>>> 2ghz sossaman, 16gb pc2-3200 ecc). sunray interconnect is on eth1 (intel
>>>> gigabit) hooked up to a 5-port dlink 10/100 switch. eth0 connects to my
>>>> dlink wireless router. i'm running virtualgl 2.1.1 with a nvidia geforce
>>>> 8600gt using the nvidia driver (173.xx).
>>>>
>>>> i'm trying to play quake 3 through the sunray (i know, i know!) building
>>>> ioquake3 from the latest source on svn. i'm actually getting decent
>>>> framrates at 400x300, the sound and input lag is nearly non-existent when
>>>> running vglrun with +sync specified. obviously, i'm getting worse
>>>> performance as i increase the resolution, but i want to make sure that i'm
>>>> getting the max frames possible.
>>>>
>>>> here's what i'm getting:
>>>> 29 fps @ 400x300
>>>> 16 fps @ 512x384
>>>> 11 fps @ 640x480
>>>> 7 fps @ 800x600
>>>> 4 fps @ 1024x768
>>>>
>>>> the decline is pretty linear pointing at a max fill rate of about 3.6M
>>>> pixels or so.
>>>>
>>>> my question is - is this expected performance? is there anything i can
>>>> do to get even a few more pixels out of this? let me reiterate: quake 3 is
>>>> fully playable at 400x300, but i'm just curious about bumping the 
>>>> resolution
>>>> up at least a little bit. i guess i'm just a little surprised given that 
>>>> i'm
>>>> browsing the internet and reading documents on my 22" (1680x1050) with
>>>> frequent scrolling and full screen updates, and it feels very snappy. in
>>>> fact, the sunray is responsive enough that i sometimes forget i'm on a dumb
>>>> terminal!
>>>>
>>>> is anyone else using vgl on their sunrays?
>>>>
>>>> thanks.
>>>>
>>>> _______________________________________________
>>>> SunRay-Users mailing list
>>>> [email protected]
>>>> http://www.filibeto.org/mailman/listinfo/sunray-users
>>>>
>>>>
>>>
>>
>> _______________________________________________
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>> [email protected]
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>>
>>
>
>
> --
> -Will
>
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>
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