i finally snagged the librrsunray.so from the rhel package and put it in
/usr/lib but i won't be able to test it until i get home on thursday night
(i'm away on business for the week). i did try to load the sunray driver
from my laptop through ssh, but it of course threw some error. the good news
is that when the .so isn't in /usr/lib, vglrun throws a different error
stating that it can't find the file, so at least it's looking in the right
place.

after doing a little more reading on sunray 1 performance, i'm quite
surprised that i'm getting such good framrates as it is. hopefully the
accelerated yuv render path will allow me to bump the res to 512x384.
getting 640x480 even at 15 or 20 fps would be a dream come true.

i'll post an update on friday after i've tinkered with it thursday night.


On Sun, Jan 11, 2009 at 9:29 PM, Dan Allongo <[email protected]> wrote:

> since i'm running vgl and srss on the same server, i'm using rgb mode
> (basically a raw dump of the vgl X display data) and letting the sunray
> Xnewt handle it. i noticed that using proxy mode gives similar performance
> and jpeg results in additional input lag. because i'm running linux i don't
> have the sunray plugin for vgl, but i may try to alien the rpms and see if
> it works.
>
> honestly, i think rgb is going to be the best mode to avoid having the
> image processed twice on the same server.
>
> On Sun, Jan 11, 2009 at 8:54 PM, William Yang <[email protected]> wrote:
>
>>  Which output mode are you using?  I think the highest frame rate is the
>> sr output mode, but the quality is noticeably degraded.  The next highest
>> should be sryuv, with better quality but lower framerate.
>>
>>
>>
>> I don't have any FPS numbers though.
>>
>>
>>
>> William Yang
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Dan Allongo
>> *Sent:* Sunday, January 11, 2009 7:26 PM
>> *To:* [email protected]
>> *Subject:* [SunRay-Users] sunray 1g max fill rate?
>>
>>
>>
>> hi all!
>>
>> i'm new to this list, so allow me to explain my setup briefly before i
>> begin:
>> i've got a couple sunray 1g's (manufacture date july/september 2004)
>> running with the latest patched 4.1 gui firmware on debian lenny (dual xeon
>> 2ghz sossaman, 16gb pc2-3200 ecc). sunray interconnect is on eth1 (intel
>> gigabit) hooked up to a 5-port dlink 10/100 switch. eth0 connects to my
>> dlink wireless router. i'm running virtualgl 2.1.1 with a nvidia geforce
>> 8600gt using the nvidia driver (173.xx).
>>
>> i'm trying to play quake 3 through the sunray (i know, i know!) building
>> ioquake3 from the latest source on svn. i'm actually getting decent
>> framrates at 400x300, the sound and input lag is nearly non-existent when
>> running vglrun with +sync specified. obviously, i'm getting worse
>> performance as i increase the resolution, but i want to make sure that i'm
>> getting the max frames possible.
>>
>> here's what i'm getting:
>> 29 fps @ 400x300
>> 16 fps @ 512x384
>> 11 fps @ 640x480
>> 7 fps @ 800x600
>> 4 fps @ 1024x768
>>
>> the decline is pretty linear pointing at a max fill rate of about 3.6M
>> pixels or so.
>>
>> my question is - is this expected performance? is there anything i can do
>> to get even a few more pixels out of this? let me reiterate: quake 3 is
>> fully playable at 400x300, but i'm just curious about bumping the resolution
>> up at least a little bit. i guess i'm just a little surprised given that i'm
>> browsing the internet and reading documents on my 22" (1680x1050) with
>> frequent scrolling and full screen updates, and it feels very snappy. in
>> fact, the sunray is responsive enough that i sometimes forget i'm on a dumb
>> terminal!
>>
>> is anyone else using vgl on their sunrays?
>>
>> thanks.
>>
>> _______________________________________________
>> SunRay-Users mailing list
>> [email protected]
>> http://www.filibeto.org/mailman/listinfo/sunray-users
>>
>>
>
_______________________________________________
SunRay-Users mailing list
[email protected]
http://www.filibeto.org/mailman/listinfo/sunray-users

Reply via email to