Bob, Here is the output of the command you asked me to run: $ gdmflexiserver --command=VERSION GDM 2.20.7
Below is some extra info about my server, just in case any of it is relevant: $ cat /proc/version Linux version 2.6.26-1-686-bigmem (Debian 2.6.26-13) ([email protected]) (gcc version 4.1.3 20080704 (prerelease) (Debian 4.1.2-24)) #1 SMP Sat Jan 10 19:13:22 UTC 2009 $ cat /proc/meminfo MemTotal: 16625048 kB --snip-- $ cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 14 model name : Intel(R) Xeon(TM) CPU @ 2.00GHz stepping : 8 cpu MHz : 1992.000 cache size : 2048 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx constant_tsc arch_perfmon bts pni monitor vmx est tm2 xtpr --snip-- (the output is the same for processors 1-3, so 4 cores total) $ lspci 00:00.0 Host bridge: Intel Corporation E7520 Memory Controller Hub (rev 0c) 00:02.0 PCI bridge: Intel Corporation E7525/E7520/E7320 PCI Express Port A (rev 0c) 00:04.0 PCI bridge: Intel Corporation E7525/E7520 PCI Express Port B (rev 0c) 00:06.0 PCI bridge: Intel Corporation E7520 PCI Express Port C (rev 0c) 00:07.0 PCI bridge: Intel Corporation E7520 PCI Express Port C1 (rev 0c) 00:1c.0 PCI bridge: Intel Corporation 6300ESB 64-bit PCI-X Bridge (rev 02) 00:1d.0 USB Controller: Intel Corporation 6300ESB USB Universal Host Controller (rev 02) 00:1d.1 USB Controller: Intel Corporation 6300ESB USB Universal Host Controller (rev 02) 00:1d.4 System peripheral: Intel Corporation 6300ESB Watchdog Timer (rev 02) 00:1d.5 PIC: Intel Corporation 6300ESB I/O Advanced Programmable Interrupt Controller (rev 02) 00:1d.7 USB Controller: Intel Corporation 6300ESB USB2 Enhanced Host Controller (rev 02) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev 0a) 00:1f.0 ISA bridge: Intel Corporation 6300ESB LPC Interface Controller (rev 02) 00:1f.2 IDE interface: Intel Corporation 6300ESB SATA Storage Controller (rev 02) 00:1f.3 SMBus: Intel Corporation 6300ESB SMBus Controller (rev 02) 03:00.0 Ethernet controller: Intel Corporation 82573E Gigabit Ethernet Controller (Copper) (rev 03) 04:00.0 Ethernet controller: Intel Corporation 82573L Gigabit Ethernet Controller 06:00.0 VGA compatible controller: nVidia Corporation GeForce 8600 GT (rev a1) I'm using the NVIDIA 173.14 driver. On Mon, Jan 19, 2009 at 8:41 PM, Bob Doolittle <[email protected]>wrote: > What version of GDM is in your distro? > Try running the following command: > gdmflexiserver --command=VERSION > > I have some ideas that could help with the version we support - 2.16, but > I'm not too sure about the new rewrite. > With the old version, you can have per-display copies of (parts of) the GDM > config file - that might help. I'm don't know about the new version, > however. > > -Bob > > Dan Allongo wrote: > >> So I've got the SunRay Image Transport working, but it doesn't give me any >> more speed, it just looks very blurry... :-( >> It could also be due to the way I've got it set up. I followed the wiki >> for >> setting up SRSS 4.1 on Debian Lenny and I'm also using the sample gdm.conf >> provided there as well. This means that the Xorg server on :0 is disabled >> so >> that Xnewt can start new sessions (headless mode). This is the only way >> that >> I've managed to get past the 26D, otherwise if the Xorg server starts on >> :0, >> the 'ray just hangs waiting for data. The problem is that VirtualGL on the >> otherhand requires the 3D accelerated Xorg to run on :0. Right now I have >> to >> run 'sudo X &' after I've logged into the SunRay and just before I run >> 'vglrun -dl -c rgb +sync quake3' otherwise VGL complains that display:0 >> cannot be opened. >> Does anyone have a working gdm.conf for a SunRay server that runs >> VirtualGL? >> I mean, I guess I could always just install the SunRay server in a VM and >> have a regular desktop environment as the host running VirtualBox and >> VirtualGL, but then I'd lose sound since the SunRay sessions would be >> ssh'd >> into the host... there's got to be a way to do this all on one box. >> I understand that Solaris allows using GLP for headless VirtualGL so that >> it >> plays nice with SRSS but VGL on Linux requires a 3D accelerated X server >> running. >> Ideas? >> >> >> On Thu, Jan 15, 2009 at 8:24 AM, William Usher <[email protected]> >> wrote: >> >> >> >>> I think this would be an awesome demo to present to some clients. "Let's >>> see a Wyse do _this_". Any idea about frame rates on a 2FS? >>> >>> >>> On Tue, Jan 13, 2009 at 11:54 PM, Dan Allongo <[email protected]> >>> wrote: >>> >>> >>> >>>> i finally snagged the librrsunray.so from the rhel package and put it in >>>> /usr/lib but i won't be able to test it until i get home on thursday >>>> night >>>> (i'm away on business for the week). i did try to load the sunray driver >>>> from my laptop through ssh, but it of course threw some error. the good >>>> news >>>> is that when the .so isn't in /usr/lib, vglrun throws a different error >>>> stating that it can't find the file, so at least it's looking in the >>>> right >>>> place. >>>> >>>> after doing a little more reading on sunray 1 performance, i'm quite >>>> surprised that i'm getting such good framrates as it is. hopefully the >>>> accelerated yuv render path will allow me to bump the res to 512x384. >>>> getting 640x480 even at 15 or 20 fps would be a dream come true. >>>> >>>> i'll post an update on friday after i've tinkered with it thursday >>>> night. >>>> >>>> >>>> >>>> On Sun, Jan 11, 2009 at 9:29 PM, Dan Allongo <[email protected]> >>>> wrote: >>>> >>>> >>>> >>>>> since i'm running vgl and srss on the same server, i'm using rgb mode >>>>> (basically a raw dump of the vgl X display data) and letting the sunray >>>>> Xnewt handle it. i noticed that using proxy mode gives similar >>>>> performance >>>>> and jpeg results in additional input lag. because i'm running linux i >>>>> don't >>>>> have the sunray plugin for vgl, but i may try to alien the rpms and see >>>>> if >>>>> it works. >>>>> >>>>> honestly, i think rgb is going to be the best mode to avoid having the >>>>> image processed twice on the same server. >>>>> >>>>> On Sun, Jan 11, 2009 at 8:54 PM, William Yang <[email protected]> >>>>> wrote: >>>>> >>>>> >>>>> >>>>>> Which output mode are you using? I think the highest frame rate is >>>>>> the sr output mode, but the quality is noticeably degraded. The next >>>>>> highest should be sryuv, with better quality but lower framerate. >>>>>> >>>>>> >>>>>> >>>>>> I don't have any FPS numbers though. >>>>>> >>>>>> >>>>>> >>>>>> William Yang >>>>>> >>>>>> >>>>>> >>>>>> *From:* [email protected] [mailto: >>>>>> [email protected]] *On Behalf Of *Dan Allongo >>>>>> *Sent:* Sunday, January 11, 2009 7:26 PM >>>>>> *To:* [email protected] >>>>>> *Subject:* [SunRay-Users] sunray 1g max fill rate? >>>>>> >>>>>> >>>>>> >>>>>> hi all! >>>>>> >>>>>> i'm new to this list, so allow me to explain my setup briefly before i >>>>>> begin: >>>>>> i've got a couple sunray 1g's (manufacture date july/september 2004) >>>>>> running with the latest patched 4.1 gui firmware on debian lenny (dual >>>>>> xeon >>>>>> 2ghz sossaman, 16gb pc2-3200 ecc). sunray interconnect is on eth1 >>>>>> (intel >>>>>> gigabit) hooked up to a 5-port dlink 10/100 switch. eth0 connects to >>>>>> my >>>>>> dlink wireless router. i'm running virtualgl 2.1.1 with a nvidia >>>>>> geforce >>>>>> 8600gt using the nvidia driver (173.xx). >>>>>> >>>>>> i'm trying to play quake 3 through the sunray (i know, i know!) >>>>>> building >>>>>> ioquake3 from the latest source on svn. i'm actually getting decent >>>>>> framrates at 400x300, the sound and input lag is nearly non-existent >>>>>> when >>>>>> running vglrun with +sync specified. obviously, i'm getting worse >>>>>> performance as i increase the resolution, but i want to make sure that >>>>>> i'm >>>>>> getting the max frames possible. >>>>>> >>>>>> here's what i'm getting: >>>>>> 29 fps @ 400x300 >>>>>> 16 fps @ 512x384 >>>>>> 11 fps @ 640x480 >>>>>> 7 fps @ 800x600 >>>>>> 4 fps @ 1024x768 >>>>>> >>>>>> the decline is pretty linear pointing at a max fill rate of about 3.6M >>>>>> pixels or so. >>>>>> >>>>>> my question is - is this expected performance? is there anything i can >>>>>> do to get even a few more pixels out of this? let me reiterate: quake >>>>>> 3 is >>>>>> fully playable at 400x300, but i'm just curious about bumping the >>>>>> resolution >>>>>> up at least a little bit. i guess i'm just a little surprised given >>>>>> that i'm >>>>>> browsing the internet and reading documents on my 22" (1680x1050) with >>>>>> frequent scrolling and full screen updates, and it feels very snappy. >>>>>> in >>>>>> fact, the sunray is responsive enough that i sometimes forget i'm on a >>>>>> dumb >>>>>> terminal! >>>>>> >>>>>> is anyone else using vgl on their sunrays? >>>>>> >>>>>> thanks. >>>>>> >>>>>> _______________________________________________ >>>>>> SunRay-Users mailing list >>>>>> [email protected] >>>>>> http://www.filibeto.org/mailman/listinfo/sunray-users >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>> SunRay-Users mailing list >>>> [email protected] >>>> http://www.filibeto.org/mailman/listinfo/sunray-users >>>> >>>> >>>> >>>> >>> -- >>> -Will >>> >>> _______________________________________________ >>> SunRay-Users mailing list >>> [email protected] >>> http://www.filibeto.org/mailman/listinfo/sunray-users >>> >>> >>> >>> >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> SunRay-Users mailing list >> [email protected] >> http://www.filibeto.org/mailman/listinfo/sunray-users >> >> > > _______________________________________________ > SunRay-Users mailing list > [email protected] > http://www.filibeto.org/mailman/listinfo/sunray-users >
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