I think this would be an awesome demo to present to some clients. "Let's see
a Wyse do _this_". Any idea about frame rates on a 2FS?

On Tue, Jan 13, 2009 at 11:54 PM, Dan Allongo <[email protected]> wrote:

> i finally snagged the librrsunray.so from the rhel package and put it in
> /usr/lib but i won't be able to test it until i get home on thursday night
> (i'm away on business for the week). i did try to load the sunray driver
> from my laptop through ssh, but it of course threw some error. the good news
> is that when the .so isn't in /usr/lib, vglrun throws a different error
> stating that it can't find the file, so at least it's looking in the right
> place.
>
> after doing a little more reading on sunray 1 performance, i'm quite
> surprised that i'm getting such good framrates as it is. hopefully the
> accelerated yuv render path will allow me to bump the res to 512x384.
> getting 640x480 even at 15 or 20 fps would be a dream come true.
>
> i'll post an update on friday after i've tinkered with it thursday night.
>
>
>
> On Sun, Jan 11, 2009 at 9:29 PM, Dan Allongo <[email protected]> wrote:
>
>> since i'm running vgl and srss on the same server, i'm using rgb mode
>> (basically a raw dump of the vgl X display data) and letting the sunray
>> Xnewt handle it. i noticed that using proxy mode gives similar performance
>> and jpeg results in additional input lag. because i'm running linux i don't
>> have the sunray plugin for vgl, but i may try to alien the rpms and see if
>> it works.
>>
>> honestly, i think rgb is going to be the best mode to avoid having the
>> image processed twice on the same server.
>>
>> On Sun, Jan 11, 2009 at 8:54 PM, William Yang <[email protected]> wrote:
>>
>>>  Which output mode are you using?  I think the highest frame rate is the
>>> sr output mode, but the quality is noticeably degraded.  The next highest
>>> should be sryuv, with better quality but lower framerate.
>>>
>>>
>>>
>>> I don't have any FPS numbers though.
>>>
>>>
>>>
>>> William Yang
>>>
>>>
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Dan Allongo
>>> *Sent:* Sunday, January 11, 2009 7:26 PM
>>> *To:* [email protected]
>>> *Subject:* [SunRay-Users] sunray 1g max fill rate?
>>>
>>>
>>>
>>> hi all!
>>>
>>> i'm new to this list, so allow me to explain my setup briefly before i
>>> begin:
>>> i've got a couple sunray 1g's (manufacture date july/september 2004)
>>> running with the latest patched 4.1 gui firmware on debian lenny (dual xeon
>>> 2ghz sossaman, 16gb pc2-3200 ecc). sunray interconnect is on eth1 (intel
>>> gigabit) hooked up to a 5-port dlink 10/100 switch. eth0 connects to my
>>> dlink wireless router. i'm running virtualgl 2.1.1 with a nvidia geforce
>>> 8600gt using the nvidia driver (173.xx).
>>>
>>> i'm trying to play quake 3 through the sunray (i know, i know!) building
>>> ioquake3 from the latest source on svn. i'm actually getting decent
>>> framrates at 400x300, the sound and input lag is nearly non-existent when
>>> running vglrun with +sync specified. obviously, i'm getting worse
>>> performance as i increase the resolution, but i want to make sure that i'm
>>> getting the max frames possible.
>>>
>>> here's what i'm getting:
>>> 29 fps @ 400x300
>>> 16 fps @ 512x384
>>> 11 fps @ 640x480
>>> 7 fps @ 800x600
>>> 4 fps @ 1024x768
>>>
>>> the decline is pretty linear pointing at a max fill rate of about 3.6M
>>> pixels or so.
>>>
>>> my question is - is this expected performance? is there anything i can do
>>> to get even a few more pixels out of this? let me reiterate: quake 3 is
>>> fully playable at 400x300, but i'm just curious about bumping the resolution
>>> up at least a little bit. i guess i'm just a little surprised given that i'm
>>> browsing the internet and reading documents on my 22" (1680x1050) with
>>> frequent scrolling and full screen updates, and it feels very snappy. in
>>> fact, the sunray is responsive enough that i sometimes forget i'm on a dumb
>>> terminal!
>>>
>>> is anyone else using vgl on their sunrays?
>>>
>>> thanks.
>>>
>>> _______________________________________________
>>> SunRay-Users mailing list
>>> [email protected]
>>> http://www.filibeto.org/mailman/listinfo/sunray-users
>>>
>>>
>>
>
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>


-- 
-Will
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