so i've been monitoring my network bandwidth and i'm noticing that
specifying +sync automatically switches to uncompressed mode since i
instantly end up at 10.2MB/s which saturates my poor little 10/100
switch instantly. i checked it by starting quake3 on another dtu and
it instantly cuts my fps in half. the problem is that if i don't
specify +sync, the input lag is bad enough that the game is
unplayable, even at 30fps. i'll be getting a gigabit switch in the
near future to test my theory.

On 1/16/09, Dan Allongo <[email protected]> wrote:
> So I've got the SunRay Image Transport working, but it doesn't give me any
> more speed, it just looks very blurry...  :-(
> It could also be due to the way I've got it set up. I followed the wiki for
> setting up SRSS 4.1 on Debian Lenny and I'm also using the sample gdm.conf
> provided there as well. This means that the Xorg server on :0 is disabled
> so
> that Xnewt can start new sessions (headless mode). This is the only way
> that
> I've managed to get past the 26D, otherwise if the Xorg server starts on
> :0,
> the 'ray just hangs waiting for data. The problem is that VirtualGL on the
> otherhand requires the 3D accelerated Xorg to run on :0. Right now I have
> to
> run 'sudo X &' after I've logged into the SunRay and just before I run
> 'vglrun -dl -c rgb +sync quake3' otherwise VGL complains that display:0
> cannot be opened.
> Does anyone have a working gdm.conf for a SunRay server that runs
> VirtualGL?
> I mean, I guess I could always just install the SunRay server in a VM and
> have a regular desktop environment as the host running VirtualBox and
> VirtualGL, but then I'd lose sound since the SunRay sessions would be ssh'd
> into the host... there's got to be a way to do this all on one box.
> I understand that Solaris allows using GLP for headless VirtualGL so that
> it
> plays nice with SRSS but VGL on Linux requires a 3D accelerated X server
> running.
> Ideas?
>
>
> On Thu, Jan 15, 2009 at 8:24 AM, William Usher <[email protected]> wrote:
>
>> I think this would be an awesome demo to present to some clients. "Let's
>> see a Wyse do _this_". Any idea about frame rates on a 2FS?
>>
>>
>> On Tue, Jan 13, 2009 at 11:54 PM, Dan Allongo <[email protected]> wrote:
>>
>>> i finally snagged the librrsunray.so from the rhel package and put it in
>>> /usr/lib but i won't be able to test it until i get home on thursday
>>> night
>>> (i'm away on business for the week). i did try to load the sunray driver
>>> from my laptop through ssh, but it of course threw some error. the good
>>> news
>>> is that when the .so isn't in /usr/lib, vglrun throws a different error
>>> stating that it can't find the file, so at least it's looking in the
>>> right
>>> place.
>>>
>>> after doing a little more reading on sunray 1 performance, i'm quite
>>> surprised that i'm getting such good framrates as it is. hopefully the
>>> accelerated yuv render path will allow me to bump the res to 512x384.
>>> getting 640x480 even at 15 or 20 fps would be a dream come true.
>>>
>>> i'll post an update on friday after i've tinkered with it thursday
>>> night.
>>>
>>>
>>>
>>> On Sun, Jan 11, 2009 at 9:29 PM, Dan Allongo <[email protected]> wrote:
>>>
>>>> since i'm running vgl and srss on the same server, i'm using rgb mode
>>>> (basically a raw dump of the vgl X display data) and letting the sunray
>>>> Xnewt handle it. i noticed that using proxy mode gives similar
>>>> performance
>>>> and jpeg results in additional input lag. because i'm running linux i
>>>> don't
>>>> have the sunray plugin for vgl, but i may try to alien the rpms and see
>>>> if
>>>> it works.
>>>>
>>>> honestly, i think rgb is going to be the best mode to avoid having the
>>>> image processed twice on the same server.
>>>>
>>>> On Sun, Jan 11, 2009 at 8:54 PM, William Yang <[email protected]> wrote:
>>>>
>>>>>  Which output mode are you using?  I think the highest frame rate is
>>>>> the sr output mode, but the quality is noticeably degraded.  The next
>>>>> highest should be sryuv, with better quality but lower framerate.
>>>>>
>>>>>
>>>>>
>>>>> I don't have any FPS numbers though.
>>>>>
>>>>>
>>>>>
>>>>> William Yang
>>>>>
>>>>>
>>>>>
>>>>> *From:* [email protected] [mailto:
>>>>> [email protected]] *On Behalf Of *Dan Allongo
>>>>> *Sent:* Sunday, January 11, 2009 7:26 PM
>>>>> *To:* [email protected]
>>>>> *Subject:* [SunRay-Users] sunray 1g max fill rate?
>>>>>
>>>>>
>>>>>
>>>>> hi all!
>>>>>
>>>>> i'm new to this list, so allow me to explain my setup briefly before i
>>>>> begin:
>>>>> i've got a couple sunray 1g's (manufacture date july/september 2004)
>>>>> running with the latest patched 4.1 gui firmware on debian lenny (dual
>>>>> xeon
>>>>> 2ghz sossaman, 16gb pc2-3200 ecc). sunray interconnect is on eth1
>>>>> (intel
>>>>> gigabit) hooked up to a 5-port dlink 10/100 switch. eth0 connects to
>>>>> my
>>>>> dlink wireless router. i'm running virtualgl 2.1.1 with a nvidia
>>>>> geforce
>>>>> 8600gt using the nvidia driver (173.xx).
>>>>>
>>>>> i'm trying to play quake 3 through the sunray (i know, i know!)
>>>>> building
>>>>> ioquake3 from the latest source on svn. i'm actually getting decent
>>>>> framrates at 400x300, the sound and input lag is nearly non-existent
>>>>> when
>>>>> running vglrun with +sync specified. obviously, i'm getting worse
>>>>> performance as i increase the resolution, but i want to make sure that
>>>>> i'm
>>>>> getting the max frames possible.
>>>>>
>>>>> here's what i'm getting:
>>>>> 29 fps @ 400x300
>>>>> 16 fps @ 512x384
>>>>> 11 fps @ 640x480
>>>>> 7 fps @ 800x600
>>>>> 4 fps @ 1024x768
>>>>>
>>>>> the decline is pretty linear pointing at a max fill rate of about 3.6M
>>>>> pixels or so.
>>>>>
>>>>> my question is - is this expected performance? is there anything i can
>>>>> do to get even a few more pixels out of this? let me reiterate: quake 3
>>>>> is
>>>>> fully playable at 400x300, but i'm just curious about bumping the
>>>>> resolution
>>>>> up at least a little bit. i guess i'm just a little surprised given
>>>>> that i'm
>>>>> browsing the internet and reading documents on my 22" (1680x1050) with
>>>>> frequent scrolling and full screen updates, and it feels very snappy.
>>>>> in
>>>>> fact, the sunray is responsive enough that i sometimes forget i'm on a
>>>>> dumb
>>>>> terminal!
>>>>>
>>>>> is anyone else using vgl on their sunrays?
>>>>>
>>>>> thanks.
>>>>>
>>>>> _______________________________________________
>>>>> SunRay-Users mailing list
>>>>> [email protected]
>>>>> http://www.filibeto.org/mailman/listinfo/sunray-users
>>>>>
>>>>>
>>>>
>>>
>>> _______________________________________________
>>> SunRay-Users mailing list
>>> [email protected]
>>> http://www.filibeto.org/mailman/listinfo/sunray-users
>>>
>>>
>>
>>
>> --
>> -Will
>>
>> _______________________________________________
>> SunRay-Users mailing list
>> [email protected]
>> http://www.filibeto.org/mailman/listinfo/sunray-users
>>
>>
>
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