-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 > Victor, you basically repeat my idea (about the harvester), so i will > think about implementation. Statistics method is not an option, almost > the same stats are shown for online games (especially real-time) that > utilize UDP. almost constant, mostly symmetrical(not always, e.g. spring > produces asymmetrical bursty traffic).
I don't really think so. First, most online games are client-server, so at each particular moment in time, it's not very likely that a particular IP will be conversing with 15+ different game servers. Next, Freenet nodes have random UDP ports, which is also not very typical for online games. Regards, Victor Denisov. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.5 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFKjpYRx7AVSvyjsUARArRzAJ9s9s7c6QpB3yXX4laPHxFGa9ITUACg8B0P FC2PF6wN2RcpJNxnOP7qh0M= =pivm -----END PGP SIGNATURE----- _______________________________________________ Support mailing list Support@freenetproject.org http://news.gmane.org/gmane.network.freenet.support Unsubscribe at http://emu.freenetproject.org/cgi-bin/mailman/listinfo/support Or mailto:support-requ...@freenetproject.org?subject=unsubscribe