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> Victor, you basically repeat my idea (about the harvester), so i will
> think about implementation. Statistics method is not an option, almost
> the same stats are shown for online games (especially real-time) that
> utilize UDP. almost constant, mostly symmetrical(not always, e.g. spring
> produces asymmetrical bursty traffic). 

I don't really think so. First, most online games are client-server, so
at each particular moment in time, it's not very likely that a
particular IP will be conversing with 15+ different game servers. Next,
Freenet nodes have random UDP ports, which is also not very typical for
online games.

Regards,
Victor Denisov.
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