"C.E. Forman" wrote:
> 
> > So what's a "qualified project"?  Game-related material, of course!  In
> August,
> > I'll have the capability to burn actual DVDs onto $10 blanks.  I plan to
> put a
> > lot of stuff onto DVD (including chapter points, menus, etc.) that nobody
> else
> > would bother with.  Both Sierra video catalogs (1989 and 1990) on a single
> DVD
> > will be my first project in this line, but I'd be happy to accept
> others... any
> > ideas?
> 
> There was an RPG called "Daemonsgate" that had a short videotape in the
> package.  (I don't have one at the moment, but you may want to make a note
> of it.)

Finally our collections merge!  I have that as well, as well as the 7th
Guest with the "making of" video.
 
> (To me, bad budget titles don't hit as hard as bad $44.95 games.)

That is very true.
 
> So, okay, so give me some examples of worse ones then.

Eye of the Beholder.  When you win the game, you get a single page of
text, then the DOS prompt.  Talk about a letdown!  And the really sucky
thing is, they had a whole animation (as good as the intro animation)
that they supposedly discarded because they wanted to ship on 4 disks
instead of 5 or 6.

Mantis.  It was supposed to be a more accurate Wing Commander, with
proper Newtonian physics.  Ever tried to maneuver in space in a true
Newtonian physics simulation?  Talk about inertia!

Sinbad.  Almost all Cinemaware conversions for the PC were great --
except this one.  Action sequence code that didn't work right on any
speed PC, no clear purpose of gameplay, losses without warning.

It Came From The Desert.  Another Cinemaware conversion that was
butchered on its way to the PC.

Rad Warrior, Spiderbot, Impossible Mission II.  Conversions to the PC
published by Epyx that took well over an hour to complete played
straight through, except that they were 1. Hard as hell, 2. Had no
difficulty setting, and 3. No way to save your game.  Geezus, I'm not a
demigod!  Throw me a bone here!

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