JL>If you don't play an RPG or adventure game to finish it, why do you play
JL>it?
CEF>Because playing it is *fun*? Yes, to beat it is one reason, in the
sense
CEF>that we buy games expecting to eventually finish them, and not to keep
CEF>playing them forever. But do you go into a store and grab a title off
the
CEF>shelves thinking, "Man, I can't *wait* to see this game's ending after
I
CEF>experience the thrill of beating it!" Probably not. More likely,
you're
CEF>thinking about the enjoyment you'll have in actually *getting* to that
CEF>ending.
I can recall at least a dozen games I've played right to the very end and
never finished because I didn't feel like. Example: Might & Magic 6. Played
it twice. One to the half, one up to the last dungeon. Both times I said
"Nah, I don't want to play anymore".
Now I want to play it again! Would I want to play it again, if I had
finished it one of the previous times?
Besides, I mentioned it as a joke, but it's true! Text adventures obviously
have text "reward scenes", but does that matter? "I just finished Fish! and
it had 3 text pages of text for a reward scene. I _really_ hoped to see
some graphics now. Bummer." ;)
Personally, I think the ending animation is just as important as the game
graphics: sure, looks nice, but that's not what matters, is it? I mean, if
it is, let's all go play Phantasmagoria! :)
Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"All your base are belong to us"
http://www.salvador-caetano.pt
http://www.globalshop.pt
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