More of the same ... personal opinion and less than 2 cents worth ...

1. I agree with all Jean-Sebastien's points below. For me this adds up to RS
being a set of fundamental drawing tools. It is a complete set of tools for
me since the I do not bother with its complex "short-cuts". By coincidence
then, the tools I use from RS are robust ones.

2. Concerning the argument that professional time constraints might mean
that RS is not the preferred app ... I can not comment since I do not have
to work to commercial deadlines.

3. Concerning the work-flow of shifting projects in and out of different
apps that an artist likes for the special merits these apps have at certain
points in the workflow .... I envy folk who have that depth of knowledge.
Where I find all I need from the parts in RS that I like, these folk find
all they need from the parts they like within the whole realm of 3D apps and
plug-ins, etc. For me however, I no longer have the time to learn other apps
to find out what parts might be useful. I do not even have time to find out
what other parts of RS might be useful ... and this "not-enough-time" aspect
has also been presented by others in this thread. I do not have the time
since I am too busy drawing.

4. I do not have to check out 20 pages of the manual every time I want to
try something since the number of tools that I use is not many. Also, the
way I use some of these is often different to how they are presented in the
manual.

5. The Blender project has been covered, blow by blow, in 3DWorld Magazine.
There seems to me to be nothing from that that is beyond the reach of RS.

6. My part of building my new studio is now ended. Backed-up client work
seems to be coming under control ... and so I will soon be at the point I
was aiming for ... the chance to get on with drawing. The pencil I use
happens to be RS. It's fun, it does everything I want and it does it well.

Neil Cooke


----- Original Message -----
From: "Jean-Seastien Perron" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, May 05, 2006 11:55 PM
Subject: RE: Realsoft Character Animation - Has RS been outstripped by
BLENDER ..


> Can it be made with RS... of course yes.
>
> Final Fantasy The movie could have been made with povray (text editor)
> alone.
>
> It'not about the sofware, It's never been. It's about the guy behind the
> computer (or the software).
>
> If the animation system is not good enough, do it frame by frame.
> You can model anything with a point by point technique.
> Basic morph and Basic bones (or not) can give a great result.
>
> The feature of a software should never be a problem.
> Animate clothing by hand if you need to, do particles by hand, do physic
by
> hand.
> I think that 3D CG has made us LAZY.
> Compare to what classic animation studio could do with only pen/paper and
a
> camera.
> Compare to what has been done with stop motion.
>
> I think Realsoft is packed with so much features
> That the user reflex is always to think if there is an button that will do
> it automaticly.
>
> In my experience, the time it takes to find out how a feature works, it is
> the time it takes to do it manually.
>
> Jean-Sebastien Perron
> www.neuroworld.ca
>
>
> -----Message d'origine-----
> De : [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] De la part de Wolfram Schwenzer
> Envoyé : Thursday, May 04, 2006 6:16 PM
> À : [email protected]
> Objet : Re: Realsoft Character Animation - Has RS been outstripped by
> BLENDER ..
>
> Aidan O Driscoll wrote:
> > Hi Guys,
> >
> > I have been keeping an eye on the following:
> >
> > http://orange.blender.org/
> >
> > This is a full 3D Movie called "Elephant Dreams" made completely in
> > BLENDER. It is now complete [ 7 months or so ] and has been shown in
> > Theatres already. It is now available under the Creative Commons license
> > as a Double DVD including all the Models and Scenes for anyone to remake
> > the movie differently.
> >
> > SO - to make such a movie - Has Blender now out stripped Realsoft for
> > Animation and Character Animation? As can be seen the film has a number
> > of complete animated Characters.
> Yeah, but not only in the character anim area but also in the game
> business:
> there's a toolkit & some (very basic) examples on a CD delivered with a
> book
> showing some tricks of the trade. Members of this mailing list who
> complained
> 'bout missing support of these features in Realsoft should have a look
> at the blender internet pages. Blender also features Python scripting
> (which IMHO is superior to the Javascript support of Realsoft) and VRML
> export (do you listen Arjo ?) though only for Version 1.0. (but you
> don't have to pay for that ;-) ....)
>
> Wolfram
>
>
>
>
>
>
>

Reply via email to