Hi Jean-Sebastien, This must be the ultimate byline:
>reality is not enough for me ... in your last paragraph below. Again I agree with the spirit of the line ... except that there is a place for photo-realism of course. I have long held as a personal operating parameter "why stop at fiction?". If it is not the task of artists to step beyond all limits then whose task is it? So far as I am concerned, for client's work the absolute renders from RS are exactly what I need. Another aspect of your comments that is echoed in something I have often laughed about ... all the work some go to to get Depth of Field blur. That seems about as ridiculous to me as buying a Saturn Five Stage Three Booster and then walking to the front door and back. But to return to the first point, I enjoyed a comment quoted by an animation artist in a recent 3DWorld ... basically that there's a lot more than Photorealism. He threw out any pretense at photorealism and screen grabs of his work seemed to me to be excellent stuff. The daunting quantity of options and tools available within RS ... I think this requires the self-discipline of limiting one's entry into the app. Playing with a few tools and slowly adding as needed and only as needed. Anyway, good fun ... as it should be. Neil Cooke ----- Original Message ----- From: "Jean-Sebastien Perron" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, May 06, 2006 12:12 PM Subject: RE: Realsoft Character Animation - Has RS been outstripped by BLENDER .. > One thing that is absent in every other packages : a wonderfull and open > minded community like the realsoft community. > > I hate working with many 3D applications when it could be done in only one. > > Realsoft in his current state can be use for commercial project. > And it can deliver in time (for that you need experience with it). > > A thing that I did not mention is the fact that projectmessiah renderer is > an hybrid renderer. The result is a blurred image, no contrast. Realsoft is > a pure Raytracer, the picture it can generate are beyond reach of other > renderer. But crisp and vribrant color images doesn't belong to the crayzy > photoreal trend in the industry. > > Photoreal is UGLY (low contrast, dead color, blurr, dusty, rusty). > > In the beginning of computer graphics, we were all amazed by the picture it > could generate. I mean It could generate images of worlds never seen > before. > CG could be a form of art in itself (with pride for it's beauty). > > That is until a bunch of Hollywood junky decided that CG should be as ugly > as reality. > > I feel that when a 3dCG image look computer generated it is like if it was > a sin. > People don't comment that cartoon look cartoon, that painting look like > painting. So why this mental illness of always trying to compare 3D graphics > with something else ex : camera (lens flair, blurr, etc) > > Is it a crime that realsoft generate better picture than reality. > Because Realsoft generate imgages beyond reality. > Realsoft is better than a reality. It's a door to a virgin world where you > are god. > > So why trying to imitate reality with Realsoft. > Take a regular camera and go take pictures instead. > Take a camcorder and do a film. > > Of course the industry demand is for ugly photoreal images. > > SharkTales, Toystory, finalfantasy images are ugly, they try to look real in > some ways (putty or real humans). Why stay there when the technology can > bring you way ahead of that. > > I think that there should be a competition on that subject : > Create an image more beautiful than reality with realsoft. > > Crazy section > ------------- > Maybe I am afraid of freedom. > That's why realsoft scares me, It is too powerfull for me. > I am not used to not having limits, so I use many limited apps. > > I must go to sleep, before it gets worst. > > Next time someone tell me : "It dosen't look real" > I will say : Yes because reality is not enough for me --->I do 3D computer > graphic and I am proud of it. > > Jean-Sebastien Perron > www.neuroworld.ca > > > -----Message d'origine----- > De : [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] De la part de Neil Cooke > Envoyé : Friday, May 05, 2006 4:26 PM > À : [email protected] > Objet : Re: Realsoft Character Animation - Has RS been outstripped by > BLENDER .. > > More of the same ... personal opinion and less than 2 cents worth ... > > 1. I agree with all Jean-Sebastien's points below. For me this adds up to RS > being a set of fundamental drawing tools. It is a complete set of tools for > me since the I do not bother with its complex "short-cuts". By coincidence > then, the tools I use from RS are robust ones. > > 2. Concerning the argument that professional time constraints might mean > that RS is not the preferred app ... I can not comment since I do not have > to work to commercial deadlines. > > 3. Concerning the work-flow of shifting projects in and out of different > apps that an artist likes for the special merits these apps have at certain > points in the workflow .... I envy folk who have that depth of knowledge. > Where I find all I need from the parts in RS that I like, these folk find > all they need from the parts they like within the whole realm of 3D apps and > plug-ins, etc. For me however, I no longer have the time to learn other apps > to find out what parts might be useful. I do not even have time to find out > what other parts of RS might be useful ... and this "not-enough-time" aspect > has also been presented by others in this thread. I do not have the time > since I am too busy drawing. > > 4. I do not have to check out 20 pages of the manual every time I want to > try something since the number of tools that I use is not many. Also, the > way I use some of these is often different to how they are presented in the > manual. > > 5. The Blender project has been covered, blow by blow, in 3DWorld Magazine. > There seems to me to be nothing from that that is beyond the reach of RS. > > 6. My part of building my new studio is now ended. Backed-up client work > seems to be coming under control ... and so I will soon be at the point I > was aiming for ... the chance to get on with drawing. The pencil I use > happens to be RS. It's fun, it does everything I want and it does it well. > > Neil Cooke > > > ----- Original Message ----- > From: "Jean-Seastien Perron" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Friday, May 05, 2006 11:55 PM > Subject: RE: Realsoft Character Animation - Has RS been outstripped by > BLENDER .. > > > > Can it be made with RS... of course yes. > > > > Final Fantasy The movie could have been made with povray (text editor) > > alone. > > > > It'not about the sofware, It's never been. It's about the guy behind the > > computer (or the software). > > > > If the animation system is not good enough, do it frame by frame. > > You can model anything with a point by point technique. > > Basic morph and Basic bones (or not) can give a great result. > > > > The feature of a software should never be a problem. > > Animate clothing by hand if you need to, do particles by hand, do physic > by > > hand. > > I think that 3D CG has made us LAZY. > > Compare to what classic animation studio could do with only pen/paper and > a > > camera. > > Compare to what has been done with stop motion. > > > > I think Realsoft is packed with so much features > > That the user reflex is always to think if there is an button that will do > > it automaticly. > > > > In my experience, the time it takes to find out how a feature works, it is > > the time it takes to do it manually. > > > > Jean-Sebastien Perron > > www.neuroworld.ca > > > > > > -----Message d'origine----- > > De : [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] De la part de Wolfram Schwenzer > > Envoyé : Thursday, May 04, 2006 6:16 PM > > À : [email protected] > > Objet : Re: Realsoft Character Animation - Has RS been outstripped by > > BLENDER .. > > > > Aidan O Driscoll wrote: > > > Hi Guys, > > > > > > I have been keeping an eye on the following: > > > > > > http://orange.blender.org/ > > > > > > This is a full 3D Movie called "Elephant Dreams" made completely in > > > BLENDER. It is now complete [ 7 months or so ] and has been shown in > > > Theatres already. It is now available under the Creative Commons license > > > as a Double DVD including all the Models and Scenes for anyone to remake > > > the movie differently. > > > > > > SO - to make such a movie - Has Blender now out stripped Realsoft for > > > Animation and Character Animation? As can be seen the film has a number > > > of complete animated Characters. > > Yeah, but not only in the character anim area but also in the game > > business: > > there's a toolkit & some (very basic) examples on a CD delivered with a > > book > > showing some tricks of the trade. Members of this mailing list who > > complained > > 'bout missing support of these features in Realsoft should have a look > > at the blender internet pages. Blender also features Python scripting > > (which IMHO is superior to the Javascript support of Realsoft) and VRML > > export (do you listen Arjo ?) though only for Version 1.0. (but you > > don't have to pay for that ;-) ....) > > > > Wolfram > > > > > > > > > > > > > > > > >
