One thing that is absent in every other packages : a wonderfull and open
minded community like the realsoft community.

I hate working with many 3D applications when it could be done in only one.

Realsoft in his current state can be use for commercial project.
And it can deliver in time (for that you need experience with it).

A thing that I did not mention is the fact that projectmessiah renderer is
an hybrid renderer. The result is a blurred image, no contrast. Realsoft is
a pure Raytracer, the picture it can generate are beyond reach of other
renderer. But crisp and vribrant color images doesn't belong to the crayzy
photoreal trend in the industry. 

Photoreal is UGLY (low contrast, dead color, blurr, dusty, rusty).

In the beginning of computer graphics, we were all amazed by the picture it
could generate. I mean  It could generate images of worlds never seen
before.
CG could be a form of art in itself (with pride for it's beauty).

That is until a bunch of Hollywood junky decided that CG should be as ugly
as reality.

I feel that when a 3dCG image look computer generated it is like if it was
a sin.
People don't comment that cartoon look cartoon, that painting look like
painting. So why this mental illness of always trying to compare 3D graphics
with something else ex : camera (lens flair, blurr, etc)

Is it a crime that realsoft generate better picture than reality.
Because Realsoft generate imgages beyond reality.
Realsoft is better than a reality. It's a door to a virgin world where you
are god.

So why trying to imitate reality with Realsoft.
Take a regular camera and go take pictures instead.
Take a camcorder and do a film.

Of course the industry demand is for ugly photoreal images.

SharkTales, Toystory, finalfantasy images are ugly, they try to look real in
some ways (putty or real humans). Why stay there when the technology can
bring you way ahead of that.

I think that there should be a competition on that subject :
Create an image more beautiful than reality with realsoft.

Crazy section
-------------
Maybe I am afraid of freedom.
That's why realsoft scares me, It is too powerfull for me.
I am not used to not having limits, so I use many limited apps.

I must go to sleep, before it gets worst.

Next time someone tell me : "It dosen't look real" 
I will say : Yes because reality is not enough for me --->I do 3D computer
graphic and I am proud of it.

Jean-Sebastien Perron
www.neuroworld.ca


-----Message d'origine-----
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Neil Cooke
Envoyé : Friday, May 05, 2006 4:26 PM
À : [email protected]
Objet : Re: Realsoft Character Animation - Has RS been outstripped by
BLENDER ..

More of the same ... personal opinion and less than 2 cents worth ...

1. I agree with all Jean-Sebastien's points below. For me this adds up to RS
being a set of fundamental drawing tools. It is a complete set of tools for
me since the I do not bother with its complex "short-cuts". By coincidence
then, the tools I use from RS are robust ones.

2. Concerning the argument that professional time constraints might mean
that RS is not the preferred app ... I can not comment since I do not have
to work to commercial deadlines.

3. Concerning the work-flow of shifting projects in and out of different
apps that an artist likes for the special merits these apps have at certain
points in the workflow .... I envy folk who have that depth of knowledge.
Where I find all I need from the parts in RS that I like, these folk find
all they need from the parts they like within the whole realm of 3D apps and
plug-ins, etc. For me however, I no longer have the time to learn other apps
to find out what parts might be useful. I do not even have time to find out
what other parts of RS might be useful ... and this "not-enough-time" aspect
has also been presented by others in this thread. I do not have the time
since I am too busy drawing.

4. I do not have to check out 20 pages of the manual every time I want to
try something since the number of tools that I use is not many. Also, the
way I use some of these is often different to how they are presented in the
manual.

5. The Blender project has been covered, blow by blow, in 3DWorld Magazine.
There seems to me to be nothing from that that is beyond the reach of RS.

6. My part of building my new studio is now ended. Backed-up client work
seems to be coming under control ... and so I will soon be at the point I
was aiming for ... the chance to get on with drawing. The pencil I use
happens to be RS. It's fun, it does everything I want and it does it well.

Neil Cooke


----- Original Message -----
From: "Jean-Seastien Perron" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, May 05, 2006 11:55 PM
Subject: RE: Realsoft Character Animation - Has RS been outstripped by
BLENDER ..


> Can it be made with RS... of course yes.
>
> Final Fantasy The movie could have been made with povray (text editor)
> alone.
>
> It'not about the sofware, It's never been. It's about the guy behind the
> computer (or the software).
>
> If the animation system is not good enough, do it frame by frame.
> You can model anything with a point by point technique.
> Basic morph and Basic bones (or not) can give a great result.
>
> The feature of a software should never be a problem.
> Animate clothing by hand if you need to, do particles by hand, do physic
by
> hand.
> I think that 3D CG has made us LAZY.
> Compare to what classic animation studio could do with only pen/paper and
a
> camera.
> Compare to what has been done with stop motion.
>
> I think Realsoft is packed with so much features
> That the user reflex is always to think if there is an button that will do
> it automaticly.
>
> In my experience, the time it takes to find out how a feature works, it is
> the time it takes to do it manually.
>
> Jean-Sebastien Perron
> www.neuroworld.ca
>
>
> -----Message d'origine-----
> De : [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] De la part de Wolfram Schwenzer
> Envoyé : Thursday, May 04, 2006 6:16 PM
> À : [email protected]
> Objet : Re: Realsoft Character Animation - Has RS been outstripped by
> BLENDER ..
>
> Aidan O Driscoll wrote:
> > Hi Guys,
> >
> > I have been keeping an eye on the following:
> >
> > http://orange.blender.org/
> >
> > This is a full 3D Movie called "Elephant Dreams" made completely in
> > BLENDER. It is now complete [ 7 months or so ] and has been shown in
> > Theatres already. It is now available under the Creative Commons license
> > as a Double DVD including all the Models and Scenes for anyone to remake
> > the movie differently.
> >
> > SO - to make such a movie - Has Blender now out stripped Realsoft for
> > Animation and Character Animation? As can be seen the film has a number
> > of complete animated Characters.
> Yeah, but not only in the character anim area but also in the game
> business:
> there's a toolkit & some (very basic) examples on a CD delivered with a
> book
> showing some tricks of the trade. Members of this mailing list who
> complained
> 'bout missing support of these features in Realsoft should have a look
> at the blender internet pages. Blender also features Python scripting
> (which IMHO is superior to the Javascript support of Realsoft) and VRML
> export (do you listen Arjo ?) though only for Version 1.0. (but you
> don't have to pay for that ;-) ....)
>
> Wolfram
>
>
>
>
>
>
>



Reply via email to