Hi Aidan,

attached are the export settings and the result in Messiah.
First UV-Coordsys is intact.
Make sure that your object consists only 3 and 4 point polys,
before export set the subdiv to "Polygonal".
(If you're not sure about the polys, simply use the 
Divde Faces to Quads in RS)

Matthias

----- Original Message ----- 
From: "Aidan O Driscoll" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, May 11, 2006 4:48 AM
Subject: Re: Realsoft Character Animation - Has RS been outstripped by BLENDER 
..


> Hi Matthias,
> 
> thanks again for this.
> 
> Another question - importing an RS Obj into Messiah - I understand in order 
> to texture the RS mesh in Messiah it uses named surfaces. Does this info 
> get carried over from RS? Any info on this?
> 
> Cheers
> Aidan
> 
> At 23:13 10/05/2006, you wrote:
> >Hi Aidan,
> >
> >Yes.
> >
> >from Aidan >
> >from Aidan > Have you done any full animations in Messiah using RS meshes?
> >from Aidan >
> >
> >But I'll setup my current prj in RS, but he exists also in Messiah.
> >http://www.matthias-kappenberg.de/index.php?id=150
> >
> >Matthias
> 
> 

Attachment: materials-rs-to-messiah.gif
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Attachment: export-settings.gif
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