Thanks to everyone who has replied so far.
I will test out the various suggestions. I have a few solutions of my own,
but all are long winded and I was hoping for a simple Realsoft solution.
Hopefully it can go on the urgent wishlist, as it is a standard requirement
of most modern 3D programs.

Chris Sellars
Morsel Animation


----- Original Message -----
From: "Matthias Kappenberg" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 03, 2007 10:42 PM
Subject: Re: UV and geometry unwrapping


> Hi Chris,
>
> go here:
>
> http://www.polygonal-design.fr/e_unfold/index.php
>
> (http://www.polygonal-design.fr/e_unfold/frater5.php)
>
> download the freeware-edition (second link)
>
> In RS:
>
> Set your Model to Polygonal
> Split your Model in different Parts (head, body, arms, legs)
> Export the model as *.obj
> Import the model in Unfold3D
> Create the UVs
> Reimport the model in RS as parts (try some different *.obj import
settings)
> Go in face edit mode (as everyday in the morning)
> and select all faces
> Create a UV-Set for "Selected faces only"
> Merge the geometry, not the SDS-UV-Sets inside the SDS-Objects.
> Assign different materials as desired
>
> See attached arm-result.
>
> Matthias
>
>
> ----- Original Message -----
> From: "Chris Sellars" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, January 03, 2007 2:48 PM
> Subject: UV and geometry unwrapping
>
>
> > Happy New Year to everyone,
> >
> > Does anyone know of a facility on Realsoft to Unwrap a UV Set straight
to a
> > 2D flat plane. The existing tool set seems to do a very gradual unwrap,
but
> > this takes forever if you wish to flatten a UV set completely.
> > (I am trying to unwrap the UV sets of various areas of a character
> > accurately, so that all faces remain undistorted when compared to the
actual
> > SDS, but are layed flat onto a 2D plane for texturing).
> >
> > Any help much appreciated.
> >
> > Thanks,
> >
> > Chris Sellars
> > Morsel Animation
> >
> >


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