Hi Garry, I had a peek at both files. I could load both files in Realsoft. If you've got problems, you could easily strip all the viewpoint stuff in a text editor. I still don't understand why Icarus exports all those cameras. Did you make any camera animation in Icarus? In my city export as shown on my website, there are about 11 viewpoints as a sort of tourguide through the city but not so many as in the Icarus export. These viewpoints are all individual cameras in the Realsoft scene. Another thing I saw is that the export is very uneconomical. I'm using VRML Pad to edit my vrml files. This utility shows thumbnails of subitems. I could see that a lot of the parts are individual triangles. which means that you get a lot of tiny sds objects that should have been integrated into one single object. Even in terms of VRML file sizes Icarus creates rediculously heavy files. OK take this with a grain of salt as I know I'm picky in this area, as I can easily strip 70K out of 80K Realsoft to VRML exported files in many cases.
Arjo. > > > If you're going to exchange objects you'll end up with SDS in > Realsoft as > > most other applications are based on polygon objects. > > AFAIK 3DS and OBJ objects are always polygonal objects. I'm not familiar > > with the LWO object type. > > OK , thanks for the explanation . > > > What do you mean with multi-camera data? > > I can import a scene with several camera's without problems. > > Can you send me such a VRML scene? > > Arjo. > > The Icarus VRML scene export contains the camera data & > Icarus exports keyframe camera data for every frame . May- > be I could strip this data off in a text editor . > > As I said , it imports fine (and shows all the camera data > keyframes) into the 3D Exploration demo I have , and 3D-Ex > exports the VRML scene fine so that RS3D imports it well . > > I'll send you both scenes - the one coming out of Icarus > and then that scene converted via 3D-Ex . > > Thanks for the interest . > > studio > >
