> I had a peek at both files.

Hi Arjo :

> I could load both files in Realsoft.

Whatttt ??? How ??? I do an VRML import with the demo
VRML importer and I get nothing at all . How is it that
you can import the Icarus exported file and I can not ?
Both of us are on SP3 (**see my success below**) .

> If you've got problems, you could easily strip all the viewpoint stuff in a
> text editor.

Thought so . Maybe I'll try that once my 3D Exploration
Demo expires .

> I still don't understand why Icarus exports all those cameras.
> Did you make any camera animation in Icarus?

Actually , it is just the example project that the manual
says I should use , and it has a camera matched to the
scene , but it must be matched in order for Icarus to
know _Anything_ about exporting 3D vrml objects (I think).

*********** Hey , went back into Icarus and found the control
for exporting _without_ camera data ! Imported into RS3D with
textures , no problems ! 52KB file (without textures) .

> In my city export as shown on my website, there are about 11 viewpoints as a
> sort of tourguide through the city but not so many as in the Icarus export.
> These viewpoints are all individual cameras in the Realsoft scene.
> Another thing I saw is that the export is very uneconomical.
> I'm using VRML Pad to edit my vrml files. This utility shows thumbnails of
> subitems.

VRML Pad ? OK , thanks , I'll check it out .

> I could see that a lot of the parts are individual triangles. which means
> that you get a lot of tiny sds objects that should have been integrated into
> one single object.

Actually , I think those triangles are the data-points that
Icarus uses to determine it's camera matching . It always
exports those data-points so that you can match objects
in your 3D application of choice .

> Even in terms of VRML file sizes Icarus creates rediculously heavy files.
> OK take this with a grain of salt as I know I'm picky in this area, as I can
> easily strip 70K out of 80K Realsoft to VRML exported files in many cases.
> Arjo.

  Really ? Can you export animated objects too ? Say a person
walking , or a flag waving etc ?

  I know nothing about VRML but I have just been patiently
waiting for the art to progess more . I look forward to the
day when I can create effectively for 3D Stereo headsets .
Big fan of 3D Stereo and with the graphic cards getting
very powerfull now , many things are within reach , I
think .

  Anyway , thanks for the help .

garry



> > > If you're going to exchange objects you'll end up with SDS in
> > Realsoft as
> > > most other applications are based on polygon objects.
> > > AFAIK 3DS and OBJ objects are always polygonal objects. I'm not familiar
> > > with the LWO object type.
> >
> > OK , thanks for the explanation .
> >
> > > What do you mean with multi-camera data?
> > > I can import a scene with several camera's without problems.
> > > Can you send me such a VRML scene?
> > > Arjo.
> >
> >    The Icarus VRML scene export contains the camera data &
> > Icarus exports keyframe camera data for every frame . May-
> > be I could strip this data off in a text editor .
> >
> >   As I said , it imports fine (and shows all the camera data
> > keyframes) into the 3D Exploration demo I have , and 3D-Ex
> > exports the VRML scene fine so that RS3D imports it well .
> >
> >   I'll send you both scenes - the one coming out of Icarus
> > and then that scene converted via 3D-Ex .
> >
> > Thanks for the interest .
> >
> > studio
> >
> >
> 
> 
> 
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