> "fiddle" because there are many combinations of texture quality and material > rendering that may- or may not work. > To mention a few: > - texture quality none, mat. rendering full = black > - texture quality none, mat. rendering single = illu map shows full > - texture quality 1024, mat. rendering single = illu map shows greyish > - texture quality 1024, mat. rendering full = black > - texture quality 512, mat. rendering single = illu map shows full > And many more... > Polygon to nurbs does show the image map btw. this depends on the OS and/or > video card perhaps. > Frank Bueters
OK , Frank , you have a good point . I thought we were miles past those damn OGL discrepancies , by now . I guess there are still hurdles to climb in this area . Matt is showing similiar problems , and my solution was actually ... (drum roll) : Texture Quality - 'None' then select/unselect - "Force Tesselation" . garry
