> > > See if you can spot what I did to force the screen to render SDS 
> > > properly in realtime .
> > > garry
> 
> > Ah, a riddle.
> > Either fiddle with the texture quality and the mat. rendering (wire 
> > tab), or change the sds object from polygone to nurbs.
> > What have I won?
> > Frank Bueters
> 
> Hmmm :
> 
>   Well , "polygon to nurbs" has no effect what-so-ever , so 
> that tells me you are guessing . "Fiddle" ?
> 
> Sorry , no prize ... yet . (but you are obviously very close)
> 
> garry

"fiddle" because there are many combinations of texture quality and material
rendering that may- or may not work.
To mention a few:
- texture quality none, mat. rendering full = black
- texture quality none, mat. rendering single = illu map shows full
- texture quality 1024, mat. rendering single = illu map shows greyish
- texture quality 1024, mat. rendering full = black
- texture quality 512, mat. rendering single = illu map shows full
And many more...

Polygon to nurbs does show the image map btw. this depends on the OS and/or
video card perhaps.

Frank Bueters


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