> > > See if you can spot what I did to force the screen to render SDS > > > properly in realtime . > > > garry > > > Ah, a riddle. > > Either fiddle with the texture quality and the mat. rendering (wire > > tab), or change the sds object from polygone to nurbs. > > What have I won? > > Frank Bueters > > Hmmm : > > Well , "polygon to nurbs" has no effect what-so-ever , so > that tells me you are guessing . "Fiddle" ? > > Sorry , no prize ... yet . (but you are obviously very close) > > garry
"fiddle" because there are many combinations of texture quality and material rendering that may- or may not work. To mention a few: - texture quality none, mat. rendering full = black - texture quality none, mat. rendering single = illu map shows full - texture quality 1024, mat. rendering single = illu map shows greyish - texture quality 1024, mat. rendering full = black - texture quality 512, mat. rendering single = illu map shows full And many more... Polygon to nurbs does show the image map btw. this depends on the OS and/or video card perhaps. Frank Bueters
