> Iirc you can set a map as an illumination map in the object
> properties. I'd imagine this would show up in realtime as well. No
> idea what (if anything) it uses for map/uv coords though.
> Timo Mikkolainen 

Correct (but it will not show up in OpenGL with SDS)

Found the OpenGL bug . (it's related to a very old bug)

Project attached is the no-brainer solution to force the
illumination map to show up properly in OpenGL .
 
See if you can spot what I did to force the screen to
render SDS properly in realtime .

garry

Attachment: SDS_openGL.r3d
Description: Binary data

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