> Iirc you can set a map as an illumination map in the object > properties. I'd imagine this would show up in realtime as well. No > idea what (if anything) it uses for map/uv coords though. > Timo Mikkolainen
Correct (but it will not show up in OpenGL with SDS) Found the OpenGL bug . (it's related to a very old bug) Project attached is the no-brainer solution to force the illumination map to show up properly in OpenGL . See if you can spot what I did to force the screen to render SDS properly in realtime . garry
SDS_openGL.r3d
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