What should be the result :-?

A textured object for RS-Viewer :-?

Matthias


----- Original Message ----- 
From: "Mark Heuymans" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, March 01, 2008 7:44 PM
Subject: baking recipes


> >
> > Well done! How did you make it show up in OGL, any modifications in the 
> > mapping materials? All I get is black walls in realtime, only when 
> > rendering the mappings show up.
> 
> 
> Quick update: I finally managed to get something in opengl, it appears I got 
> into trouble because I was working with SDS and tried to bake into the faces 
> ('attach' and 'per face' checked). This is handled differently by OGL, a 
> bug??
> 
> Workaround by going into the freshly calculated shadowmap material and 
> change a few things:
> - get rid of the line Color = Constant(0,0,0)  (no wonder it appeared black, 
> heh)
> - replace 'Illumination += Texture(Map coords)' by 'Color *= Texture(Map 
> coords)'
> Diffuse maps (indirect lighting) are often too dark, so a line like 'Color 
> += linear(Color)' may help, set multiplication factor to [1.5 1.5 1.5] or 
> so.
> 
> The weird thing is that this illumination-color conversion is not necessary 
> when NOT baking into SDS faces! That must be why it worked for you Garry. I 
> just had to fall into that rabbit hole...
> 
> to be continued,
> -Mark
> 
> 
> 

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