> I could not get maps to show up in realtime with the 'UVimage' > tool , with SDS objects . > garry
Glad to say I was wrong . Turns out that the maps were so dark that they were not showing up . So , when Mark suggested the workaround : " - replace 'Illumination += Texture(Map coords)' by 'Color *= Texture(Map coords)' " I assumed it was wrong when I didn't "see" any good results , since I kept the RS default += , not *= . Big , big mistake ! ( a '+' instead of a '*' ) Secondly , I made the fatal error of not deleting the VSL code (that Mark also told me to) : Color = Constant(0,0,0) , but instead tried to use it to brighten the mapping . This just washed the VSL map- ping completely out . Went back to the drawing board (for the 10th time) only to find that the mappings were being used , but very, very dimly . Tried Mark's "Linear Color" idea and that does help . So , after all that , there is a bug here . Mark found the inevitable 'workaround' . Well , it is possible to get it to work in Realtime now , but then when you ray- trace the scene , the mappings no longer work . So , a bug is discovered in the 'UV-Image Tool' , with SDS objects and realtime surface mapping . Much relieved ! garry
