>  I could not get maps to show up in realtime with the 'UVimage'
> tool , with SDS objects . 
> garry


Glad to say I was wrong . Turns out that the maps were so
dark that they were not showing up .  

 So , when Mark suggested the workaround :

" - replace 'Illumination += Texture(Map coords)' by 
'Color *= Texture(Map coords)' " 

 I assumed it was wrong when I didn't "see" any good
results , since I kept the RS default += , not *= .

Big , big mistake ! ( a '+' instead of a '*' )

 Secondly , I made the fatal error of not deleting the
VSL code (that Mark also told me to) :

Color = Constant(0,0,0) , but instead tried to use it
to brighten the mapping . This just washed the VSL map-
ping completely out .

Went back to the drawing board (for the 10th time) only
to find that the mappings were being used , but very,
very dimly . Tried Mark's "Linear Color" idea and that
does help .

  So , after all that , there is a bug here . Mark found
the inevitable 'workaround' . Well , it is possible to
get it to work in Realtime now , but then when you ray-
trace the scene , the mappings no longer work .

  So , a bug is discovered in the 'UV-Image Tool' , with
SDS objects and realtime surface mapping .

Much relieved !

garry

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