Hmmm, something like this :-?
www.the-final.com/rs

Ambient Occlusion baked.
Simply added an ambient light
to get the right illumination for the SDS.
The Textures in the Textures folder are blurred
in Photoshop. The original maps are in
the root folder.
The setting.gif shows the settings ;-)

Matthias

----- Original Message ----- 
From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, March 02, 2008 9:35 PM
Subject: Re: baking recipes


> >   Yes , I'll continue to try and get this to work as nicely as it did
> > for Analytic , with SDS . I've noticed other differences right away
> > with the simple 'mapped shadows' option for Lights , also . I'm guessing
> > this area of RS did not get explored very deeply previously .
> > Good luck with your research .
> > garry
> 
>   The only way I could get realtime maps to show up with SDS
> was to use the 'Map2Object' tool , like I mentioned originally.
> 
>  I could not get maps to show up in realtime with the 'UVimage'
> tool , with SDS objects . I got some suedo-acceptable results
> for raytracing , and some actual raytracing useable results
> (when I modified "illumination target" to the "color target",
> but otherwise it was not a no-brainer like the analytic tests
> were .
> 
>   I haven't tried taking the textures that were created via
> 'UVimage' tool , and running them through 'Map2object , yet .
> 
>   Will do that later today .
> 
> garry
> 
> 
> 

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