> 
> Must be some kind of major communication breakdown (again?) .

Sorry, most times my german is better than my english.
Only tried to help out.

>   The whole gist of this thread was this :
> 
> The UV-Image Tool allows for very quick baking when
> using Analytic Objects (as per the Manual's example)
> 
> However , when using SDS Objects , the UV-Image tool
> APPEARS to function the same way the manual shows (for
> Analytic) and APPEARS to bake maps , but is indeed ,
> very , very , very broken .

I've never read the manual for the UVimage tool :-?

>   You supplied a project , and what you were actually
> trying to show , I have no idea , but it was not re-
> lated to this thread , except perhaps as some kind of
> a workaround .

It should show baked textures assigned to an analtic rectangle
and a SDS :-?
 
>   You could create a hundred projects showing how it can
> be done and it would not matter to me , since I was only
> trying to show that it can't be done the same way that
> the manual says it should be done (kill me) .

Point me to the manuals page, please....

> VSL , or a 2 stage method , or Map2Object , or UV-Image
> Tool (but a different use) ... it doesn't matter . I am
> only trying to point out obvious flaws so that they can
> be fixed in V9 or one of the next hundred service packs .
> 
>   You seem to be trying to show that it can be done , so
> good for you , but please just point to the part of the
> Manual where it shows what you are trying to do  ...   

As said above: Never read....
 
>  Correct ! Now you get what I'm trying to say . That , tiny,
> tiny , tiny little part of the manual (that talks about this
> feature) is missing some (?!?!?!?!) vital information ...

Hmmmm, now I've pressed F1 for UVimage tool.
OK, can be more information, but....it's ok.
Maybe the missing information is, that you can only
bake things, which are available in the shader?

Should I set up a short tutorial :-?

Matthias







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