> > See if you can spot what I did to force the screen to render 
> > SDS properly in realtime .
> > garry 

> My SDS-settings.
> Now it's working as exspected :-)
> Same as weight color....
> Matthias

  Yes , this also works , but it turns out that there are
other solutions too .

My solution was :

1) Set Tex Quality 'None'
2) Toggle ON/OFF - 'Force Tesselation' 
 
but it appears that 

1) Set Tex Quality '128'
2) Toggle ON 'Single' is also good enough

  Simply Toggling some settings 'ON/OFF' seems to be enough
to get the OpenGL to react properly .

Anyway , these are obvious markings of a small OGL
switch problem .

garry

Reply via email to