> > See if you can spot what I did to force the screen to render > > SDS properly in realtime . > > garry
> My SDS-settings. > Now it's working as exspected :-) > Same as weight color.... > Matthias Yes , this also works , but it turns out that there are other solutions too . My solution was : 1) Set Tex Quality 'None' 2) Toggle ON/OFF - 'Force Tesselation' but it appears that 1) Set Tex Quality '128' 2) Toggle ON 'Single' is also good enough Simply Toggling some settings 'ON/OFF' seems to be enough to get the OpenGL to react properly . Anyway , these are obvious markings of a small OGL switch problem . garry
