All cases of 'incomplete' or missing documentation should be listed
somewhere... there's so many cases that there's no way we can remember
them all =) The beta site has a breakdown of all the new features
which the beta testers can evaluate and comment on, maybe we need a
similar site/tool for the manual?

On 06/03/2008, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
> "proper UV coordinates"
>
>  are UVs which are usable for your operation :-?
>
>  It's not possible to say what is "proper" in your case.
>  Only that the faces in the UV-Space should not overlap :-?
>
>  Same QT can be: What is a good wheel?
>  OK, round.
>  Material ?
>  Size ?
>  Design ?
>
>  Do you need a manual, or paper ?
>
>  Garry on the toilet, who is shouting: Paaaper!!!!!
>  Nope, no please at the end :-p
>  Hmmm, good start for a new 3 Stooges story :-?
>  Let's have fun....
>
>  Matthias
>
>
>  ----- Original Message -----
>  From: "studio" <[EMAIL PROTECTED]>
>  To: <[email protected]>
>  Sent: Thursday, March 06, 2008 11:35 AM
>  Subject: Re: The RSV6 Viewer ... and Texture Baking ... solved for SDS !
>
>
>  > > Damn,
>  > > price is going to Frank (12 min faster ;-),
>  > > if it's solved now :-?
>  > > Matthias
>  >
>  > Hi Matt :
>  >
>  >   Several solutions . Hopefully it will ultimately be solved
>  > by RS in a future service pack .
>  >
>  >   As far as the 'UV-Image' Tool , I started a tutorial today
>  > about Realtime illumination mapping , got part way into it
>  > and had to give up . The attached message was a small clue ,
>  > but in the end I ran out of energy searching for more clues .
>  >
>  >   I know this is what you have been making an effort to point
>  > out recently , but I was trying to point out something diff-
>  > erent , at the same time , about realtime rendering bugs .
>  >
>  >   For Analytic it's a simple tutorial , but for SDS it is
>  > simply not do-able with V6.01.03 , unless we go into the
>  > world of workaround 'A' . (and maybe even workaround 'B')
>  >
>  >  Anyway , started to search the manual for info on this "proper
>  > UV coordinates"  predicament and gave up . It would have been
>  > very nice if a link had been placed there in the manual to wisk
>  > a user away to that section where one could explore this import-
>  > ant area of "proper UV coordinates" for SDS . (oh well)
>  >
>  >   A 'key word' Reference Manual search proved fruitless . I'm
>  > not saying the info is , or isn't in the manual , but this
>  > business of searching page-by-page is very time consuming .
>  >
>  > Perhaps more easily accesible info will make it's way into
>  > an expanded User Manual in the future ...
>  >
>  > love
>  > Daddy
>  >
>

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