All cases of 'incomplete' or missing documentation should be listed somewhere... there's so many cases that there's no way we can remember them all =) The beta site has a breakdown of all the new features which the beta testers can evaluate and comment on, maybe we need a similar site/tool for the manual?
On 06/03/2008, Matthias Kappenberg <[EMAIL PROTECTED]> wrote: > "proper UV coordinates" > > are UVs which are usable for your operation :-? > > It's not possible to say what is "proper" in your case. > Only that the faces in the UV-Space should not overlap :-? > > Same QT can be: What is a good wheel? > OK, round. > Material ? > Size ? > Design ? > > Do you need a manual, or paper ? > > Garry on the toilet, who is shouting: Paaaper!!!!! > Nope, no please at the end :-p > Hmmm, good start for a new 3 Stooges story :-? > Let's have fun.... > > Matthias > > > ----- Original Message ----- > From: "studio" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Thursday, March 06, 2008 11:35 AM > Subject: Re: The RSV6 Viewer ... and Texture Baking ... solved for SDS ! > > > > > Damn, > > > price is going to Frank (12 min faster ;-), > > > if it's solved now :-? > > > Matthias > > > > Hi Matt : > > > > Several solutions . Hopefully it will ultimately be solved > > by RS in a future service pack . > > > > As far as the 'UV-Image' Tool , I started a tutorial today > > about Realtime illumination mapping , got part way into it > > and had to give up . The attached message was a small clue , > > but in the end I ran out of energy searching for more clues . > > > > I know this is what you have been making an effort to point > > out recently , but I was trying to point out something diff- > > erent , at the same time , about realtime rendering bugs . > > > > For Analytic it's a simple tutorial , but for SDS it is > > simply not do-able with V6.01.03 , unless we go into the > > world of workaround 'A' . (and maybe even workaround 'B') > > > > Anyway , started to search the manual for info on this "proper > > UV coordinates" predicament and gave up . It would have been > > very nice if a link had been placed there in the manual to wisk > > a user away to that section where one could explore this import- > > ant area of "proper UV coordinates" for SDS . (oh well) > > > > A 'key word' Reference Manual search proved fruitless . I'm > > not saying the info is , or isn't in the manual , but this > > business of searching page-by-page is very time consuming . > > > > Perhaps more easily accesible info will make it's way into > > an expanded User Manual in the future ... > > > > love > > Daddy > > >
