> All cases of 'incomplete' or missing documentation should be listed
> somewhere... there's so many cases that there's no way we can remember
> them all =) The beta site has a breakdown of all the new features
> which the beta testers can evaluate and comment on, maybe we need a
> similar site/tool for the manual?

Yes , for sure , and a site/tool for RS internet presence too .

  As far as "new feature testing" goes , texture baking goes way,
way back (to the V4.5 days maybe?) . How does something this old
get looked at in the present day of V7 beta testing ?

  Then again , perhaps it's time to forget about trying to
"stop the bleeding" and just "kill it" , instead ?

  Is it really worth all the giant mountain of work to get
all the RSV7's code working , plus the manual's updates ,
getting the web presence back up to snuf (no pun intended) .

  Seriously , perhaps Realsoft should look at just selling
the technology and retiring . If the desire to be the best
is no longer there , then what the hell is the point ?

whatever

garry




 
> On 06/03/2008, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
> > "proper UV coordinates"
> >
> >  are UVs which are usable for your operation :-?
> >
> >  It's not possible to say what is "proper" in your case.
> >  Only that the faces in the UV-Space should not overlap :-?
> >
> >  Same QT can be: What is a good wheel?
> >  OK, round.
> >  Material ?
> >  Size ?
> >  Design ?
> >
> >  Do you need a manual, or paper ?
> >
> >  Garry on the toilet, who is shouting: Paaaper!!!!!
> >  Nope, no please at the end :-p
> >  Hmmm, good start for a new 3 Stooges story :-?
> >  Let's have fun....
> >
> >  Matthias
> >
> >
> >  ----- Original Message -----
> >  From: "studio" <[EMAIL PROTECTED]>
> >  To: <[email protected]>
> >  Sent: Thursday, March 06, 2008 11:35 AM
> >  Subject: Re: The RSV6 Viewer ... and Texture Baking ... solved for SDS !
> >
> >
> >  > > Damn,
> >  > > price is going to Frank (12 min faster ;-),
> >  > > if it's solved now :-?
> >  > > Matthias
> >  >
> >  > Hi Matt :
> >  >
> >  >   Several solutions . Hopefully it will ultimately be solved
> >  > by RS in a future service pack .
> >  >
> >  >   As far as the 'UV-Image' Tool , I started a tutorial today
> >  > about Realtime illumination mapping , got part way into it
> >  > and had to give up . The attached message was a small clue ,
> >  > but in the end I ran out of energy searching for more clues .
> >  >
> >  >   I know this is what you have been making an effort to point
> >  > out recently , but I was trying to point out something diff-
> >  > erent , at the same time , about realtime rendering bugs .
> >  >
> >  >   For Analytic it's a simple tutorial , but for SDS it is
> >  > simply not do-able with V6.01.03 , unless we go into the
> >  > world of workaround 'A' . (and maybe even workaround 'B')
> >  >
> >  >  Anyway , started to search the manual for info on this "proper
> >  > UV coordinates"  predicament and gave up . It would have been
> >  > very nice if a link had been placed there in the manual to wisk
> >  > a user away to that section where one could explore this import-
> >  > ant area of "proper UV coordinates" for SDS . (oh well)
> >  >
> >  >   A 'key word' Reference Manual search proved fruitless . I'm
> >  > not saying the info is , or isn't in the manual , but this
> >  > business of searching page-by-page is very time consuming .
> >  >
> >  > Perhaps more easily accesible info will make it's way into
> >  > an expanded User Manual in the future ...
> >  >
> >  > love
> >  > Daddy
> >  >
> >

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