> All cases of 'incomplete' or missing documentation should be listed > somewhere... there's so many cases that there's no way we can remember > them all =) The beta site has a breakdown of all the new features > which the beta testers can evaluate and comment on, maybe we need a > similar site/tool for the manual?
Yes , for sure , and a site/tool for RS internet presence too . As far as "new feature testing" goes , texture baking goes way, way back (to the V4.5 days maybe?) . How does something this old get looked at in the present day of V7 beta testing ? Then again , perhaps it's time to forget about trying to "stop the bleeding" and just "kill it" , instead ? Is it really worth all the giant mountain of work to get all the RSV7's code working , plus the manual's updates , getting the web presence back up to snuf (no pun intended) . Seriously , perhaps Realsoft should look at just selling the technology and retiring . If the desire to be the best is no longer there , then what the hell is the point ? whatever garry > On 06/03/2008, Matthias Kappenberg <[EMAIL PROTECTED]> wrote: > > "proper UV coordinates" > > > > are UVs which are usable for your operation :-? > > > > It's not possible to say what is "proper" in your case. > > Only that the faces in the UV-Space should not overlap :-? > > > > Same QT can be: What is a good wheel? > > OK, round. > > Material ? > > Size ? > > Design ? > > > > Do you need a manual, or paper ? > > > > Garry on the toilet, who is shouting: Paaaper!!!!! > > Nope, no please at the end :-p > > Hmmm, good start for a new 3 Stooges story :-? > > Let's have fun.... > > > > Matthias > > > > > > ----- Original Message ----- > > From: "studio" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Thursday, March 06, 2008 11:35 AM > > Subject: Re: The RSV6 Viewer ... and Texture Baking ... solved for SDS ! > > > > > > > > Damn, > > > > price is going to Frank (12 min faster ;-), > > > > if it's solved now :-? > > > > Matthias > > > > > > Hi Matt : > > > > > > Several solutions . Hopefully it will ultimately be solved > > > by RS in a future service pack . > > > > > > As far as the 'UV-Image' Tool , I started a tutorial today > > > about Realtime illumination mapping , got part way into it > > > and had to give up . The attached message was a small clue , > > > but in the end I ran out of energy searching for more clues . > > > > > > I know this is what you have been making an effort to point > > > out recently , but I was trying to point out something diff- > > > erent , at the same time , about realtime rendering bugs . > > > > > > For Analytic it's a simple tutorial , but for SDS it is > > > simply not do-able with V6.01.03 , unless we go into the > > > world of workaround 'A' . (and maybe even workaround 'B') > > > > > > Anyway , started to search the manual for info on this "proper > > > UV coordinates" predicament and gave up . It would have been > > > very nice if a link had been placed there in the manual to wisk > > > a user away to that section where one could explore this import- > > > ant area of "proper UV coordinates" for SDS . (oh well) > > > > > > A 'key word' Reference Manual search proved fruitless . I'm > > > not saying the info is , or isn't in the manual , but this > > > business of searching page-by-page is very time consuming . > > > > > > Perhaps more easily accesible info will make it's way into > > > an expanded User Manual in the future ... > > > > > > love > > > Daddy > > > > >
