Hi Mark, I can imagine it's far too slow for practical use. But did you try the suggestion Vesa made? I only read the mail, but I'm too busy at the moment with some commissions to spend time on this. It's true that with Vesa's option you'll have to deal with mappings though.
Arjo. > -----Oorspronkelijk bericht----- > Van: [EMAIL PROTECTED] [mailto:owner- > [EMAIL PROTECTED] Namens Mark Heuymans > Verzonden: donderdag 3 april 2008 18:41 > Aan: [email protected] > Onderwerp: more procedural concrete > > > I guess selection on objects should be possible. Maybe how the > selective > > lighting works. > > > > Arjo. > > > > > Yes, that's the next step... I also remember something about object ID, > I'll > check it out. > > Meanwhile, I added cracks to go along with the discoloration. Maybe > it's too > slow for practical use... on the other hand, it automatically detects > all > adjacent surfaces, it requires no manual material mappings, etc. > Numerous > hurdles that got in the way (like weird behavior of SDS objects: try my > previous concrete with an SDS object!), this took a lot of time - > Garry, you > have a point :( > > Indeed, only two things are needed to make it into a really useful > material: > detection on what objects to ignore, and speed. > > http://www.athanor3d.com/pub/concretecracksSDS.jpg > http://www.athanor3d.com/pub/concretecracksSDS.r3d (objects and > materials > only) > > I'll post an update if I get more results, > -Mark
