Great post Jan, thanks!
I also grew up with RS... started to migrate to Blender about a year
ago; as you say, sentimentality should play no role. No we're not all
Blender-haters Garry! The unbiased Cycles GI render engine is very good,
and so are the Material nodes.
I've been working as a 3d visualizer at several architectural bureaus
who didn't have any 3d software except Sketchup and did not want to
invest in any, so Blender was the obvious choice. I'll try to pursuade
them <http://www.grosfeldvandervelde.nl/> to get RS, it should be part
of the toolset of all architects ;)
But... I still hate Blender's interface compared to Realsoft's, and it
takes much longer to learn. But it's a very active community and there
are tons of tutorials. A nice addition to my toolset, next to RS - it
doesn't replace it! I'll certainly get V8 if it comes out (after
skipping V7 - shame on me!).
My whole website was made with Realsoft3d V6, some of it with GI, some
with AO. It's incomplete and somehow fundamentally wrong, but a nice
collection of RS renders... latest addition was the Gameroom:
http://www.markheuy.nl/Gameroom/EnterR/kelder-alchenter53a1.html
regards,
Mark H
On 23-2-2014 21:37, Jan Schmitz wrote:
Hello everyone,
I've been reading the conversations the last days...
As long as architectural renderings and all the other nice stuff is
still done using Realsoft in some studios or by freelancers, you can't
say RS is dead. Olthough the community has become a bit quiet, there
was always someone who could help when I mailed a question in the
past. That's quite a long time ago, since I'm not using Realsoft
anymore (I switched to Blender after trying out several other 3D
packages - like C4D, Modo, ...) - but Realsoft was my first 3D program
and so the RS community was the first CG community where I took part.
And despite of Garry's wrong and hateful worldview, it has always been
a good community.
I started with a 'light' version of RS, it was called Movie3D and had
a great german community. The step from Movie3D to RS was quite big
and I mostly enjoyed the VSL capabilities. It's hard to find a 3D
software with such a cool and powerful shading environment.
Through RS I learned a lot how 3D software works and I can transfer
most of that knowledge to Blender.
All in all you should use the software for the right reasons - and
sentimentality is definitely no reason to stick with a certain piece
of software. I mainly switched to Blender because of the dynamic,
modular work environment and the animation capabilities - so there is
no need for me to wait for V8. But everyone who still does great work
with RS should be doing this without getting offending comments. The
developers, too.
So if someone was tired of RS and it's community - *just quit* instead
of trying to write rhetoric offending nonsense.
Jan
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