Great post Jan, thanks!

I also grew up with RS... started to migrate to Blender about a year ago; as you say, sentimentality should play no role. No we're not all Blender-haters Garry! The unbiased Cycles GI render engine is very good, and so are the Material nodes.

I've been working as a 3d visualizer at several architectural bureaus who didn't have any 3d software except Sketchup and did not want to invest in any, so Blender was the obvious choice. I'll try to pursuade them <http://www.grosfeldvandervelde.nl/> to get RS, it should be part of the toolset of all architects ;)

But... I still hate Blender's interface compared to Realsoft's, and it takes much longer to learn. But it's a very active community and there are tons of tutorials. A nice addition to my toolset, next to RS - it doesn't replace it! I'll certainly get V8 if it comes out (after skipping V7 - shame on me!).

My whole website was made with Realsoft3d V6, some of it with GI, some with AO. It's incomplete and somehow fundamentally wrong, but a nice collection of RS renders... latest addition was the Gameroom:
http://www.markheuy.nl/Gameroom/EnterR/kelder-alchenter53a1.html

regards,
Mark H



On 23-2-2014 21:37, Jan Schmitz wrote:
Hello everyone,

I've been reading the conversations the last days...
As long as architectural renderings and all the other nice stuff is still done using Realsoft in some studios or by freelancers, you can't say RS is dead. Olthough the community has become a bit quiet, there was always someone who could help when I mailed a question in the past. That's quite a long time ago, since I'm not using Realsoft anymore (I switched to Blender after trying out several other 3D packages - like C4D, Modo, ...) - but Realsoft was my first 3D program and so the RS community was the first CG community where I took part. And despite of Garry's wrong and hateful worldview, it has always been a good community. I started with a 'light' version of RS, it was called Movie3D and had a great german community. The step from Movie3D to RS was quite big and I mostly enjoyed the VSL capabilities. It's hard to find a 3D software with such a cool and powerful shading environment. Through RS I learned a lot how 3D software works and I can transfer most of that knowledge to Blender.

All in all you should use the software for the right reasons - and sentimentality is definitely no reason to stick with a certain piece of software. I mainly switched to Blender because of the dynamic, modular work environment and the animation capabilities - so there is no need for me to wait for V8. But everyone who still does great work with RS should be doing this without getting offending comments. The developers, too. So if someone was tired of RS and it's community - *just quit* instead of trying to write rhetoric offending nonsense.

Jan


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