Couldn't agree more /fre_ber and nicely put too! Good riddance to Gar(r)y if he cannot contribute to this list without resorting to profanities and insults. He was banned once before, he should be banned again.
Miles/.. On Sun, Feb 23, 2014 at 1:10 PM, [email protected] <[email protected]> wrote: > I agree with Neil, Garry is a first class troll, and as far as I can > remember, he always was. I will even go as far as saying that I think that > his attitude took a large part in killing a community that might have been > a bit vulnerable from the beginning. When every tutorial that was ever made > got shot down for being "too complicated", "too detailed" or "not inclusive > enough", it is not difficult to see why the people making the tutorials > stopped making them. > > Personally I am not holding my breath for RS to suddenly break out of the > too long silence to make my life significantly better. But there is no > excuse for people behaving like Garry with the apt screen name "Onetrick > Pony". > > /fre_ber > > P.S. Funny to see a guy who used to spell Gary with two "r" complain about > spelling of names, before that account was banned for trolling and abusive > language that is... > > > On 23 February 2014 19:34, Neil Cooke <[email protected]> wrote: > >> Apologies Artur, >> >> >Hi Nick, You must be be a very nice guy if you starting replaying for a >> post with calling someone "a troll" I think, you just made a mistake >> >> I did not make it clear, Gary's (OneTrick) rants are historic and >> unchanging and his post above is even more abusive than most. I believe he >> means to provoke at any cost and in that belief he is, in my understanding, >> a troll. >> >> I certainly do not think you, Artur, are in anyway trolling with any of >> your posts. They are constructive and open. Thank you. >> >> Apologies again, >> >> Neico. >> >> >> On Mon, Feb 24, 2014 at 3:47 AM, Artur Żmudzki >> <[email protected]>wrote: >> >>> Hi Nick, >>> >>> You must be be a very nice guy if you starting replaying for a post with >>> calling someone "a troll" >>> I think, you just made a mistake saying that because you don't even >>> understand meaning of this term. >>> >>> I would suppose that my email will be like a stick pulled into ants >>> nest, but I never would suppose to be called a troll >>> I'm not poroducing hundreds od emails trying to hurt anyone. Especially >>> the users of Realsoft to whom I have very strong sentiment. If I did, >>> please point me where. >>> >>> Just wrote my observation about RS situation. Almost dead users-list, no >>> forums, dead official web page etc, no blogs. >>> >>> Of course you are right, saying that a man with only a pencil can >>> produce uniqe masterpieces if he has a true talent. >>> But you must agree that the same guy would not want spent millions of >>> hours digging out what is the meaning of his five-hundreds >>> -buttons pencil to control every aspect of painting. >>> >>> Regards >>> Artur >>> >>> >>> >>> >>> On 2014-02-23 15:19, Neil Cooke wrote: >>> >>> Troll in the UserList. The guy can't draw obvi. >>> >>> >>> On Mon, Feb 24, 2014 at 2:16 AM, Onetrick Pony < >>> [email protected]> wrote: >>> >>>> >>>> >>>> >>>> >>>> Congrads to Finland & Hockey fans everywhere for their amazing 5-1 , >>>> Bronze Medal defeat of the powerful U.S.A. Olympic team . >>>> That was some wild,wild stuff . >>>> >>>> >>>> Artur : >>>> >>>> You're spelling your name wrong . It's Arthur , with a silent "H" . >>>> Google it . >>>> >>>> Anyway , if I had to pick one mail to agree with the most , it would >>>> probably be your initial mail (below) , with the >>>> abrasive Quebec burnout coming a close second . All obvious RS >>>> baglicker viewpoints are immediately dismissed >>>> of course (until the selfish bastards start creating tutorials and/or >>>> sharing/spreading RS knowledge in this RS com- >>>> munity [will not ever/ever happen {oh well}]) . >>>> >>>> >>>> But I digress ... >>>> >>>> >>>> I remember many moons ago a very.very talented guy by the name of Igor >>>> P. laughed and suggested that true artists >>>> only need desire , talent & a free P.O.V. ! >>>> >>>> >>>> So very true , but POV was always a very capable App , with a huge >>>> community , and essentially bug-free , with a crazy >>>> assortment of free plugins , and able to import/export multiple formats >>>> from day #1 . POV's Gi/Radiosity (or whatever >>>> method was used [no idea]) was years ahead of some commercial 3D App's >>>> initial attempts . >>>> >>>> Naturally , and it is a truly natural result ... Blender . >>>> >>>> Yes , we know , RS/LW/Max/Si lovers , will be Blender haters . >>>> That's also very natural . >>>> >>>> Most natural of all is to slowly gravitate to a warm & sharing group >>>> . >>>> >>>> A dynamic community that offers positive feedback to talented >>>> artists that share their secrets via many tutorials . >>>> >>>> A group that is growing because it's true essence is centered around >>>> an evolution that , hopefully , involves everyone >>>> in one way or another , and if not , well , hopefully enough talented >>>> contributors and dedicated users will work together >>>> to , at the very least , slowly advanced the App , and maybe even have >>>> their very own cutting-edge moments also . >>>> >>>> So Pappy , riddle me this ... (OK?) . >>>> >>>> *Is RS a reasonably evolving commercial 3D App ?* >>>> No , not anymore obviously . If someone called it "dead" how could >>>> anyone defend against that (except by furiously bag- >>>> licking Finish ball sacks until mostly hair-free ) ? >>>> >>>> *Is there any kind of dynamic community here ?* >>>> No , silent for months at a time , except for certain V2.4 level >>>> nut-huggers mentioning how much they love RS because >>>> it allows them to raytrace very very round things and some rectangular >>>> things and some long & short pipe things too . >>>> >>>> *Are RS community tutorials being added at a reasonable pace ?* >>>> No , none at all , never , zero . It's all about gaining & keeping >>>> secrets in order to secure their weak status in the group . >>>> >>>> *How about 3D stills & 3D animation sharing ? That is a very >>>> important part of progress & development , no ?* >>>> No , just the odd nit-wit who shares a shitty , >>>> way-too-highly-compressed .JPEG without any rendering tips . >>>> >>>> *Is there even a small , secret contingent of talented users getting >>>> together and sharing offline ?* >>>> No , not anymore . They still share very advanced video game strategies >>>> however . >>>> >>>> *Does Finish Bag taste like N.A. or British or French Bag ?* >>>> No , it's much saltier , but with enough licking will divulge a secret >>>> email where lickers are allowed to slowly work >>>> toward possible further knob engorgement , which may produce even >>>> saltier results and a semi-sincere pat on the head . >>>> >>>> *Are RS users coding free community Plugins ?* >>>> No . In fact , Carlo gave DynAtomic away for free and nobody even used >>>> it . Javascript is buggy and previous internal >>>> script languages are about as defunct as rotten birch bark . >>>> >>>> *Are newly released version bugs being discovered and then dealt with >>>> at a reasonable pace by beta-testers ?* >>>> haaaa haaaa haaaa haaaa .... >>>> haaaa haaaa haaaa haaaa .... >>>> haaaa haaaa haaaa haaaa .... >>>> haaaa haaaa haaaa haaaa .... >>>> haaaa haaaa haaaa haaaa .... >>>> >>>> Beta-testers still can't even figure out 90% of the RS program . Some >>>> are still trying to install V6 without any luck . >>>> >>>> *Is RS presenting itself as a viable modern company that is very >>>> image conscious ?* >>>> No , not since Satu left . You mentioned marketing ? Well , best >>>> marketing program RS could use would be a "So , do you >>>> want to become a 3D Beta-Tester? Ya Volt ? Good , just purchase RS >>>> V7/V8 at full price , and then Beta-Test away to your >>>> heart's content , for absolutely free !" >>>> >>>> *Is RS easy to use for simple stuff ?* >>>> Yes , the same way a 127 propeller driven helicopter is , except not >>>> all engines are working and not all propellers are >>>> going to turn when you need them to . Of course , 127 propellers do >>>> require 387 levers , which are also kind'a , sort'a >>>> hooked up , in a way , sometimes ... except when you really need them >>>> to be ... and then no , not at all of course . >>>> >>>> *Does RS come with a coupon to the 'Hair Club For Men' that I can use >>>> after I've pulled all my hair out , and after I've* >>>> *asked for help , but only to be told by some retard that "RS (V2.0) is >>>> awesome and perfect from my needs" (slurp) .* >>>> >>>> No , trade for & save all and any Finish bag hair that you can later >>>> cough up into a hairball , and then dry & simply superglue >>>> onto the scalp in tiny patches , then blend together with an ink marker >>>> . (see chapter #693 for hairball gluing details) . >>>> >>>> >>>> >>>> >>>> Hi, >>>> >>>> I'm with Realsoft since its versions for Amiga. Unfortunatelly for this >>>> software, it's made by programming&graphics enthuziasts that completely >>>> forget about how computer software becomes popular. It's not due to hard >>>> work of their authors - two Finnish brothers that spent a milion of hours >>>> on writing such great software. >>>> Respect and thanks for you guys! >>>> >>>> Computer software becomes popular thanks to a bit of marketing and >>>> mainly thanks to users that share their knowledge about the program on >>>> blogs/forums, create tutorials for others. Please look around and tell me >>>> how many tutorials yo've seen? How many sites, blogs, forums or articles >>>> that describes every single option/parameter in SDS or VSL you've seen? >>>> Original manual is not enough even you spend many hours for testing some >>>> options. RS never was easy to learn and use software. His unquestionable >>>> power remain a mystery for most of us (with some very talented >>>> exceptions of course). >>>> >>>> Please take a look at modern renders from other software. Using VRay >>>> you don't have to spent million of hours testing hundreds of options to >>>> achieve reasonable GI results. >>>> Dou you remember voices that said: "Hej, take a look at 3DS its's >>>> cheating with reflections while rendering glass. RS do this perfect with >>>> TRUE raytracying and lens made from glass in RS really works!" >>>> And so what?! Look where is now 3DS and where is RS? >>>> >>>> Take a look at pictures recently posted on this list. Do you sees that? >>>> They are looking like first renders from the 90s (no offense Lee) >>>> >>>> RS is very cheap, it's very powerfull but (sad but true) from CG world >>>> point of view it's completely dead program. >>>> >>>> Regardles of what I wrote above, I can't explain why I still believe >>>> that something can change :-) >>>> >>>> Regards, >>>> Artur >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> User-list mailing list >>>> [email protected] >>>> http://realsoft.com/mailman/listinfo/user-list_realsoft.com >>>> >>>> >>> >>> >>> _______________________________________________ >>> User-list mailing >>> [email protected]http://realsoft.com/mailman/listinfo/user-list_realsoft.com >>> >>> >>> >>> _______________________________________________ >>> User-list mailing list >>> [email protected] >>> http://realsoft.com/mailman/listinfo/user-list_realsoft.com >>> >>> >> >> _______________________________________________ >> User-list mailing list >> [email protected] >> http://realsoft.com/mailman/listinfo/user-list_realsoft.com >> >> > > _______________________________________________ > User-list mailing list > [email protected] > http://realsoft.com/mailman/listinfo/user-list_realsoft.com > >
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