Hi Nick,

You must be be a very nice guy if you starting replaying for a post with calling someone "a troll" I think, you just made a mistake saying that because you don't even understand meaning of this term.

I would suppose that my email will be like a stick pulled into ants nest, but I never would suppose to be called a troll I'm not poroducing hundreds od emails trying to hurt anyone. Especially the users of Realsoft to whom I have very strong sentiment. If I did, please point me where.

Just wrote my observation about RS situation. Almost dead users-list, no forums, dead official web page etc, no blogs.

Of course you are right, saying that a man with only a pencil can produce uniqe masterpieces if he has a true talent. But you must agree that the same guy would not want spent millions of hours digging out what is the meaning of his five-hundreds
-buttons  pencil to control every aspect of painting.

Regards
Artur



On 2014-02-23 15:19, Neil Cooke wrote:
Troll in the UserList. The guy can't draw obvi.


On Mon, Feb 24, 2014 at 2:16 AM, Onetrick Pony <[email protected] <mailto:[email protected]>> wrote:





    Congrads to Finland & Hockey fans everywhere for their amazing 5-1
    , Bronze Medal defeat of the powerful U.S.A. Olympic team .
    That was some wild,wild stuff .


    Artur :

     You're spelling your name wrong . It's Arthur , with a silent "H"
     . Google it .

     Anyway , if I had to pick one mail to agree with the most , it
    would probably be your initial mail (below) , with the
    abrasive Quebec burnout coming a close second . All obvious RS
    baglicker viewpoints are immediately dismissed
    of course (until the selfish bastards start creating tutorials
    and/or sharing/spreading RS knowledge in this RS com-
    munity [will not ever/ever happen {oh well}]) .


    But I digress ...


     I remember many moons ago a very.very talented guy by the name of
    Igor P. laughed and suggested that true artists
    only need desire , talent & a free P.O.V. !


     So very true , but POV was always a very capable App , with a
    huge community , and essentially bug-free , with a crazy
    assortment of free plugins , and able to import/export multiple
    formats from day #1 . POV's Gi/Radiosity (or whatever
    method was used [no idea]) was years ahead of some commercial 3D
    App's initial attempts .

     Naturally , and it is a truly natural result ... Blender .

     Yes , we know , RS/LW/Max/Si lovers , will be Blender haters .
    That's also very natural .

     Most natural of all is to slowly gravitate to a warm & sharing
    group .

     A dynamic community that offers positive feedback to talented
    artists that share their secrets via many tutorials .

     A group that is growing because it's true essence is centered
    around an evolution that , hopefully , involves everyone
    in one way or another , and if not , well , hopefully enough
    talented contributors and dedicated users will work together
    to , at the very least , slowly advanced the App , and maybe even
    have their very own cutting-edge moments also .

    So Pappy , riddle me this ... (OK?) .

    *Is RS a reasonably evolving commercial 3D App ?*
    No , not anymore obviously . If someone called it "dead" how could
    anyone defend against that (except by furiously bag-
    licking Finish ball sacks until mostly hair-free ) ?

    *Is there any kind of dynamic community here ?*
    No , silent for months at a time , except for certain V2.4 level
    nut-huggers mentioning how much they love RS because
    it allows them to raytrace very very round things and some
    rectangular things and some long & short pipe things too .

    *Are RS community tutorials being added at a reasonable pace ?*
    No , none at all , never , zero . It's all about gaining & keeping
    secrets in order to secure their weak status in the group .

    *How about 3D stills & 3D animation sharing ? That is a very
    important part of progress & development , no ?*
    No , just the odd nit-wit who shares a shitty ,
    way-too-highly-compressed .JPEG without any rendering tips .

    *Is there even a small , secret contingent of talented users
    getting together and sharing offline ?*
    No , not anymore . They still share very advanced video game
    strategies however .

    *Does Finish Bag taste like N.A. or British or French Bag ?*
    No , it's much saltier , but with enough licking will divulge a
    secret email where lickers are allowed to slowly work
    toward possible further knob engorgement , which may produce even
    saltier results and a semi-sincere pat on the head .

    *Are RS users coding free community Plugins ?*
    No . In fact , Carlo gave DynAtomic away for free and nobody even
    used it . Javascript is buggy and previous internal
    script languages are about as defunct as rotten birch bark .

    *Are newly released version bugs being discovered and then dealt
    with at a reasonable pace by beta-testers ?*
    haaaa haaaa haaaa haaaa ....
        haaaa haaaa haaaa haaaa ....
            haaaa haaaa haaaa haaaa ....
                haaaa haaaa haaaa haaaa ....
                     haaaa haaaa haaaa haaaa ....

    Beta-testers still can't even figure out 90% of the RS program .
    Some are still trying to install V6 without any luck .

    *Is RS presenting itself as a viable modern company that is very
    image conscious ?*
    No , not since Satu left . You mentioned marketing ? Well , best
    marketing program RS could use would be a "So , do you
    want to become a 3D Beta-Tester?  Ya Volt ? Good , just purchase
    RS V7/V8 at full price , and then Beta-Test away to your
    heart's content , for absolutely free !"

    *Is RS easy to use for simple stuff ?*
    Yes , the same way a 127 propeller driven helicopter is , except
    not all engines are working and not all propellers are
    going to turn when you need them to . Of course , 127 propellers
    do require 387 levers , which are also kind'a , sort'a
    hooked up , in a way , sometimes ... except when you really need
    them to be ... and then no , not at all of course .

    *Does RS come with a coupon to the 'Hair Club For Men' that I can
    use after I've pulled all my hair out , and after I've*
    *asked for help , but only to be told by some retard that "RS
    (V2.0) is awesome and perfect from my needs" (slurp) .*

    No , trade for & save all and any Finish bag hair that you can
    later cough up into a hairball , and then dry & simply superglue
    onto the scalp in tiny patches , then blend together with an ink
    marker . (see chapter #693 for hairball gluing details) .




    Hi,

    I'm with Realsoft since its versions for Amiga. Unfortunatelly for
    this software, it's made by programming&graphics enthuziasts that
    completely forget about how computer software becomes popular.
    It's not due to hard work of their authors - two Finnish brothers
    that spent a milion of hours on writing such great software.
    Respect and thanks for you guys!

    Computer software becomes popular thanks to a bit of marketing and
    mainly thanks to users that share their knowledge about the
    program on blogs/forums, create tutorials for others. Please look
    around and tell me how many tutorials yo've seen? How many sites,
    blogs, forums or articles that describes every single
    option/parameter in SDS or VSL you've seen? Original manual is not
    enough even you spend many hours for testing some options. RS
    never was easy to learn and use software. His unquestionable power
    remain a mystery for most of us (with some very talented
    exceptions of course).

    Please take a look at modern renders from other software. Using
    VRay you don't have to spent million of hours testing hundreds of
    options to achieve reasonable GI results.
    Dou you remember voices that said: "Hej, take a look at 3DS its's
    cheating with reflections while rendering glass. RS do this
    perfect with TRUE raytracying and lens made from glass in RS
    really works!"
    And so what?! Look where is now 3DS and where is RS?

    Take a look at pictures recently posted on this list. Do you sees
    that? They are looking like first renders from the 90s (no offense
    Lee)

    RS is very cheap, it's very powerfull but (sad but true) from CG
    world point of view it's completely dead program.

    Regardles of what I wrote above, I can't explain why I still
    believe that something can change :-)

    Regards,
    Artur







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