Troll in the UserList. The guy can't draw obvi.
On Mon, Feb 24, 2014 at 2:16 AM, Onetrick Pony <[email protected]>wrote: > > > > > Congrads to Finland & Hockey fans everywhere for their amazing 5-1 , > Bronze Medal defeat of the powerful U.S.A. Olympic team . > That was some wild,wild stuff . > > > Artur : > > You're spelling your name wrong . It's Arthur , with a silent "H" . > Google it . > > Anyway , if I had to pick one mail to agree with the most , it would > probably be your initial mail (below) , with the > abrasive Quebec burnout coming a close second . All obvious RS baglicker > viewpoints are immediately dismissed > of course (until the selfish bastards start creating tutorials and/or > sharing/spreading RS knowledge in this RS com- > munity [will not ever/ever happen {oh well}]) . > > > But I digress ... > > > I remember many moons ago a very.very talented guy by the name of Igor P. > laughed and suggested that true artists > only need desire , talent & a free P.O.V. ! > > > So very true , but POV was always a very capable App , with a huge > community , and essentially bug-free , with a crazy > assortment of free plugins , and able to import/export multiple formats > from day #1 . POV's Gi/Radiosity (or whatever > method was used [no idea]) was years ahead of some commercial 3D App's > initial attempts . > > Naturally , and it is a truly natural result ... Blender . > > Yes , we know , RS/LW/Max/Si lovers , will be Blender haters . That's > also very natural . > > Most natural of all is to slowly gravitate to a warm & sharing group . > > A dynamic community that offers positive feedback to talented artists > that share their secrets via many tutorials . > > A group that is growing because it's true essence is centered around an > evolution that , hopefully , involves everyone > in one way or another , and if not , well , hopefully enough talented > contributors and dedicated users will work together > to , at the very least , slowly advanced the App , and maybe even have > their very own cutting-edge moments also . > > So Pappy , riddle me this ... (OK?) . > > *Is RS a reasonably evolving commercial 3D App ?* > No , not anymore obviously . If someone called it "dead" how could anyone > defend against that (except by furiously bag- > licking Finish ball sacks until mostly hair-free ) ? > > *Is there any kind of dynamic community here ?* > No , silent for months at a time , except for certain V2.4 level > nut-huggers mentioning how much they love RS because > it allows them to raytrace very very round things and some rectangular > things and some long & short pipe things too . > > *Are RS community tutorials being added at a reasonable pace ?* > No , none at all , never , zero . It's all about gaining & keeping secrets > in order to secure their weak status in the group . > > *How about 3D stills & 3D animation sharing ? That is a very important > part of progress & development , no ?* > No , just the odd nit-wit who shares a shitty , way-too-highly-compressed > .JPEG without any rendering tips . > > *Is there even a small , secret contingent of talented users getting > together and sharing offline ?* > No , not anymore . They still share very advanced video game strategies > however . > > *Does Finish Bag taste like N.A. or British or French Bag ?* > No , it's much saltier , but with enough licking will divulge a secret > email where lickers are allowed to slowly work > toward possible further knob engorgement , which may produce even saltier > results and a semi-sincere pat on the head . > > *Are RS users coding free community Plugins ?* > No . In fact , Carlo gave DynAtomic away for free and nobody even used it > . Javascript is buggy and previous internal > script languages are about as defunct as rotten birch bark . > > *Are newly released version bugs being discovered and then dealt with at a > reasonable pace by beta-testers ?* > haaaa haaaa haaaa haaaa .... > haaaa haaaa haaaa haaaa .... > haaaa haaaa haaaa haaaa .... > haaaa haaaa haaaa haaaa .... > haaaa haaaa haaaa haaaa .... > > Beta-testers still can't even figure out 90% of the RS program . Some are > still trying to install V6 without any luck . > > *Is RS presenting itself as a viable modern company that is very image > conscious ?* > No , not since Satu left . You mentioned marketing ? Well , best marketing > program RS could use would be a "So , do you > want to become a 3D Beta-Tester? Ya Volt ? Good , just purchase RS V7/V8 > at full price , and then Beta-Test away to your > heart's content , for absolutely free !" > > *Is RS easy to use for simple stuff ?* > Yes , the same way a 127 propeller driven helicopter is , except not all > engines are working and not all propellers are > going to turn when you need them to . Of course , 127 propellers do > require 387 levers , which are also kind'a , sort'a > hooked up , in a way , sometimes ... except when you really need them to > be ... and then no , not at all of course . > > *Does RS come with a coupon to the 'Hair Club For Men' that I can use > after I've pulled all my hair out , and after I've* > *asked for help , but only to be told by some retard that "RS (V2.0) is > awesome and perfect from my needs" (slurp) .* > > No , trade for & save all and any Finish bag hair that you can later cough > up into a hairball , and then dry & simply superglue > onto the scalp in tiny patches , then blend together with an ink marker . > (see chapter #693 for hairball gluing details) . > > > > > Hi, > > I'm with Realsoft since its versions for Amiga. Unfortunatelly for this > software, it's made by programming&graphics enthuziasts that completely > forget about how computer software becomes popular. It's not due to hard > work of their authors - two Finnish brothers that spent a milion of hours > on writing such great software. > Respect and thanks for you guys! > > Computer software becomes popular thanks to a bit of marketing and mainly > thanks to users that share their knowledge about the program on > blogs/forums, create tutorials for others. Please look around and tell me > how many tutorials yo've seen? How many sites, blogs, forums or articles > that describes every single option/parameter in SDS or VSL you've seen? > Original manual is not enough even you spend many hours for testing some > options. RS never was easy to learn and use software. His unquestionable power > remain a mystery for most of us (with some very talented exceptions of > course). > > Please take a look at modern renders from other software. Using VRay you > don't have to spent million of hours testing hundreds of options to achieve > reasonable GI results. > Dou you remember voices that said: "Hej, take a look at 3DS its's cheating > with reflections while rendering glass. RS do this perfect with TRUE > raytracying and lens made from glass in RS really works!" > And so what?! Look where is now 3DS and where is RS? > > Take a look at pictures recently posted on this list. Do you sees that? > They are looking like first renders from the 90s (no offense Lee) > > RS is very cheap, it's very powerfull but (sad but true) from CG world > point of view it's completely dead program. > > Regardles of what I wrote above, I can't explain why I still believe that > something can change :-) > > Regards, > Artur > > > > > > > > _______________________________________________ > User-list mailing list > [email protected] > http://realsoft.com/mailman/listinfo/user-list_realsoft.com > >
_______________________________________________ User-list mailing list [email protected] http://realsoft.com/mailman/listinfo/user-list_realsoft.com
