Troll in the UserList. The guy can't draw obvi.

On Mon, Feb 24, 2014 at 2:16 AM, Onetrick Pony <[email protected]>wrote:

>
>
>
>
> Congrads to Finland & Hockey fans everywhere for their amazing 5-1 ,
> Bronze Medal defeat of the powerful U.S.A. Olympic team .
> That was some wild,wild stuff .
>
>
> Artur :
>
>  You're spelling your name wrong . It's Arthur , with a silent "H"  .
> Google it .
>
>  Anyway , if I had to pick one mail to agree with the most , it would
> probably be your initial mail (below) , with the
> abrasive Quebec burnout coming a close second . All obvious RS baglicker
> viewpoints are immediately dismissed
> of course (until the selfish bastards start creating tutorials and/or
> sharing/spreading RS knowledge in this RS com-
> munity [will not ever/ever happen {oh well}]) .
>
>
> But I digress ...
>
>
>  I remember many moons ago a very.very talented guy by the name of Igor P.
> laughed and suggested that true artists
> only need desire , talent & a free P.O.V. !
>
>
>  So very true , but POV was always a very capable App , with a huge
> community , and essentially bug-free , with a crazy
> assortment of free plugins , and able to import/export multiple formats
> from day #1 . POV's Gi/Radiosity (or whatever
> method was used [no idea]) was years ahead of some commercial 3D App's
> initial attempts .
>
>  Naturally , and it is a truly natural result ... Blender .
>
>  Yes , we know , RS/LW/Max/Si lovers , will be Blender haters . That's
> also very natural .
>
>  Most natural of all is to slowly gravitate to a warm & sharing group .
>
>  A dynamic community that offers positive feedback to talented artists
> that share their secrets via many tutorials .
>
>  A group that is growing because it's true essence is centered around an
> evolution that , hopefully , involves everyone
> in one way or another , and if not , well , hopefully enough talented
> contributors and dedicated users will work together
> to , at the very least , slowly advanced the App , and maybe even have
> their very own cutting-edge moments also .
>
> So Pappy , riddle me this ... (OK?) .
>
> *Is RS a reasonably evolving commercial 3D App ?*
> No , not anymore obviously . If someone called it "dead" how could anyone
> defend against that (except by furiously bag-
> licking Finish ball sacks until mostly hair-free ) ?
>
> *Is there any kind of dynamic community here ?*
> No , silent for months at a time , except for certain V2.4 level
> nut-huggers mentioning how much they love RS because
> it allows them to raytrace very very round things and some rectangular
> things and some long & short pipe things too .
>
> *Are RS community tutorials being added at a reasonable pace ?*
> No , none at all , never , zero . It's all about gaining & keeping secrets
> in order to secure their weak status in the group .
>
> *How about 3D stills & 3D animation sharing ? That is a very important
> part of progress & development , no ?*
> No , just the odd nit-wit who shares a shitty , way-too-highly-compressed
> .JPEG without any rendering tips .
>
> *Is there even a small , secret contingent of talented users getting
> together and sharing offline ?*
> No , not anymore . They still share very advanced video game strategies
> however .
>
> *Does Finish Bag taste like N.A. or British or French Bag ?*
> No , it's much saltier , but with enough licking will divulge a secret
> email where lickers are allowed to slowly work
> toward possible further knob engorgement , which may produce even saltier
> results and a semi-sincere pat on the head .
>
> *Are RS users coding free community Plugins ?*
> No . In fact , Carlo gave DynAtomic away for free and nobody even used it
> . Javascript is buggy and previous internal
> script languages are about as defunct as rotten birch bark .
>
> *Are newly released version bugs being discovered and then dealt with at a
> reasonable pace by beta-testers ?*
> haaaa haaaa haaaa haaaa ....
>     haaaa haaaa haaaa haaaa ....
>         haaaa haaaa haaaa haaaa ....
>             haaaa haaaa haaaa haaaa ....
>                  haaaa haaaa haaaa haaaa ....
>
> Beta-testers still can't even figure out 90% of the RS program . Some are
> still trying to install V6 without any luck .
>
> *Is RS presenting itself as a viable modern company that is very image
> conscious ?*
> No , not since Satu left . You mentioned marketing ? Well , best marketing
> program RS could use would be a "So , do you
> want to become a 3D Beta-Tester?  Ya Volt ? Good , just purchase RS V7/V8
> at full price , and then Beta-Test away to your
> heart's content , for absolutely free !"
>
> *Is RS easy to use for simple stuff ?*
> Yes , the same way a 127 propeller driven helicopter is , except not all
> engines are working and not all propellers are
> going to turn when you need them to . Of course , 127 propellers do
> require 387 levers , which are also kind'a , sort'a
> hooked up , in a way , sometimes ... except when you really need them to
> be ... and then no , not at all of course .
>
> *Does RS come with a coupon to the 'Hair Club For Men' that I can use
> after I've pulled all my hair out , and after I've*
> *asked for help , but only to be told by some retard that "RS (V2.0) is
> awesome and perfect from my needs" (slurp) .*
>
> No , trade for & save all and any Finish bag hair that you can later cough
> up into a hairball , and then dry & simply superglue
> onto the scalp in tiny patches , then blend together with an ink marker .
> (see chapter #693 for hairball gluing details) .
>
>
>
>
> Hi,
>
> I'm with Realsoft since its versions for Amiga. Unfortunatelly for this
> software, it's made by programming&graphics enthuziasts that completely
> forget about how computer software becomes popular. It's not due to hard
> work of their authors - two Finnish brothers that spent a milion of hours
> on writing such great software.
> Respect and thanks for you guys!
>
> Computer software becomes popular thanks to a bit of marketing and mainly
> thanks to users that share their knowledge about the program on
> blogs/forums, create tutorials for others. Please look around and tell me
> how many tutorials yo've seen? How many sites, blogs, forums or articles
> that describes every single option/parameter in SDS or VSL you've seen?
> Original manual is not enough even you spend many hours for testing some
> options. RS never was easy to learn and use software. His unquestionable power
> remain a mystery for most of us (with some very talented exceptions of
> course).
>
> Please take a look at modern renders from other software. Using VRay you
> don't have to spent million of hours testing hundreds of options to achieve
> reasonable GI results.
> Dou you remember voices that said: "Hej, take a look at 3DS its's cheating
> with reflections while rendering glass. RS do this perfect with TRUE
> raytracying and lens made from glass in RS really works!"
> And so what?! Look where is now 3DS and where is RS?
>
> Take a look at pictures recently posted on this list. Do you sees that?
> They are looking like first renders from the 90s (no offense Lee)
>
> RS is very cheap, it's very powerfull but (sad but true) from CG world
> point of view it's completely dead program.
>
> Regardles of what I wrote above, I can't explain why I still believe that
> something can change :-)
>
> Regards,
> Artur
>
>
>
>
>
>
>
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