Hi Mark,

It comes down to where can the limited programming resources we have
available best be used? To add an additional feature that will be used once
only on a module and save some time once off for the module developer, or
add a user feature that will be used by every player of the module every
time they play?

Since I really don't have any problems at all aligning a hex grid with a
pre-existing grid on a map, it's hard to get excited about 'fixing' the problem.

I have documented the procedure I use in the FAQ
(http://wiki.vassalengine.org/doku.php?id=faq_modules#how_do_i_align_the_vassal_hex_grid_with_my_scanned_mapsheet)
 and follow it every time. Trial and error plays only a very small part. It is 
guaranteed to find a solution. Perhaps I need to expand the description a bit?

On average it takes me approx. 15 minutes to create and align a new grid on a 
map I have never seen before, regardless of map size, hex size or hex size to 
width ratio. I have had maps sent to me that where 'impossible' to fit a hex 
grid to, and had them done in 5 minutes.

Cheers,
Brent.



>*********** REPLY SEPARATOR ***********
>
>On 7/02/2006 at 9:11 PM Mark Wardell wrote:
>
>Is there an easier way to align a VASSAL hex grid with the printed hex 
>grid on a map beyond trial and error?
>
>Why can't we just set a couple/several points of the grid and have it 
>base the rest of the grid off them?
>
>~Mark
____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]



 
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